Publication Date
In 2025 | 78 |
Descriptor
Source
Author
Xin Zhao | 2 |
Xiying Li | 2 |
Zhongling Pi | 2 |
Adam Barton | 1 |
Agne Juodagalvyte | 1 |
Ailsa Tsabita Primrose | 1 |
Ainhoa Arana-Cuenca | 1 |
Akinpelu A. Oyekunle | 1 |
Al Jupri | 1 |
Alex Liu | 1 |
Alison Twiner | 1 |
More ▼ |
Publication Type
Journal Articles | 77 |
Reports - Research | 58 |
Information Analyses | 9 |
Reports - Evaluative | 9 |
Tests/Questionnaires | 7 |
Reports - Descriptive | 5 |
Speeches/Meeting Papers | 1 |
Education Level
Audience
Teachers | 1 |
Location
China | 6 |
Indonesia | 3 |
Taiwan | 3 |
Canada | 2 |
Greece | 2 |
Austria | 1 |
Bangladesh | 1 |
California (San Francisco) | 1 |
Europe | 1 |
Finland | 1 |
Kosovo | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Betül Czerkawski – TechTrends: Linking Research and Practice to Improve Learning, 2025
In the rapidly evolving landscape of higher education, we are witnessing an unprecedented surge in the use of Artificial Intelligence (AI). This rapid surge necessitates a thorough exploration of how faculty members, instructional designers, and researchers adopt AI, especially GenAI, using learning design practices. The present research study…
Descriptors: Convergent Thinking, Creative Thinking, Creativity, Artificial Intelligence
Stefanie Panke – Journal of Teacher Education, 2025
The autoethnographic study investigates the transformative impact of generative AI on educational research, instructional design, and teaching practices over a 5-month period (May-October 2024). By integrating AI tools into every phase of the research process, the study examines AI's role as both a research partner and a subject of inquiry. Field…
Descriptors: Ethnography, Artificial Intelligence, Computer Software, Instructional Design
Yalun Zhou; Rahul Divekar – TechTrends: Linking Research and Practice to Improve Learning, 2025
The integration of design thinking with extended reality (XR) and artificial intelligence (AI) offers transformative potential for second language (L2) learning by providing immersive, interactive, and personalized experiences. Despite significant advancements in XR and AI technologies, their practical integration within formal language education…
Descriptors: Second Language Learning, Second Language Instruction, Artificial Intelligence, Computer Simulation
Chris Friend – Discover Education, 2025
Technology-infused classrooms sometimes feel like tech-support sessions, where students struggle to learn platform interfaces during their process of content creation. Especially in courses where technology is the medium, not the subject matter, time and attention directed toward troubleshooting can feel like distractions from the "real"…
Descriptors: Educational Technology, Technology Uses in Education, Experiential Learning, Personal Autonomy
William Billingsley – Science & Education, 2025
This article explores the epistemological trade-offs that practical and technology design fields make by exploring past philosophical discussions of design, practitioner research, and pragmatism. It argues that as technologists apply Artificial Intelligence (AI) and machine learning (ML) to more domains, the technology brings this same set of…
Descriptors: Artificial Intelligence, Computer Software, Teaching Methods, Technology Integration
Jewoong Moon; Unggi Lee; Junbo Koh; Yeil Jeong; Yunseo Lee; Gyuri Byun; Jieun Lim – Technology, Knowledge and Learning, 2025
This paper reviews the role of Generative Artificial Intelligence (GenAI) in transforming the landscape of educational game design. The recent rise and development of GenAI have expanded its applications in creating dynamic and interactive game systems. This review explores the potential of GenAI to craft personalized educational game designs that…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Games, Instructional Design
Mochammad Faiz Nur Falah; Muhammad Iqbal Rifqy; Ailsa Tsabita Primrose; Taufiq Satria Mukti – Journal of Research and Advances in Mathematics Education, 2025
Curved Side Spaces (BRSL) in learning need to be presented with learning media to make it easier for students to understand the concept. This research aims to produce learning media based on technology and cultural values. The media in question is (BRUSLE) an Android application that can be accessed via mobile with augmented reality hologram…
Descriptors: Computer Simulation, Synthesis, Physical Environment, Simulated Environment
