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Merve Cosgun-Demirdag; Adnan Tasgin – Journal of Theoretical Educational Science, 2025
In the information age, individuals' ability to access, use, and transfer information is fundamental for personal and professional success. Digital and research literacy are critical skills that strengthen teachers' professional competencies in contemporary educational processes. This study examines the correlation between teachers' proficiency in…
Descriptors: Foreign Countries, Teacher Competencies, Technological Literacy, Research Skills
Gilber Chura-Quispe; Yesica Sofia Nicole Román Bullon; Edwin Gustavo Estrada-Araoz; José Ricardo Pujaico-Espino; Dony Edwin Mamani-Velasquez – Educational Process: International Journal, 2025
Background/purpose: The increasing use of technology in people's daily lives has given rise to novel social phenomena such as "phubbing," the act of ignoring someone in a physical environment to attend to a mobile phone. This behavior has sparked interest in the academic field, where social interaction is fundamental for the emotional…
Descriptors: Computer Use, Telecommunications, Handheld Devices, Psychological Patterns
Aleksandra Kobicheva; Elena Tokareva; Tatiana Baranova – European Journal of Psychology of Education, 2025
Phubbing is not only a consequence of technological advancements but also represents an entirely novel aspect of social conduct, impacting students' academic performance and the sustainability of development. The purpose of the study is to identify the relationship between students' level of phubbing, academic engagement and academic performance…
Descriptors: Student Behavior, Learner Engagement, Computer Use, College Students
Lihui Sun; Liang Zhou – Education and Information Technologies, 2025
Generative Artificial Intelligence (GenAI) has fundamentally transformed the education landscape, offering unprecedented potential for personalized learning and enhanced teaching methods. This research conducted two sub-studies aimed at exploring the influences and differences in college students' attitudes towards generative artificial…
Descriptors: Artificial Intelligence, Computer Uses in Education, Computer Attitudes, Student Attitudes
Stella Eteng-Uket; Ebere Ezeoguine – Journal of Educators Online, 2025
As technology and education intersect, the potential of Artificial Intelligence (AI) to enhance learning and engagement via chatbots is notable and has been widely acclaimed, though with mixed reports. This study thus investigates AI chatbots' effectiveness in enhancing learning outcome and engagement, using a quasi-experimental design with three…
Descriptors: Artificial Intelligence, Computer Uses in Education, Learner Engagement, Outcomes of Education
Nawal H. Shirawia; Rami A. Tashtoush; Hala S. Alruhaili; Aya Akkawi; Dana M. Tashtoush; Lubna A. Hussein; Mohammad A. Tashtoush – Educational Process: International Journal, 2025
Objectives: This study aimed to determine the cognitive awareness of digital drugs as a phenomenon among Sultan Qaboos University undergraduate students. It also aimed to identify differences based on certain variables such as gender, college affiliation, ownership of social media accounts, and average Internet usage among students. Method: This…
Descriptors: Foreign Countries, Undergraduate Students, Knowledge Level, Gender Differences
Sacide G. Mazman Akar; Murat Özer – Journal of Pedagogical Research, 2025
This study explores the influence of digital literacy, parental styles, and background variables on digital game addiction among elementary school students. Given the formative nature of early childhood and the significant role of parental influence, understanding these relationships is essential to promoting healthy digital habits. The sample…
Descriptors: Video Games, Computer Games, Addictive Behavior, Elementary School Students
Sarah Fakroune; Stephan Van den Broucke – Journal of American College Health, 2025
Objectives: This study investigated if unhealthy sleeping habits of university students can be explained by the Theory of Planned Behavior. Method: An online questionnaire was administered to 1006 undergraduate students at a Belgian university to measure their frequency of irregular sleeping times, daytime napping, and pre-bedtime alcohol or…
Descriptors: Foreign Countries, Sleep, Health Behavior, Undergraduate Students
Ali Soyoof; Michelle M. Neumann; Barry Lee Reynolds; Afsheen Rezai; Ali Ibrahim Can Gözüm – Education and Information Technologies, 2025
Previous studies have shown that demographic factors can influence parental mediation strategies during children's digital gameplay. However, little is known about maternal and paternal mediation in Iranian families. This study examined the relationship between maternal and paternal mediation (restrictive, active, viewing, technical, and…
Descriptors: Foreign Countries, Parent Role, Computer Use, Computer Games
Ümmühan Gülnar – International Journal of Technology in Education, 2025
The aim of the study is to examine the leisure consciousness and technology addiction of students studying in different departments of universities on a relational basis. Causal comparison and relational survey methods, which are quantitative research methods, were used in the study. The population of the study is the students who are studying in…
Descriptors: Recreational Activities, Leisure Time, Addictive Behavior, College Students
Tuba Temel; Cevdet Yilmaz – Journal of Educational Technology and Online Learning, 2025
Motivation has been studied in many contexts and is acknowledged as one of the most significant aspects of language instruction. To increase student motivation and engagement, instructional materials, methods, and techniques are crucial to the language learning and teaching process. The current study examined how the creation of digital…
Descriptors: Electronic Learning, Story Telling, Computer Mediated Communication, Second Language Learning
Seyma Türen; Pinar Bagçeli Kahraman – Education and Information Technologies, 2025
The increasing prevalence of digital technologies has notably expanded children's accessibility to a diverse range of digital tools day by day. Consequently, this evolution has significantly influenced the gaming landscape, propelling the surge in popularity of digital games among children. This change has also led to the need for changes in the…
Descriptors: Predictor Variables, Preschool Children, Video Games, Computer Games