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Jihyun Rho; Martina A. Rau; Barry Van Veen – Journal of Engineering Education, 2025
Background: Visual representations are pervasive in electrical engineering instruction in various instructional settings. Further, electrical engineering instruction often requires students to extend simple visual representations to learn about more complex visualization in subsequent instruction. Yet, students often struggle to understand…
Descriptors: Engineering Education, Undergraduate Students, Learning Processes, Learning Strategies
F. Venturi – European Journal of Education, 2025
Final year individual projects have always been the culmination of a student's curriculum at university, requiring knowledge and skills gained over the whole course. However, with time, their scope and aim have moved from a more traditional research-oriented one to a more modular structure, where specific skills are demonstrated and assessed. This…
Descriptors: College Seniors, Engineering Education, Student Projects, Learning Processes
Fernando Veiga; Alain Gil-Del-Val; Edurne Iriondo; Urko Eslava – International Journal of Technology and Design Education, 2025
This paper presents the experimental work developed to measure the learning process through concept map analysis. The development of a concept map is requested by the students for each chapter or theme of the subject. As a result, maps from engineering courses have been analyzed. The measurements carried out consider several parameters, such as…
Descriptors: College Students, Engineering Education, Concept Mapping, Learning Processes
Ernesto Armando Pacheco-Velázquez; Virginia Rodés-Paragarino; Sergio Augusto Ramírez-Echeverri – Smart Learning Environments, 2025
The article discusses the efficacy of game-based learning (GBL) in logistics education, specifically through an empirical evaluation of the "Logistics Simulator LOST." Recognizing the complexities of evaluating serious games--interactive serious games platforms designed for educational, purpose--the article emphasizes the need for games…
Descriptors: Foreign Countries, Undergraduate Students, Engineering Education, Game Based Learning
Avilés-Cruz Carlos; Zúñiga-López Arturo; Benavides-Alvarez Cesar; Ferreyra-Ramírez Andrés; Aguilar-Sánchez Miriam – Discover Education, 2025
Distance learning has become a necessity and a common practice, using electronic devices and the Internet to facilitate online classes and exams. One course in undergraduate electrical engineering is the Digital Signal Processing (DSP) course, which requires exposure to theoretical concepts as well as simulations. In this paper, we propose a…
Descriptors: Engineering, Undergraduate Students, Teacher Improvement, Engineering Education
Annica Gullberg; Kristina Andersson; Jenny Ivarsson; Henni Söderberg – Journal of Technology Education, 2025
Practical activities are at the core of learning in both engineering and science education programs. Hence, such activities are included as important practical learning experiences in each of these fields. During such learning experiences students are confronted by many different entities, from simple equipment to advanced instrumentation, all of…
Descriptors: Engineering Education, Learning Activities, Psychological Patterns, Learning Processes
Sokratis Tselegkaridis; Theodosios Sapounidis; Christos Tokatlidis; Dimitrios Papakostas – IEEE Transactions on Education, 2025
Contribution: This study focuses on microcontroller circuits and aims to: 1) investigate the impact of formal reasoning on students' post-knowledge using catastrophe theory; 2) compare the different combination sequences of tangible user interface (TUI) and graphical user interface (GUI); and 3) assess the usability of both interfaces and explore…
Descriptors: College Students, Electronics, Electronic Equipment, Engineering Education
Nihal Eres; Tugba Ecevit – Journal of Inquiry Based Activities, 2025
This study aimed to design, implement, and evaluate the feasibility of an activity titled "Space Adventure for Little Explorers", integrating the engineering and entrepreneurship design model within the STEM education framework into preschool education. The activity was structured in four stages: (1) Discovery with the Family, (2)…
Descriptors: Engineering Education, Entrepreneurship, Preschool Education, Learning Activities
Olanrewaju P. Olaogun; Nathaniel J. Hunsu – European Journal of Psychology of Education, 2025
Students have misconceptions about many scientific topics they encounter in the classroom--such misconceptions are especially rife in subjects with counterintuitive concepts. Several studies have copiously documented students' misconceptions in different science domains. Research shows that students' misconceptions can be resistant to change and…
Descriptors: College Students, College Faculty, Engineering Education, Misconceptions
Ardi Marwan; Wahyudi – Educational Process: International Journal, 2025
Background/purpose: Most Indonesian vocational university students majoring in a non-English program demonstrated low English mastery due to their lack of exposure to English in their previous studies. To tackle this problem, this study aims to guide vocational university students to spend more time on independent learning using the Cambridge…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Language Proficiency
Akihiro Saito – IAFOR Journal of Education, 2025
Extensive Reading (ER) is widely recognized as an effective method for improving language proficiency and fostering reading motivation in English as a foreign language contexts. However, the success of ER programs depends on several factors, including student motivation, engagement, and preferences for book selection. This study examines the…
Descriptors: Reading Motivation, Reading Habits, Language Proficiency, Second Language Learning