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Showing 1 to 15 of 61 results Save | Export
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Lukáš Vízek; Libuše Samková; Jon R. Star – International Journal of Mathematical Education in Science and Technology, 2025
This contribution focuses on reasoning about quadrilaterals provided by lower secondary school students when working with pre-prepared dynamic constructions. On this topic, we present an exploratory empirical qualitative study carried out within a GeoGebra Classroom environment, and our diagnostic instrument consists of a set of dynamic…
Descriptors: Geometric Concepts, Secondary School Students, Foreign Countries, Logical Thinking
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Katrin Kraus; Martin Berger; Thomas Keller; Elke Brucker-Kley – International Journal for Research in Vocational Education and Training, 2025
Context: This study uses a social space approach to investigate Virtual Reality (VR)-based workplace learning in the context of apprenticeship training in the electronics industry in Switzerland. It was one part of a project which developed a prototype VR environment that enables apprentices to practice testing an electrical installation in a…
Descriptors: Workplace Learning, Computer Simulation, Computer Uses in Education, Apprenticeships
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Andrea Nolan; Deborah Moore – Early Childhood Education Journal, 2025
Young children engage with digital technologies from a very young age. Often this is considered detrimental to their social development as it is seen as a socially isolating experience. This paper presents the findings of an Australian Research Council funded research project that focused on what characterises infants and toddlers peer-to-peer…
Descriptors: Infants, Toddlers, Peer Relationship, Interaction
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Yining Zhao; Yavor Bozhkov; Xiaolei Chen; Katharina Fuchs; Michael Buchfelder; Lars Fester; Daniela Souza de Oliveira; Alessandro Del Vecchio; Thomas Kinfe – Educational Technology Research and Development, 2025
To date, neuroanatomy education courses are still based on two-dimensional (2D) illustrations combined with cadaver dissections. To gain a more comprehensive understanding of neuroanatomy, we offered mixed reality experience using a head-mounted device (HMD) for medical students during their neuroanatomy course. This pilot study´s purpose was to…
Descriptors: Anatomy, Medical Education, Computer Simulation, Computer Uses in Education
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Paraskevi Triantafyllopoulou; Jessie Newsome; Winnie Tsang; Michelle McCarthy; Karen Jones – Journal of Applied Research in Intellectual Disabilities, 2025
Background and Aims: The internet and social media are increasingly accessible to people with intellectual disabilities, offering significant benefits but also posing unique challenges and risks. This study aimed to explore the online experiences of adults with intellectual disabilities in England. Methods: An accessible survey was conducted from…
Descriptors: Internet, Social Media, Intellectual Disability, Adults
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Antonios Kafa – International Journal of Educational Management, 2025
Purpose: The rapid digitalization and emergence of AI tools are transforming school organizations. However, limited research exists on how school leaders integrate these technologies into their leadership practices. This study focuses on the experiences of school leaders in Cyprus, exploring the benefits and challenges of adopting digital and AI…
Descriptors: Artificial Intelligence, Computer Uses in Education, Elementary Schools, Secondary Schools
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Rune Johan Krumsvik – Education and Information Technologies, 2025
This exploratory case study examines how AI technologies, specifically a GPT-4-based synopsis chatbot, can serve as a sparring partner for doctoral students in Norway. Despite favourable conditions, only two-thirds of Norwegian PhD candidates complete their doctorates, partly due to challenges with article-based dissertations that require a…
Descriptors: Doctoral Students, Artificial Intelligence, Academic Language, Computer Uses in Education
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Joseph Lobo; Genesis Dimalanta; Conrad Buerkley; Susan Manuel; Amiel Alfonso; Celter Cris Torres; Gerald Suba – Journal of Educators Online, 2025
This study adapted Davis' (1989) Technology Acceptance Model (TAM) to investigate what influences students' attitudes on using Microsoft Teams (MS Teams) as a learning tool for Physical Education (PE). Partial Least Square-Structural Equation Modeling (PLS-SEM) analysis of survey responses from 1,916 Mabalacat City College students enrolled in an…
Descriptors: Physical Education, Computer Software, Instructional Effectiveness, Computer Uses in Education
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Merve Cosgun-Demirdag; Adnan Tasgin – Journal of Theoretical Educational Science, 2025
In the information age, individuals' ability to access, use, and transfer information is fundamental for personal and professional success. Digital and research literacy are critical skills that strengthen teachers' professional competencies in contemporary educational processes. This study examines the correlation between teachers' proficiency in…
Descriptors: Foreign Countries, Teacher Competencies, Technological Literacy, Research Skills
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Ram Babu Pareek; Shivani Parashar – Journal on School Educational Technology, 2025
The study explores how online and digital resources shape education, looking at teachers' competencies in the schools of the northern region of India. The research uses a mixed-method design featuring tools, interviews, and focus group discussions to assess digital competence with its contextual nuances. This work focuses on the transformative…
Descriptors: Foreign Countries, Secondary School Teachers, Educational Resources, Computer Uses in Education
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Xin Cui; Zhi-Qiang Ma; Xin-Ya You; Yuchen Chen; Jia-Jia Yao; Yun-Fang Tu – Educational Technology & Society, 2025
Collaborative argumentation allows groups to express, criticize, and integrate arguments to achieve the co-construction of collective knowledge. However, students often face challenges when proposing diversified arguments, gathering evidence, and rebutting others reasonably. Incorporating generative conversational agents (GCAs) into collaborative…
Descriptors: Persuasive Discourse, Rhetoric, Artificial Intelligence, Computer Uses in Education
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Gelin Huang; Zhang Linmin; Li Sun – Education and Information Technologies, 2025
The pandemic caused by COVID-19 has sped up the use of digital platforms in educational settings, with TikTok playing a vital role in promoting learning and engagement. This study investigates the role of TikTok in shaping users' psychological well-being and educational outcomes during this period of disruption. Data collection involved a…
Descriptors: COVID-19, Pandemics, Social Media, Mental Health
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Aleksandra Kobicheva; Elena Tokareva; Tatiana Baranova – European Journal of Psychology of Education, 2025
Phubbing is not only a consequence of technological advancements but also represents an entirely novel aspect of social conduct, impacting students' academic performance and the sustainability of development. The purpose of the study is to identify the relationship between students' level of phubbing, academic engagement and academic performance…
Descriptors: Student Behavior, Learner Engagement, Computer Use, College Students
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Lihua Tang; Louise McLean; Fiona May; Jan Matthews; Gina-Maree Sartore; Mandy Kienhuis; Catherine Wade – Educational and Developmental Psychologist, 2025
Objective: Child sleep problems are commonly reported by parents of children aged 6--18 years, with a growing body of evidence describing the link between children's screen time and parental perceived child sleep problems. Using cross-sectional data, representative of the Victorian population, this study explored whether the relationship between…
Descriptors: Foreign Countries, Computer Use, Handheld Devices, Television Viewing
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Carmen C. Pârvu; Dan Alexandru Szabo; Razvan Tudor Ros?culet; George Danut Mocanu – Journal of Information Technology Education: Research, 2025
Aim/Purpose: This study aims to evaluate the effectiveness of a novel Computerized System for Learning, Correction, and Evaluation in Volleyball (S.C.I.C.E.V) in enhancing the technical performance of beginner volleyball players through immediate audio and visual feedback. The purpose is to determine whether real-time, detailed feedback improves…
Descriptors: Feedback (Response), Psychomotor Skills, Motor Development, Team Sports
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