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Showing 1 to 15 of 49 results Save | Export
Shawn Creswell; Katy Sue Traicoff – Solution Tree, 2025
Celebrations enrich the lives of students, staff members, and school communities. The authors provide powerful, compelling stories; proven strategies; and practical tools for embedding celebration into school culture. Drawing on insights from schools and districts, this book empowers K-12 teachers and administrators to create a celebratory…
Descriptors: Elementary Secondary Education, Teacher Motivation, Student Motivation, Positive Reinforcement
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Alexandra Skrocki; Gary D. Ellis; Andrea Ettekal; Darlene Locke – Journal of Youth Development, 2025
We examined relations among select components of the 4-H Thriving Model, focusing on youth sparks and four presumed determinants: program quality, developmental relationships, situational engagement, and dosage. Based on our results and results of previous studies, we propose a formal theory of youth program sparks. Three hundred fifty-six Texas…
Descriptors: Youth Programs, Program Effectiveness, Secondary School Students, Adolescent Development
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Huifeng Mu; Christian D. Schunn – International Journal of Educational Technology in Higher Education, 2025
Peer feedback can be highly effective for learning, but only when students give detailed and helpful feedback. Peer feedback systems often support student reviewers through instructor-generated comment prompts that include various scaffolding features. However, there is little research in the context of higher education on which features tend to…
Descriptors: Peer Evaluation, Feedback (Response), Program Effectiveness, College Students
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Sam Sims; Harry Fletcher-Wood; Alison O'Mara-Eves; Sarah Cottingham; Claire Stansfield; Josh Goodrich; Jo Van Herwegen; Jake Anders – Review of Educational Research, 2025
Multiple meta-analyses have now documented small positive effects of teacher professional development (PD) on pupil test scores. However, the field lacks any validated explanatory account of what differentiates more from less effective in-service training. As a result, researchers have little in the way of advice for those tasked with designing or…
Descriptors: Faculty Development, Theories, Educational Change, Teacher Motivation
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Osman Özdemir – Journal of Computer Assisted Learning, 2025
Background: In recent years, the widespread use of technology in classrooms has encouraged the transition from traditional lecture methods to digital-based learning environments. Technological game-based learning platforms, such as Kahoot!, which are used to encourage students' active participation and interaction in learning environments, are…
Descriptors: Game Based Learning, Video Games, Academic Achievement, Student Motivation
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Jessica del Rocío Fernández-Velásquez; Oscar López-Regalado; Gisela Analy Fernández-Hurtado – Contemporary Educational Technology, 2025
The systematic review explores the integration of gamification with the flipped classroom in basic education, combining game mechanics with flipped teaching methods to improve student engagement and motivation, and examines the evolution of scientific production between 2022 and 2024, using the preferred reporting items for systematic reviews and…
Descriptors: Gamification, Educational Technology, Flipped Classroom, Program Effectiveness
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Eilidh Jack; Craig Alexander; Elinor M. Jones – Teaching Mathematics and Its Applications, 2025
In recent years, the integration of gamification into educational settings has garnered significant attention as a means to enhance student engagement and learning outcomes. By leveraging gamified elements such as points and leaderboards, educators aim to promote active participation, motivation and deeper understanding among students. This study…
Descriptors: Statistics Education, Gamification, Flipped Classroom, Learner Engagement
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Xiaotian Han – Education and Information Technologies, 2025
Blended learning has gained significant popularity; however, there were few empirical studies on students' perceptions of blended course adaption and blended learning effectiveness in higher education. The aim of the present study is to: (a) describe the degree of blended learning effectiveness, student engagement, student academic motivations,…
Descriptors: Program Effectiveness, Blended Learning, Learner Engagement, Outcomes of Education
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Kris Stutchbury; Margaret Ebubedike; Sandra Amos; Liz Chamberlain – Open Learning, 2025
Education policies across sub-Saharan Africa require teachers to change from being transmitters of knowledge to facilitators of learning. This means that teacher education needs to change as well and professional development which focuses on practical teaching is urgently needed. The Teacher Education for sub-Saharan Africa (TESSA) MOOC --…
Descriptors: MOOCs, Faculty Development, Teacher Education, Foreign Countries
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Linda Reeves; Abigail Baxter; Tara Thompson; Noah Brandt – Journal of Inclusive Postsecondary Education, 2025
Although peer mentors play a vital role in supporting college students with intellectual disability enrolled in inclusive postsecondary education programs, their use has not been explored extensively. This qualitative study examined the experiences and perspectives of university students serving as peer mentors in an inclusive postsecondary…
Descriptors: Peer Teaching, Mentors, College Students, Program Effectiveness
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Hayley B. McKown; Erin E. Centeio; Julienne K. Maeda; Charles F. Morgan; Kuulei Serna – Journal of Teaching in Physical Education, 2025
Purpose: The purpose of this study was to understand preservice classroom teachers' perceptions of and efficacy toward providing physical activity (PA) during the school day. Method: One hundred and seventy-one participants (89% women; 12 universities; 25% secondary) participated in this exploratory sequential mixed-methods study. Teachers…
Descriptors: Preservice Teachers, Self Efficacy, Physical Activities, Teacher Certification
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Chorng-Shiuh Koong; Chih-Hung Chen; Yu-Tzu Chen; Gwo-Haur Hwang – Journal of Computer Assisted Learning, 2025
Background: Rhythm is the fundamental element of music and one of the indispensable aspects of training in music education, making it highly valued. However, due to the limitations of teaching hours and the large number of students in each class, it is difficult to foster the rhythm ability of elementary school students. Objectives: Hence, this…
Descriptors: Music Education, Telecommunications, Handheld Devices, Teaching Methods
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Jyun-Chen Chen; Chia-Yu Liu – Journal of Computer Assisted Learning, 2025
Background: Based on the embodied cognition perspective, interdisciplinary hands-on learning combines several disciplines, such as science, technology, engineering and mathematics (STEM), to improve students' capacity to solve real-world problems. Despite the popularity of interdisciplinary hands-on learning, particularly the six-phase 6E model,…
Descriptors: Interdisciplinary Approach, Experiential Learning, STEM Education, Problem Solving
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Yi-Fan Wang; Mei-Hua Hsu; Max Yue-Feng Wang – Health Education Journal, 2025
Objective: The medical terminology escape room game (MTEG) is a chatbot designed for gamified education that aims to transform memorizing complex medical terminology into an enjoyable experience for medical students. By combining elements of ARCS (Attention, Relevance, Confidence and Satisfaction) theory with escape room adventures, the MTEG aims…
Descriptors: Vocabulary Development, Medical Education, Game Based Learning, Nursing Students
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Hsiu-Ling Chen; Abebayehu Yohannes; Ning-Li Hung – British Journal of Educational Technology, 2025
The escape room game is an example of digital game-based learning that has become a popular learning tool in recent years. However, not enough is known about enthusiasm for and promising reports of the use of escape rooms in education. The purpose of this study was to investigate the effects of escape room game-based civics education on eighth…
Descriptors: Game Based Learning, Computer Games, Computer Simulation, Video Games
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