Yohan Hwang; Seongyong Lee; Jaeho Jeon – Education and Information Technologies, 2025
Alongside technological advances, the educational potential of artificial intelligence (AI) chatbots and the metaverse has generated significant interest in the field of computer-assisted language learning (CALL). However, despite this heightened interest, there have been no studies that have delved into the effective integration of these two…
Descriptors: Technology Integration, Technology Uses in Education, Artificial Intelligence, Computer Mediated Communication
João Vitor L. B. Nascimento; Jário José Santos; Ig Ibert Bittencourt – International Journal of Artificial Intelligence in Education, 2025
The advancement of technology in education has transformed traditional classrooms into virtual learning environments yet concerns persist about how these technologies may inadvertently perpetuate racial stereotypes. Our study employed a 2 × 2 factorial design, with the first factor being the race of participants (Black, White) and the second…
Descriptors: Racism, Ethnic Stereotypes, Profiles, Anxiety
Andrew A. Tawfik; Linda Payne; Heather Ketter; Jedidiah James – Technology, Knowledge and Learning, 2025
In contrast to traditional views of instructional design that are often focused on content development, researchers are increasingly exploring learning experience design (LXD) perspectives as a way to espouse a broader and more holistic view of learning. In addition to cognitive and affective perspectives, LXD includes perspectives on…
Descriptors: Instructional Design, Educational Technology, Technology Integration, Usability
Antigona Uka; Marigona Morina; Eugene G. Kowch – Center for Educational Policy Studies Journal, 2025
During the COVID-19 pandemic, teachers were exposed to technology-enhanced learning as an emergency measure, yet despite decades of advancement in educational technology, the online learning experiences lacked deliberate design. Recent research highlights a gap concerning the design elements of online professional development and teachers' needs…
Descriptors: Foreign Countries, Capacity Building, COVID-19, Pandemics
Sibel Ergün Elverici – European Journal of Education, 2025
While educational environments are swiftly evolving to embrace and offer increased accessibility to technological resources, the inquiry into the appropriate utilisation of Web 2.0 tools in education persists. Thus, this study investigates the efficiency of a blended language learning environment that incorporates Web 2.0 technologies in…
Descriptors: Blended Learning, High School Students, Web 2.0 Technologies, Technology Uses in Education
Recommendations for Designing Collaborative Activities in Online Higher Education: Systematic Review
Elisabeth Ransanz Reyes; Ainhoa Arana-Cuenca; Ana Isabel Manzanal Martínez – Journal of Technology and Science Education, 2025
Online learning, especially in higher education, has grown in recent years and the study of its didactic implications has also increased. Online experiences have been found to be as successful as face-to-face ones, but there is a concern about a lack of social interaction among students. This makes it necessary for teachers to plan collaborative…
Descriptors: Curriculum Design, Online Courses, Higher Education, Cooperative Learning
Lucas Kohnke; Dennis Foung – Educational Technology & Society, 2025
This study aimed to replicate and extend Buchner and Hoffman's (2022) research on the Tell-Show-Enact-Do (TSED) approach to integrating augmented reality (AR) and virtual reality (VR) into teacher training. We conducted non-parametric Mann-Whitney U tests on the original dataset to examine the impact of age and learning design on the participants'…
Descriptors: Simulated Environment, Computer Simulation, Faculty Development, Instructional Design
Ronak R. Mohanty; Peter Selly; Lindsey Brenner; Shantanu Vyas; Cassidy R. Nelson; Jason B. Moats; Joseph L. Gabbard; Ranjana K. Mehta – IEEE Transactions on Learning Technologies, 2025
Immersive extended reality (XR) technologies, including augmented reality (AR), virtual reality, and mixed reality, are transforming the landscape of education and training through experiences that promote skill acquisition and enhance memory retention. These technologies have notably improved decision making and situational awareness in public…
Descriptors: Technology Integration, Artificial Intelligence, Safety Education, Instructional Design