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Eugene Loh; Meng Yew Tee – Malaysian Online Journal of Educational Sciences, 2025
The trialogical approach to learning offers a framework for fostering novelty and innovation. However, the framework lacks the details needed to guide practitioners. More studies should understand how it can be effectively adapted into instructional practices. This study addresses this gap by examining collaborative interactions' role in a…
Descriptors: Foreign Countries, College Instruction, Cooperative Learning, College Students
Amarpreet Gill; Derek Irwin; Linjing Sun; Dave Towey; Gege Zhang; Yanhui Zhang – IEEE Transactions on Learning Technologies, 2025
The rapid changes in technology available for teaching and learning have led to a wide variety of potential tools that can be deployed to support a student's education experience. This article examines the learning interfaces for pedagogical virtual reality (VR) environments, including immersive VR (iVR). It also looks at how microlearning (ML)…
Descriptors: Computer Simulation, Learning Activities, Electronic Learning, Learning Modules
Xueqiao Zhang; Chao Zhang; Jianwen Sun; Jun Xiao; Yi Yang; Yawei Luo – IEEE Transactions on Learning Technologies, 2025
Large language models (LLMs) have significantly advanced smart education in the artificial general intelligence era. A promising application lies in the automatic generalization of instructional design for curriculum and learning activities, focusing on two key aspects: 1) customized generation: generating niche-targeted teaching content based on…
Descriptors: Artificial Intelligence, Instructional Design, Technology Uses in Education, Cognitive Ability
Amine Hatun Atas; Zahide Yildirim – Educational Technology Research and Development, 2025
This study advances the emerging research on shared metacognition through the lens of the community of inquiry framework. It seeks components and utterances of the community of inquiry and shared metacognition in online collaborative learning environments to bring an instructional design model to the fore. A three-cycle design-based research…
Descriptors: Metacognition, Instructional Design, Models, Electronic Learning
Xingsu Wu; Chunyang Xu – Education and Information Technologies, 2025
This study, anchored in the empirical domain of student learning experiences, employs the Chaoxing Fanya network teaching platform to delineate a comprehensive model of factors that influence student learning experiences within the framework of blended collaborative learning. Through a rigorous synthesis of extant literature and qualitative…
Descriptors: Learning Experience, Blended Learning, Cooperative Learning, College Students
Martin A. Simon – Mathematics Teacher: Learning and Teaching PK-12, 2025
Mathematical concepts have been a consensus goal for decades, yet there is little consensus on what is meant by the terms "mathematical concept" and "mathematical understanding." This article attempts to discuss these terms in a way that can be of practical use to teachers. Greater clarity on "mathematical concept"…
Descriptors: Mathematics Instruction, Mathematical Concepts, Concept Formation, Teaching Methods
Eka Senjayawati; Muhamad Galang Isnawan; Sugiman; Elly Arliani – Mathematics Teaching Research Journal, 2025
Problem-solving ability was one of the competencies that students had to have, but it became more important when learning mathematics. Quite a lot of research has studied this ability, but not much has studied how to optimise it, especially using didactical design research based on lesson study. Participants in this research were 10 students…
Descriptors: Problem Solving, Junior High School Students, Mathematics Instruction, Mathematics Skills
Andrew Gilbert; Jennifer Suh; Fahima Choudhry – International Journal of Science and Mathematics Education, 2025
This paper details an integrated inquiry-based mathematics and science method course for preservice teachers designed around STEM problem-based learning. It documents how problem-based learning (PBL) activities supported PSTs' envisioning of equitable approaches for diverse children. The overarching research question was: "How did preservice…
Descriptors: Faculty Development, Preservice Teachers, Equal Education, Methods Courses
Aaron W. Beger; Sarah Hannan; Riya Patel; Eva M. Sweeney – Advances in Physiology Education, 2025
Virtual escape rooms (ERs) require learners to solve puzzles and answer riddles while trying to "escape" a digital room. Although the educational merit of such gamified learning activities continues to be realized, guides on the development of ERs are lacking, as well as student perceptions on how, if, and where they should be integrated…
Descriptors: Anatomy, Computer Simulation, Gamification, Foreign Countries
Annica Gullberg; Kristina Andersson; Jenny Ivarsson; Henni Söderberg – Journal of Technology Education, 2025
Practical activities are at the core of learning in both engineering and science education programs. Hence, such activities are included as important practical learning experiences in each of these fields. During such learning experiences students are confronted by many different entities, from simple equipment to advanced instrumentation, all of…
Descriptors: Engineering Education, Learning Activities, Psychological Patterns, Learning Processes
Teachers as Promoters of Transformative Environmental Education: Perceptions and Classroom Practices
Irene Guevara-Herrero; José Manuel Pérez-Martín; Beatriz Bravo-Torija – Environmental Education Research, 2025
Recent educational reforms demand a transformative Environmental Education (EE), so teachers should be able to design activities that promote students' critical thinking and informed problem-solving. Given that educators' perceptions can determine their way of teaching, this paper analyzes 249 Spanish teachers' responses to 10 questions in a…
Descriptors: Teaching Methods, Environmental Education, Teacher Attitudes, Teacher Qualifications
Chiara Elmi – School Science and Mathematics, 2025
Interactive digital technologies are playing an increasingly important part in education for enhancing collaborative learning processes and improving engagement. Social annotation (SA) tools and collaborative platforms are an innovative way to involve students to give and take feedback, annotate, and brainstorm on complex topics in science,…
Descriptors: Skill Development, Science Process Skills, Thinking Skills, Inquiry
Min Gu – SAGE Open, 2025
This study examined the challenges faced by 19 Chinese senior high school English as a Foreign Language (EFL) teachers in designing communication activities. By closely examining the design features of the teaching activities employed in their classrooms, it was revealed that the majority of the observed activities lacked authenticity, a crucial…
Descriptors: Barriers, Language Teachers, High School Students, English (Second Language)
Yabing Jiang; Kazuo Nakatani – Journal of Information Systems Education, 2025
This research answers the call for Information Systems (IS) faculty to actively embrace rapidly advancing AI tools in teaching. We experimented with redesigning learning activities in two courses, requiring students to use GenAI, to aid student learning and teach responsible use of GenAI. The results show that students in the experimental group…
Descriptors: Teaching Methods, Technology Integration, Artificial Intelligence, Higher Education
Walter Setti; Rebecca Tarello; Erica Volta; Lucia Ferlino; Monica Gori; Gualtiero Volpe – Educational Technology Research and Development, 2025
The COVID-19 pandemic has accelerated digitization, access to IT resources, and digital inclusion in the Italian school system. This paper presents D-UDA (i.e., "unità didattica di apprendimento digitale", in Italian), a digital didactic unit for learning mathematics concepts. The presented approach combines teaching methodologies and…
Descriptors: Electronic Learning, Educational Games, Problem Solving, Multisensory Learning
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