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Showing 1 to 15 of 33 results Save | Export
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Fangzheng Zhao; Richard E. Mayer – Journal of Computer Assisted Learning, 2025
Introduction: While prior research has delved into the emotional aspects of instructional design, it has not extensively examined whether integrating affective features specifically relevant to the theme of the learning materials is essential for enhancing learning effectiveness compared to incorporating general affective features. This study aims…
Descriptors: Multimedia Instruction, Teaching Methods, Cartoons, Psychological Patterns
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Jill E. Stefaniak; Fan Yang; Stephanie Gilstrap; Liangke Yang – TechTrends: Linking Research and Practice to Improve Learning, 2025
As higher education institutions increasingly expand their online course offerings, the role of instructional designers in enhancing instructional quality and effectiveness becomes critical. This study surveyed practicing instructional designers to explore the specific tasks they perform performed in higher education and identifies factors that…
Descriptors: Instructional Design, Higher Education, Design, Online Courses
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Theresa Dechamps; Alexander Skulmowski – Educational Psychology Review, 2025
The generative learning strategy of learning by drawing has received increased attention in recent years. Although this strategy is regularly used by educators, the literature suggests that the effectiveness of the method depends on several factors. In this review, we highlight recent research trends and methodological progress within the field.…
Descriptors: Freehand Drawing, Teaching Methods, Computer Graphics, Learning Strategies
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Hong-Yu Cheng; Feng Bin-Qian; Hao-Zhe Jiang – European Journal of Education, 2025
Many previous studies have indicated that teachers often hold a blend of conceptions of teaching, combining both teacher-oriented and student-oriented perspectives. This research extends the existing literature by investigating whether these mixed conceptions lead to dissonant combinations, and by examining how teachers perceive and manage these…
Descriptors: Teacher Educators, Teacher Attitudes, Foreign Countries, Educational Research
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David C. Johnson; Marcie Coulter-Kern – Active Learning in Higher Education, 2025
Research shows that active-learning methods (e.g. discussion) are often superior to passive methods (e.g. lecture) with respect to learning outcomes. However, students sometimes report preferring and learning more in lecture-style classes compared to those in which they play an active role. These and related findings suggest students may lack…
Descriptors: Active Learning, Lecture Method, Instructional Design, Technology Uses in Education
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Farhad Seraji; Saied Sharifi Rahnemo – Education and Information Technologies, 2025
Due to the continuous evolution of society's health needs, medical students must acquire Self-Directed Learning (SDL) skills. Researchers have increasingly focused on finding suitable designs for teaching students self-directed learning (SDL) skills. This study aimed to compare the effectiveness of disciplinary and interdisciplinary design methods…
Descriptors: Independent Study, Study Skills, Medical Students, Medical Education
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Dazhen Tong; Huihui Wu; Hongmei Ren; Zhirong Wang; Sudong Pan; Lei Bao – Physical Review Physics Education Research, 2025
Achieving knowledge integration for deep learning requires students to construct well-connected knowledge structures by understanding and applying the central ideas of a concept. However, research on student learning in work and mechanical energy reveals persistent challenges in grasping fundamental concepts, particularly in connecting the…
Descriptors: Physics, Science Instruction, Teaching Methods, Intervention
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Libor Juhanák; Vojtech Jurík; Nicol Dostálová; Zuzana Juríková – Australasian Journal of Educational Technology, 2025
The use of metacognitive prompting to support self-regulated learning is a well-established area of research in education. Despite receiving considerable attention, the precise mechanism of prompting and its effects on the learning process remain unclear, especially in the context of multimedia learning. This study employed a controlled laboratory…
Descriptors: Metacognition, Cues, Outcomes of Education, Undergraduate Students
Region 1 Comprehensive Center, 2025
Although the COVID-19 pandemic required schools and districts to quickly pivot to a remote and hybrid learning system of education, some stakeholders benefited in this new model of learning. Through this project, R1CC supported two district teams in self-identifying remote and hybrid learning strategies and integrating those strategies more…
Descriptors: State Departments of Education, School Districts, Distance Education, Blended Learning
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Khalid Alalawi; Rukshan Athauda; Raymond Chiong; Ian Renner – Education and Information Technologies, 2025
Learning analytics intervention (LAI) studies aim to identify at-risk students early during an academic term using predictive models and facilitate educators to provide effective interventions to improve educational outcomes. A major impediment to the uptake of LAI is the lack of access to LAI infrastructure by educators to pilot LAI, which…
Descriptors: Intervention, Learning Analytics, Guidelines, Prediction
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Jeanette A. Wertz; Candace A. Mulcahy – Preventing School Failure, 2025
Project-based learning is popular among educators and has been touted as an educationally viable option for all learners, yet limited empirical research exists to demonstrate its effectiveness with students with disabilities. In this paper, the authors investigate the alignment of project-based learning elements with high leverage practices in…
Descriptors: Student Projects, Active Learning, Students with Disabilities, Alignment (Education)
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Brinley Kantorski; Kelly Bruzdewicz; Sarah Will; John A. Pollock – Discover Education, 2025
Games are a powerful tool for learning, offering unique benefits for student engagement, particularly when addressing complex or challenging topics. The general public's understanding of how vaccines are made is limited and the general public is unaware of the comprehensive research, development, and safety measures that are inherent in vaccine…
Descriptors: Educational Games, Cooperative Learning, Instructional Design, Research and Development
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Aaron W. Beger; Sarah Hannan; Riya Patel; Eva M. Sweeney – Advances in Physiology Education, 2025
Virtual escape rooms (ERs) require learners to solve puzzles and answer riddles while trying to "escape" a digital room. Although the educational merit of such gamified learning activities continues to be realized, guides on the development of ERs are lacking, as well as student perceptions on how, if, and where they should be integrated…
Descriptors: Anatomy, Computer Simulation, Gamification, Foreign Countries
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Selçuk Dogan – Asian Journal of Distance Education, 2025
This article explores the integration of ChatGPT into instructional design, utilizing a backward planning framework to align learning objectives, assessments, and activities for enhanced educational outcomes. Grounded in the principles of Understanding by Design (UbD) the paper introduces a threestep human-AI hybrid co-design model that enables…
Descriptors: Artificial Intelligence, Technology Uses in Education, Man Machine Systems, Instructional Effectiveness
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Lucas Kohnke; Dennis Foung – Educational Technology & Society, 2025
This study aimed to replicate and extend Buchner and Hoffman's (2022) research on the Tell-Show-Enact-Do (TSED) approach to integrating augmented reality (AR) and virtual reality (VR) into teacher training. We conducted non-parametric Mann-Whitney U tests on the original dataset to examine the impact of age and learning design on the participants'…
Descriptors: Simulated Environment, Computer Simulation, Faculty Development, Instructional Design
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