NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 4 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Sun Kyung Kim; Mihyun Lee; Youngho Lee; Younghye Go; Mi Hyeon Park – Education and Information Technologies, 2025
The development of best strategies for improving learning engagement in the field of mental health nursing education, is a challenge for teachers. Using self-reflection, students are facilitated to actively participate in their own learning process, improving their efforts to understand and perform best practice for patients. This study aimed to…
Descriptors: Mental Health, Nursing Education, Computer Simulation, Undergraduate Students
Peer reviewed Peer reviewed
Direct linkDirect link
Yunfei Niu; Yan Dong; Jianwei Zhang; Shu Zhang; Ying Cao – Education and Information Technologies, 2025
This study aimed to determine the importance of socialization through sports as exemplified by athletics using interactive technologies for better socialization of students. The Small Group Socialization Scale (SGSS) was utilized for the measurement of socialization. The researchers conducted the study based on the Physical Education Department…
Descriptors: Athletics, Socialization, Technology Uses in Education, Physical Education
Peer reviewed Peer reviewed
Direct linkDirect link
Nuodi Zhang; Fengfeng Ke; Chih-Pu Dai; Sherry A. Southerland; Xin Yuan – British Journal of Educational Technology, 2025
Preparing preservice teachers (PSTs) to be able to notice, interpret, respond to and orchestrate student ideas--the core practices of responsive teaching--is a key goal for contemporary science and mathematics teacher education. This mixed-methods study, employing a virtual reality (VR)-supported simulation integrated with artificial intelligence…
Descriptors: Preservice Teachers, Preservice Teacher Education, Artificial Intelligence, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Galiya Ldokova; Svetlana Frumina; Suad Abdalkareem Alwaely – Smart Learning Environments, 2025
The aim of the study is to examine the influence of students' psychotypes on their learning using digital educational technologies within the Metaverse. In the course of the longitudinal experimental study, the results of the initial testing of 79 students during their undergraduate studies and the re-testing of 75 of these students during their…
Descriptors: Undergraduate Students, Graduate Students, Psychological Characteristics, Brain