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Iva Sarifah; Ahmad Muhajir; Arita Marini; Gusti Yarmi; Desy Safitri; Leola Dewiyani – Journal of Education and Learning (EduLearn), 2025
This study aims to develop a mobile game using the QuizWhizzer application to improve fifth graders' learning interest in mathematics at Kalibata 04 Elementary School, South Jakarta, Indonesia. The contribution of this study is to enhance the interest in mathematics learning for students in all elementary schools in South Jakarta, Indonesia. This…
Descriptors: Telecommunications, Handheld Devices, Grade 5, Student Interests
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Tanja Fohr – Unterrichtspraxis/Teaching German, 2025
This article focuses on the multimodal support of L2 education when learners visit extracurricular learning sites. As part of a design-based research project, a team of students, cooperative partners, and the researcher developed an educational game using Actionbound to enhance on-site cultural and language education. The aim of this paper is to…
Descriptors: Second Language Learning, Extracurricular Activities, Handheld Devices, Telecommunications