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Anne J. Maheux; Shedrick L. Garrett; Kara A. Fox; Nathan H. Field; Kaitlyn Burnell; Eva H. Telzer; Mitchell J. Prinstein – Child Development Perspectives, 2025
Social gaming--online gameplay involving digital interactions with others--is a common form of social media use among adolescents. Research on this topic has neglected the social aspect of gaming and the potential role of social gaming in adolescent development. In this article, we define social gaming, drawing on interdisciplinary theories to…
Descriptors: Adolescents, Games, Social Media, Play
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Kalen Flynn; Brenda Mathias – Journal of Adolescent Research, 2025
Experiences of and exposures to violence impact older adolescents and young adults in a myriad of ways. While typically conceptualized as interpersonal, other forms of violence, namely structural and symbolic, can be harmful to development for this population. This study utilized qualitative methodologies, including ethnographic field notes and…
Descriptors: Violence, Young Adults, Adolescents, Urban Environment
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Rocio Macabena Perez; Kim Archambault; Véronique Dupéré – Child & Youth Care Forum, 2025
Background: Mental health is a priority for high schools, but extant programs often focus on symptom reduction rather than promoting adolescents' developmental assets. Objective: The goal of this study is to examine whether Art in Mind (AIM), a strengths-based after-school organized art activity tailored to fit the needs of adolescents with…
Descriptors: Foreign Countries, After School Programs, Art Activities, Positive Behavior Supports