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Sebastian Mateos Nicolajsen; Sofie Nielsen; Louise Meier Carlsen; Claus Brabrand – Higher Education: The International Journal of Higher Education Research, 2025
Decades of technological development and innovation have led to an unprecedented digitalization of society. Graduates entering the modern workforce now need better computational competences. Higher education is thus forced to adapt and consider how to support these demands. To support educators in making decisions regarding "how" to…
Descriptors: Foreign Countries, Programming, Computer Science Education, Higher Education
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Dag Øivind Østereng – British Journal of Religious Education, 2025
This article, situated in the field of didactics of religion, explores the comprehension of religious education (RE) by the editors of Elevkanalen, a subsidiary of TV2, Norway's most significant commercial public broadcaster. They are a unique media enterprise that provides educational resources for primary and lower secondary schools and is…
Descriptors: Relevance (Education), Religious Education, Television, Programming (Broadcast)
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Cameron L. Roberts; Michael S. Horn – ACM Transactions on Computing Education, 2025
In recent years, the intersection of music and coding has emerged as a cross-disciplinary approach to engage learners in both musical and computational expression. This article examines the motivations and framing of recent music and coding research through an analysis of 65 articles published between 2004 and 2024. We survey the key findings of…
Descriptors: Literature Reviews, Coding, Music, Music Education
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Elina Hannula; Kati Sormunen; Kai Hakkarainen; Tiina Korhonen – Education and Information Technologies, 2025
Transdisciplinary invention projects based on traditional and digital fabrication technologies engage young people in designing and making complex artifacts and constitute a central aspect of future-oriented education. In Finland, comprehensive school students (aged 7-15) from all over the country can practice their inventive skills in the annual…
Descriptors: Student Experience, Student Projects, Intellectual Property, Programming
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Charlotte Pierce; Clinton J. Woodward; Andrew Trevillian; Q. Tien Pham – ACM Transactions on Computing Education, 2025
Capstone courses, where students work on a large group project at the end of their degree, are common in computing. Many accreditation and industry bodies explicitly require or recommend them. Over the past two decades, capstone courses specifically focused on game development have become increasingly popular. Game development offers students the…
Descriptors: Foreign Countries, Computer Science Education, Programming, Design
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Zhanna V. Smirnova; Olga T. Cherney; Lyubov I. Kutepova; Mariia V. Mochalina; Ekaterina P. Garina – Education in the Asia-Pacific Region: Issues, Concerns and Prospects, 2025
The research reveals the problem of training human resources in society using digital technologies. The current level of development of the labor force is closely related to the change in the improvement of the technical basis of production activities. The role of a teacher is considered, which is defined as a highly qualified teacher who seeks to…
Descriptors: Educational Innovation, Technology Uses in Education, Human Resources, Training
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Raffi Sarkissian – New Directions for Student Leadership, 2025
This article applies the critical media concept of organic representation to leadership studies as an analytic of how various creators in popular culture today are not just writing inclusive storytelling but, more notably, modeling new modes of production and self-presentation that are actively challenging hegemonic industry practices and larger…
Descriptors: Popular Culture, Interdisciplinary Approach, Ideology, Leadership