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Rachel F. Adler; Devorah Kletenik – Education and Information Technologies, 2025
Although digital accessibility topics are increasingly gaining inclusion in university computing classrooms, many instructors still encounter difficulties in engaging students with this subject. The Universal Design for Learning (UDL) framework, a pedagogical approach that emphasizes multiple means of engagement, offers a promising strategy to…
Descriptors: Access to Education, Learning Processes, Preferences, Educational Games
Angelica Buerkin-Pontrelli; Daniel Swingley – Developmental Science, 2025
When infants hear sentences containing unfamiliar words, are some language-world links (such as noun-object) more readily formed than others (verb-predicate)? We examined English learning 14-15-month-olds' capacity for linking referents in scenes with bisyllabic nonce utterances. Each of the two syllables referred either to the object's identity,…
Descriptors: Infants, Phrase Structure, Verbs, Language Acquisition
Dahwi Ahn; Jason C. K. Chan – Applied Cognitive Psychology, 2025
COVID-19 greatly increased the online delivery of higher education. But one limitation of online learning is that students often struggle to stay engaged while watching online lectures. We examined whether including an instructor's face in lecture videos (instructor visibility) enhances student engagement or learning. In two preregistered…
Descriptors: Learner Engagement, Video Technology, Lecture Method, Student Attitudes
Yinglin Liu; Rui Li; Yue Diao; Meixue Hou; Hua Yuan; Xiuying Zhang – Education and Information Technologies, 2025
Virtual reality (VR) technology has been widely used in nursing laboratory courses to effectively making up for the shortcomings of traditional teaching. However, challenges such as cell phone addiction, negative emotions, and reduced communication between teachers and students still exist during the application process, which makes it difficult…
Descriptors: Undergraduate Students, Learning Processes, Preferences, Nursing Students
Shaocong Ma; Yixin K. Cui; Sarah Suárez; Eva E. Chen; Kathleen H. Corriveau – Infant and Child Development, 2025
Selecting whose words to trust profoundly impacts children's learning behaviours. This study investigated Western and East Asian children's trust preferences for informants based on social dominance and its potential association with cultural factors. Sixty-six European American children in the United States (M = 5.44 years, SD = 0.80 years) and…
Descriptors: Parenting Styles, Authoritarianism, Parent Child Relationship, Trust (Psychology)
Albert Rof Bertrans; Andrea Bikfalvi; Pilar Marques – International Journal of Distance Education Technologies, 2025
Led by artificial intelligence (AI), digital technologies are acting as a lever for significant change in higher education. Innovative formats such as macrolearning, the concatenation of a significant number of microlearning units, are consequently emerging. The purpose of this paper is to explore students' preferences for macrolearning programmes…
Descriptors: Preferences, Student Attitudes, Artificial Intelligence, Computer Software
Sophia Rapti; Theodosios Sapounidis; Sokratis Tselegkaridis – Early Childhood Education Journal, 2025
Recent developments in technology have introduced new tools, such as virtual reality, into the learning process. Although virtual reality appears to be a promising technology for education and has been adopted by a few schools worldwide, we still do not know students' and educators' opinions, preferences, and challenges with it, particularly in…
Descriptors: Student Attitudes, Teacher Attitudes, Computer Simulation, Preschool Teachers
Joni Tzuchen Tang – Education and Information Technologies, 2025
Children's gaming preferences, such as the types of games they enjoy, can significantly influence their engagement and learning outcomes. Research has shown that children are more likely to engage deeply and enter flow states when they play games that align with their interests. These preferences encompass specific game types, styles, difficulty…
Descriptors: Learning Processes, Academic Achievement, Learner Engagement, Daily Living Skills
Liu Liu – Education and Information Technologies, 2025
The study examines the impact of artificial intelligence (AI)-enhanced gamification on learning outcomes and motivation in English as a Foreign Language (EFL) contexts. A mixed-methods approach and quasi-experimental design were employed to compare the effectiveness of three instructional strategies: adaptive learning paths, conversational agents,…
Descriptors: Technology Uses in Education, Artificial Intelligence, Gamification, Second Language Learning
Akihiro Saito – IAFOR Journal of Education, 2025
Extensive Reading (ER) is widely recognized as an effective method for improving language proficiency and fostering reading motivation in English as a foreign language contexts. However, the success of ER programs depends on several factors, including student motivation, engagement, and preferences for book selection. This study examines the…
Descriptors: Reading Motivation, Reading Habits, Language Proficiency, Second Language Learning
D.A.G. Ariyasinghe; Neelakshi Chandrasena Premawardhena – Journal of Educational Technology and Online Learning, 2025
Self-Directed Language Learning (SDLL) which aims at developing learner autonomy, improves learner engagement since learners are able to use higher-level critical thinking. Thus, the present study was conducted in an English for Academic Purposes (EAP) classroom in Sri Lanka, in order to investigate how to incorporate Self-Directed Learning in the…
Descriptors: English for Academic Purposes, Second Language Learning, Second Language Instruction, Independent Study