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Cameron Downing; Gwennant Evans-Jones; Simone Lira Calabrich; Caspar Wynne; Rachel Cartin; Joanna Dunton; Ruth Elliott; Markéta Caravolas; Charles Hulme; Manon Jones – Reading and Writing: An Interdisciplinary Journal, 2025
There is good evidence that high-quality instruction targeting reading-related skills in the classroom leads to gains in reading. However, considerably less is known about the possible efficacy of "remote" instruction. This study evaluated the efficacy of an interactive evidence-based language-rich literacy programme. 184 children were…
Descriptors: Literacy Education, Reading Instruction, Reading Programs, Distance Education
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Danielle O. Lariviere; Tessa L. Arsenault; S. Blair Payne – School Science and Mathematics, 2025
This paper details a literature review of mathematics vocabulary intervention studies for students with mathematics difficulty. The primary aim was to identify instructional practices that support mathematics vocabulary development. We conducted a database search to identify mathematics intervention studies either focused exclusively on vocabulary…
Descriptors: Mathematics Instruction, Vocabulary Development, Learning Problems, Intervention
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Yi-Fan Wang; Mei-Hua Hsu; Max Yue-Feng Wang – Health Education Journal, 2025
Objective: The medical terminology escape room game (MTEG) is a chatbot designed for gamified education that aims to transform memorizing complex medical terminology into an enjoyable experience for medical students. By combining elements of ARCS (Attention, Relevance, Confidence and Satisfaction) theory with escape room adventures, the MTEG aims…
Descriptors: Vocabulary Development, Medical Education, Game Based Learning, Nursing Students
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Yusuf Akyildiz – Journal of Educational Technology and Online Learning, 2025
Virtual reality (VR) presents an innovative and powerful approach to foreign language teaching, offering immersive and interactive environments that support vocabulary acquisition in engaging and meaningful ways. This study investigates the potential of VR using the self-developed application GermanVR, specifically designed to enhance vocabulary…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Second Language Instruction
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Ruofei Zhang; Gary Cheng; Di Zou – Language Learning & Technology, 2025
Digital game-based vocabulary learning (DGBVL) integrates key game elements such as Challenges, Rewards, Human-Computer Interactions (HCI), Multimedia, and Fantasy. Although the overall effectiveness of digital games in enhancing English-as-a-foreign-language (EFL) vocabulary knowledge development is well-established, the specific roles of…
Descriptors: Vocabulary Development, Computer Games, English (Second Language), Learner Engagement
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Yau Yu Chan; Nirmala Rao – Early Education and Development, 2025
Research Findings: This study investigated the effectiveness of a home-based intervention in increasing the intrinsic reading motivation and Chinese oral vocabulary of minority South Asian children in Hong Kong. A quasi-experiment was conducted with 78 children (M[subscript age] = 51.54 months; control: 37 children, intervention: 41 children) and…
Descriptors: Foreign Countries, Reading Motivation, Vocabulary Development, Children
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Brook Sawyer; Annemarie Hindman; Julie Smith; Carol Scheffner Hammer; Julie Santoro – Language, Speech, and Hearing Services in Schools, 2025
Purpose: Parent engagement is a critical component of optimizing services for young children with disabilities, including those with language disorders. Without training, however, many parents may lack the knowledge and skills to effectively facilitate their children's language development during the essential early childhood years. The Parents…
Descriptors: Parent Role, Intervention, Developmental Disabilities, Language Impairments
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Nurah S. Alfares – International Journal of Game-Based Learning, 2025
Vocabulary is crucial for mastering English as a Foreign Language (EFL) skills. Digital Game-Based Learning (DGBL) platforms like Wordwall can enhance active learning by providing multiple-choice, missing, and matching words. The current study aimed to addresses the impact of the Wordwall platform on EFL learners in Saudi Arabia. This study…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Vocabulary Development
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Feifei Wang; Alan C. K. Cheung – Review of Educational Research, 2025
Although robots' social behaviors are known for their capacity to facilitate learner-robot interaction for language learning, their application and effect have not been adequately explored. This study reviewed 59 empirical articles to examine the contexts and application of various social behaviors of robots for language learning, and conducted a…
Descriptors: Robotics, Social Behavior, Second Language Learning, Elementary Secondary Education
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Jose Belda-Medina – Contemporary Educational Technology, 2025
This study investigates the impact of augmented reality (AR) on vocabulary and content learning, as well as attitudes, in a content and language integrated learning (CLIL) setting. The research, based on convenience sampling, involved 162 secondary education students from three schools, divided into an experimental group (EG) and a control group…
Descriptors: Content and Language Integrated Learning, Simulated Environment, Vocabulary Development, Language Acquisition
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Manoochehr Jafarigohar; Hoda Divsar; Parisa Etemad – Language Teaching Research, 2025
This cross-sectional study aimed to explore the nature and the patterns of lexical growth in content and language integrated learning (CLIL) and non-CLIL learners across three successive academic years. To pursue the purpose of the study a total of 110 female students of six classes in 3rd, 4th, and 5th grades in both bilingual and monolingual…
Descriptors: Content and Language Integrated Learning, English (Second Language), Second Language Instruction, Females
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Faten A. Zahran – Higher Learning Research Communications, 2025
Objectives: The study aims to investigate the efficacy of the Poe ChatGPT-based TPACK model on EFL teachers' performance and their students' vocabulary learning. Methods: I designed four instruments to gather the research data: a survey of EFL teaching skills, a teaching knowledge test, an observation checklist for assessing teacher performance,…
Descriptors: Artificial Intelligence, Technology Uses in Education, Pedagogical Content Knowledge, Technological Literacy