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Gisela Canelhas; Cristina Ponte – Journal of Educational Multimedia and Hypermedia, 2025
Educational videos offer an engaging and accessible way for preschool children to learn, but their effectiveness can be influenced by several factors, including the quality of the audio and video components, as well as the screen size of the displaying device. While e-books and mobile applications have shown that different screen sizes can lead to…
Descriptors: Educational Technology, Video Technology, Instructional Films, Instructional Effectiveness
Lei Wen; Danya Mi; Daehyun Moon – Journal of Applied Research in Higher Education, 2025
Purpose: This study aims to examine student perceptions regarding the mid-semester transition from face-to-face to online delivery in an accounting course during spring 2020. Design/methodology/approach: Due to the COVID-19 pandemic, numerous universities and colleges worldwide transitioned from face-to-face instruction to online delivery during…
Descriptors: COVID-19, Pandemics, Student Attitudes, Educational Change
Paul Hernandez-Martinez; Therese Keane – International Journal of Mathematical Education in Science and Technology, 2025
Storytelling is a valuable form of human expression that allows audience members to connect their own experiences with the narrative. As a pedagogical tool, storytelling has been explored mainly in primary school education but rarely in higher education. However, its potential for assisting students in learning mathematics and the societal…
Descriptors: Story Telling, Mathematics Instruction, Task Analysis, Learning Experience
Learning to Paint: An Autoethnographic Exploration of Adult Learning beyond Formal Learning Contexts
Elizabeth Hinchcliff – Adult Learning, 2025
This reflexive autoethnography explores my experience of learning about myself as I experienced painting with watercolors. The focus of this research is understanding the interaction of identity, emotion, and belonging within the context of my own adult learning experience. The central emphasis seeks to offer contributing factors to adult learning…
Descriptors: Adult Learning, Painting (Visual Arts), Context Effect, Nonformal Education
Eileen McGivney – British Journal of Educational Technology, 2025
Agency, or the capacity to take intentional actions, is considered one of the primary affordances of virtual reality (VR) for learning. VR is expected to increase learners' agency because it allows for full-body interactivity from a first-person perspective, giving them novel ways of interacting with the digital environment. Yet, agency in…
Descriptors: Technology Uses in Education, Computer Simulation, Field Trips, Personal Autonomy
Elena Landone – Language and Intercultural Communication, 2025
Videoshadowing is a synchronous video-collaboration practice for learning foreign languages and cultures; it is related to the field of digital ethnography applied to the development of communicative competence. The study discusses this methodology's strengths as an interpretative and reflective approach; emic perception linguistic data are…
Descriptors: Ethnography, Video Technology, Second Language Learning, Communicative Competence (Languages)
Tingting Zhu; Rutwa Engineer; Xaria Prempeh; Anna Ly; Michelle Craig; Andrew Petersen – Discover Education, 2025
The lack of diversity in science, technology, engineering, and mathematics (STEM) fields is a vital issue that carries into the workforce. This study aims to enhance underrepresented students' learning experience and emotional engagement by replacing mathematical abstractions with physical analogues. In the context of a post-secondary STEM course,…
Descriptors: Comparative Analysis, Video Technology, Learner Engagement, Emotional Response