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Furkan Kalyoncu; Hasan Karal – Education and Information Technologies, 2025
The aim of this study is to design and develop an augmented reality based mobile application (HardwARe teaching material) based on the "Computer Systems" subject outcomes in the 5th grade curriculum. In the design and development phase of the HardwARe teaching material, the design-based research (DBR) method, which is frequently…
Descriptors: Computer Simulation, Technology Uses in Education, Design, Material Development
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Raymund Sison; Alen Mateo Muñoz – Language Teaching Research Quarterly, 2025
The recent pandemic has enabled education stakeholders worldwide to realize the myriad affordances of information and communication technology (ICT) for distance learning. This paper describes lessons learned from an educational design research project involving the low-interactivity information and communication technology-supported distance…
Descriptors: Technology Uses in Education, Distance Education, Information Technology, COVID-19