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Carl Boel; Tijs Rotsaert; Martin Valcke; Tammy Schellens – Journal of Computer Assisted Learning, 2025
Background: As immersive virtual reality (IVR) is increasingly being used by teachers worldwide, it becomes pressing to investigate how this technology can foster learning processes. Several authors have pointed to this need, as results on the effectiveness of IVR for learning are still inconclusive. Objectives: To address this gap, we first…
Descriptors: Artificial Intelligence, Computer Simulation, Learning Strategies, Middle School Students
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Qinna Feng; Wenhao Li; Xueping Zhu; Xiuhan Li – International Journal of Educational Technology in Higher Education, 2025
Giving feedback is key to online collaborative discussion, but the impact of feedback on role-scripts in online discussion remains unclear. To address this research gap, a mixed factorial experiment was conducted to investigate the potential effects and interactions of feedback type (elaborated vs. motivational feedback) and scripted roles (yes…
Descriptors: Undergraduate Students, Blended Learning, Computer Mediated Communication, Motivation Techniques
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Andrew G. Gibson – Ethics and Education, 2025
Since the publication of Pedagogy of the Oppressed, Paulo Freire has been important for disseminating the concept of dialogue in education. Dialogue is often framed as the kind of interaction that educators should enact in their practice, to right historical and socio-political wrongs. With this, speaking and assuming one's voice has a special…
Descriptors: Educational Philosophy, Praxis, Dialogs (Language), Listening Skills
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Julie Chevalier; Pascal Terrien; Christian Bonnet; Guy Gimenez; Christine Poplimont; Éric Tortochot – International Journal of Art & Design Education, 2025
The paper presents an experiment with a squiggle game in a design class: a joint drawing activity. The squiggle game, which comes from psychoanalysis, has been adapted to a teaching-learning situation in order to observe how graphic design practices and skills develop through creativity. The hypothesis is that the game impacts the training of…
Descriptors: Foreign Countries, Career and Technical Education, Psychotherapy, Art Therapy
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Anna Larsson; Kristina Ledman – Journal of Social Science Education, 2025
Purpose: This study seeks to gain an understanding of the complexities involved in real-life classroom teaching. The aim is to trace values and tensions displayed in what the teachers regard as successful and unsuccessful. Design/methodology/approach: Teachers were interviewed to explore their perceptions of success and failures in their teaching…
Descriptors: Controversial Issues (Course Content), Social Studies, Teaching Methods, Task Analysis
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Kathryn Mary Rupe – Theory Into Practice, 2025
This article explores the implementation of Olga Torres's Rights of the Learner (Torres's RotL) framework in a 100-level undergraduate mathematics course, particularly focusing on assessment practices. Torres's RotL framework offers a means to center students' voices, mathematical thinking, and humanity in the classroom. The article delves into…
Descriptors: Student Rights, Mathematics Instruction, Power Structure, Self Concept
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Rustam Shadiev; Ziheng Zhang; Yueh-Min Huang – Educational Technology Research and Development, 2025
This study employed speech-enabled language translation (SELT) technology in lectures presented in English as a medium of instruction (EMI). Previous research had students viewing pre-recorded lectures with incorporated content translations in controlled laboratory settings. In contrast, students in the present study experienced live lectures in…
Descriptors: Translation, Audio Equipment, Speech Communication, English (Second Language)