NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 9 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Saurav Shrestha; Yongwei Shan; Robert Emerson; Zahrasadat Hosseini – IEEE Transactions on Learning Technologies, 2025
This article introduces the development process of social presence-enabled augmented reality (SPEAR) tool, an innovative augmented reality (AR) based learning application tailored for online engineering education. SPEAR focuses on a learning module of structural beam-bending, empowering users to seamlessly integrate 3-D virtual beams into their…
Descriptors: Computer Simulation, Educational Technology, Online Courses, Engineering Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Abbigail Kubiak; Sue Ann Sisto; Janice Tona – Journal of Occupational Therapy Education, 2025
We investigated the outcomes of a novel neuroscience and neuroanatomy support program (NSP) developed and implemented in the pre-professional phase of an accredited Bachelor of Science/ Master of Science occupational therapy (OT) program. This research demonstrates the potential of targeted small group tutoring as an effective means to promote…
Descriptors: Occupational Therapy, Neurosciences, Allied Health Occupations Education, College Students
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Deirdre McKenna; Aleks Palanac – Journal of Interactive Media in Education, 2025
Among the barriers facing refugee-background students (RBS) in accessing Higher Education (HE) in the UK is reaching the required academic English standard, and accessing courses to support them with this (Ashlee & Gladwell 2020: 13). In response to these barriers, the Universities of Leicester and Leeds (both in the UK) have developed the…
Descriptors: Refugees, English for Academic Purposes, Teaching Methods, Trauma
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Joseline Santos; Lilibeth Antonio; Aaron Paul Dela Rosa; Ruben Borja Ii – Educational Process: International Journal, 2025
Background/purpose: This study examines the design, development, and implementation of Small Private Online Courses (SPOCs) at Bulacan State University to standardize high-quality instructional materials and support asynchronous online learning. Materials/methods: Employing the ADDIE model (Analyze, Design, Develop, Implement, Evaluate), the study…
Descriptors: Online Courses, Teacher Attitudes, College Faculty, Student Attitudes
Peer reviewed Peer reviewed
Direct linkDirect link
Gayithri Jayathirtha; Gail Chapman; Joanna Goode – Journal of Research on Technology in Education, 2025
We report findings from qualitatively analyzing audio recordings and teacher-generated products from a two-day in-person collaborative design (co-design) workshop where nine experienced high school CS teachers revised parts of an existing introductory high school program toward justice. In response to our research question of how teachers…
Descriptors: Experienced Teachers, Team Teaching, Design, High School Teachers
Peer reviewed Peer reviewed
Direct linkDirect link
Jan Bamford; Elena Moschini – Higher Education Research and Development, 2025
This paper explores the use of a gamified digital intervention to build connected and relational spaces for students in higher education which reach beyond the places and spaces of the traditional learning environment. These informal learning spaces can be seen to facilitate the development of students' transferable skills. The project…
Descriptors: Gamification, Educational Technology, Technology Uses in Education, College Students
Peer reviewed Peer reviewed
Direct linkDirect link
Rebecca S. Rivard – Journal of College Science Teaching, 2025
Escape rooms are collaborative puzzle solving activities that require the participants to utilize logical reasoning and teamwork. With a slight refocusing on previously acquired knowledge, escape rooms can also be used to test and promote learning of certain topics. This paper describes the development of a one-hour in-person STEM focused escape…
Descriptors: STEM Education, Problem Solving, Educational Games, Learner Engagement
Peer reviewed Peer reviewed
Direct linkDirect link
Manuel B. Garcia – Education and Information Technologies, 2025
The global shortage of skilled programmers remains a persistent challenge. High dropout rates in introductory programming courses pose a significant obstacle to graduation. Previous studies highlighted learning difficulties in programming students, but their specific weaknesses remained unclear. This gap exists due to the predominant focus on the…
Descriptors: Programming, Introductory Courses, Computer Science Education, Mastery Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Hoa T. Vinh Le; Nicole Ziegler – Language Learning & Technology, 2025
Numerous empirical studies and syntheses have explored technology-mediated task-based language teaching (TMTBLT) (for example, Chong & Reinders, 2020; Kim & Namkung, 2024; Lai & Li, 2011; Ziegler, 2016), with findings highlighting the affordances of technology for interaction and its associated benefits. However, few studies have…
Descriptors: Blended Learning, Teaching Methods, Task Analysis, Second Language Learning