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Kanjana Jansukpum; Suepphong Chernbumroong; Kannikar Intawong; Pradorn Sureephong; Kitti Puritat – New Review of Academic Librarianship, 2025
The objective of the present study was to examine the effects of using gamification implemented in immersive virtual reality for the promotion of library services in the university library including knowledge acquisition, knowledge retention and user engagement. In terms of research procedure, we divided the participants into Gamified and…
Descriptors: Computer Simulation, Library Services, Gamification, Knowledge Level
Mohamed Amine Marhraoui; Olugbenga Ayo Ojubanire – European Journal of Education, 2025
Prior research has highlighted the importance of smart learning in raising awareness and engagement about sustainable development. Nevertheless, few papers have focused on the impact of climate change simulation environments. In this paper, a systematic literature review has helped to shed the light on the research gaps and to propose a conceptual…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Sustainable Development
Amy Pallant; Hee-Sun Lee; Trudi Lord; Christopher Lore – Journal of Science Education and Technology, 2025
In order to characterize students' risk assessment explanations based on the Geohazard Risk Framework, which describes four key elements of risk for high school science education, we investigate whether student explanations include the following risk elements: scientific factors, impacts, human influences, and likelihood. This study uses the…
Descriptors: Computer Simulation, Natural Disasters, Risk Assessment, High School Students
Mya H. Kelley; Logan W. Qualls; Samantha N. Scott; Shanna E. Hirsch – Journal of Special Education Technology, 2025
By 2031, culturally and linguistically diverse students will represent approximately 55% of students enrolled in United States public schools (National Center for Educational Statistics, 2023). Despite increased ethnic diversity among students, most teachers are White. Consequently, many new teachers report feeling ill-equipped to implement…
Descriptors: Student Diversity, Culturally Relevant Education, Preservice Teacher Education, Teacher Competencies
Sharmeen Adnan; Amanda C. Benson; Junhua Xiao – Anatomical Sciences Education, 2025
Virtual anatomy is being increasingly adopted in anatomy education. This systematic review evaluated the literature between January 2000 and August 2024 to understand how virtual reality (VR) in Anatomy Education is implemented in Health Sciences and Allied Health, focusing on learning outcomes and student perceptions. Following registration with…
Descriptors: Computer Simulation, Anatomy, Knowledge Level, Retention (Psychology)
Yupei Duan; Xinhao Xu; Hao He; Shangman Li; Yuanyuan Gu – Journal of Interactive Learning Research, 2025
This study examines "VirtualGeo", a Mixed Reality and Generative AI platform designed to enhance U.S. geography knowledge among international students. By integrating immersive technologies, VirtualGeo allows students to engage with spatial content within an interactive digital landscape. Using a mixed-methods approach, the study…
Descriptors: Computer Simulation, Artificial Intelligence, Geography Instruction, Educational Environment