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Jered Borup; Richard E. West; Patrick Lowenthal; Leanna Archambault – Open Praxis, 2025
So much depends on online course participants' ability to communicate in ways so that others can perceive their personalities and know that they are "real people." However, the line between the "real" and the "artificial" has been blurred with the rise of generative AI and guidance is needed for integrating generative…
Descriptors: Asynchronous Communication, Interpersonal Relationship, Video Technology, Artificial Intelligence
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Louise M. Yoho – Journal of Special Education Apprenticeship, 2025
Video games have become a mainstream form of entertainment that are played regularly by many around the world, including a large number of youth with disabilities (YwD). Video games' popular presence in our society has created exciting new opportunities for student learning that educators who work with YwD can leverage for both skill acquisition…
Descriptors: Video Games, Play, Community, Disabilities
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Elizabeth Hinchcliff – Adult Learning, 2025
This reflexive autoethnography explores my experience of learning about myself as I experienced painting with watercolors. The focus of this research is understanding the interaction of identity, emotion, and belonging within the context of my own adult learning experience. The central emphasis seeks to offer contributing factors to adult learning…
Descriptors: Adult Learning, Painting (Visual Arts), Context Effect, Nonformal Education
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Ibtehaj. M. Akhoirsheda; Bushra Abu Faraj – Eurasian Journal of Applied Linguistics, 2025
This study aims to identify similarities in morphological, phonological, lexical, and syntactical aspects between Arabic and English child language. It seeks to understand how children develop grammar at different stages, adhering to the rules acquired at each stage. This research analyzes YouTube videos featuring Arabic and English-speaking…
Descriptors: Video Technology, Contrastive Linguistics, English, Arabic
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Shelley L. Craig; Ashley S. Brooks; Katrin Doll; Andrew D. Eaton; Lauren B. McInroy; Jenny Hui – Journal of Adolescent Research, 2025
Minority stressors harm sexual and gender minority youth (SGMY). This may be mitigated by promotive and protective factors and processes that manifest resilient coping. SGMY increasingly interact with information communication technologies (ICTs) to meet psychological needs, yet research often problematizes youths' ICT use, inhibiting…
Descriptors: Minority Groups, LGBTQ People, Resilience (Psychology), Video Technology
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Coyan Tromp – Teaching & Learning Inquiry, 2025
After multiple trials to determine the most effective flipped classroom design for our bachelor course, Philosophy of Science, we established a setup with compulsory flipped workgroups at the core, while online knowledge videos and optional joint classes offer preparatory support. This article documents our attempts to improve scaffolding offered…
Descriptors: Scaffolding (Teaching Technique), Flipped Classroom, Program Effectiveness, Student Attitudes
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Yi-Ju Wu; Dorothy M. Chun – Educational Technology & Society, 2025
Although the number of studies investigating the use of immersive VR (iVR) for language learning is rapidly rising, only a few studies have examined how teachers learn to incorporate iVR into their lesson planning and how they can take advantage of the unique affordances of the medium to aid language learning. This article reports on how 50…
Descriptors: Computer Simulation, Instructional Design, Preservice Teachers, Technology Uses in Education