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Sasinan Kanharin; Pinanta Chatwattana – Higher Education Studies, 2025
The inquiry-based learning platform mix game-based learning using metaverse, or IBL platform mixed with GBL using metaverse, was developed with an intention to enhance digital literacy and empathy skills, which are regarded as essential skills in the 21st century. The IBL platform mixed with GBL using metaverse was designed with the combination of…
Descriptors: Inquiry, Educational Technology, Game Based Learning, Computer Simulation
Ludmila Walaszczyk; Sylvester Arnab – Electronic Journal of e-Learning, 2025
In the current educational environment, e-learning and online education have gained significant prominence, especially highlighted during the COVID-19 pandemic when their importance increased dramatically. Empirical evidence highlights the undeniable benefits of online learning, with learners globally appreciating the flexibility to access course…
Descriptors: Open Source Technology, Gamification, Usability, Electronic Learning
Daisyane Barreto; Sheri Conklin – Impacting Education: Journal on Transforming Professional Practice, 2025
Program alignment with professional standards ensures that students gain competency-based skills that can be transferred to the workplace environment. Employers continue to place a greater value on these skills. Establishing curriculum alignment with professional standards can assist with annual program evaluations, student learning outcomes, and…
Descriptors: Standards, Alignment (Education), Curriculum Development, Graduate Study
Luan Carlos Santos Silva; José C. Sánchez-García; Silvia Gaia; David Nunes Resende – SAGE Open, 2025
This study investigates the processes of Technology Transfer within Brazilian public universities across the country's five regions. As an applied research project employing quantitative methods, it provides a detailed analysis of these processes. An exploratory approach was adopted, utilizing metrics such as the mean, standard deviation, and…
Descriptors: Foreign Countries, Public Colleges, Universities, Technology Transfer
Jeremy G. Acree; Tiffany L. S. Tovey; Robert Petrulis – American Journal of Evaluation, 2025
In this reflective case, we examine the role and function of collaboration in use-oriented evaluation approaches. Reflecting on our experience evaluating a program that sought to integrate new technologies into K-12 teaching and pre-service teacher education, we found that the desire and pursuit of making evaluation useful can influence why, with…
Descriptors: Program Evaluation, Technology Integration, Intersectionality, Elementary Secondary Education
Kassinee Tupthong; Pinanta Chatwattana – Higher Education Studies, 2025
The architecture of the micro-learning platform mixed with gamification via metaverse is a research tool that was initiated by the concepts of micro-learning integrated with the gamification mechanism. It is intended to be employed as a guideline for the instruction management that encourages learners to perform self-learning with small or short…
Descriptors: Computer Simulation, Gamification, Creativity, Problem Solving
Jessica F. Li; Eric K. Glassford – Journal of School Health, 2025
Background: Additive manufacturing or 3-dimensional (3D) printing is an emerging technology with increasing prevalence in non-industrial settings such as university and school settings. However, printers are often located in spaces not designed for this purpose. Methods: 3D-printer use in 11 university and K-12 schools was evaluated by identifying…
Descriptors: Computer Peripherals, Printing, Manufacturing, Technology Uses in Education
Yushan Kuerban; Solomon Sunday Oyelere; Ismaila Temitayo Sanusi – International Journal of Technology in Education and Science, 2025
Dyslexia is a learning disability that significantly hinders students' abilities to read and comprehend educational materials, posing a substantial challenge within educational environments. This paper introduces an innovative educational system, ReadSmart, that integrates both Augmented Reality (AR) and Generative Artificial Intelligence (GenAI)…
Descriptors: Artificial Intelligence, Natural Language Processing, Technology Uses in Education, Computer Simulation
Yanping Geng; Reem Alshahrani; Hana Mohammed Mujlid – European Journal of Education, 2025
The Fuzzy Analytic Hierarchy Process (FAHP) was employed to evaluate and rank language-learning applications based on criteria such as engagement, interactivity, feedback, content quality and usability. A pairwise comparison matrix was constructed, fuzzy logic was applied to convert qualitative judgements into numerical values, and these values…
Descriptors: Second Language Learning, Social Media, Handheld Devices, Computer Software
Somaia Abdulrazzak; Duja Michael; Jamile Youssef; Lina Torossian; Ola Kheir; Diala Hajal; Kate Schwartz – Journal on Education in Emergencies, 2025
In this qualitative research article, we examine the feasibility and perceptions of a remote early learning program and the Ahlan Simsim Families parenting program in hard-to-access areas of Lebanon. Our research targets Syrian refugee families dealing with the economic aftermath of the COVID-19 pandemic, including the resulting social tensions…
Descriptors: Foreign Countries, Distance Education, Early Childhood Education, Child Caregivers
Viviane Frings-Hessami; Lisa Kruesi – Journal of Information Literacy, 2025
The issue of information literacy (IL) in contexts where people do not have easy access to libraries and to sources of information has not received much attention in IL research. In particular, rural areas in developing countries where there are no public libraries and travelling to town to access information is arduous and time-consuming need a…
Descriptors: Information Literacy, Foreign Countries, Information Sources, Rural Areas
Matthew W. Rutherford; Brian E. Whitacre; Levi Captain; Sabit Ekin; Julie Angle; Tom Hensley; John F. O'Hara – IEEE Transactions on Education, 2025
Contribution: Case study of a rural-focused educational program with two components: 1) introducing high school students and teachers to smart and connected technologies (SCTs) that can be used to solve local problems and 2) engaging the local community in supporting local technology-driven entrepreneurship. Background: Rural communities typically…
Descriptors: Rural Areas, Entrepreneurship, High School Students, Robotics
Amy Pallant; Christopher Lore; Hee-Sun Lee; Stephanie Seevers; Trudi Lord – Journal of Geoscience Education, 2025
This paper describes how plate tectonics and rock genesis, two topics that are typically addressed separately in secondary Earth science classes, can be taught together as an integrated system. We define the TecRocks Reasoning Framework, developed to support student reasoning about rock formation situated in the context of plate tectonics. We also…
Descriptors: Secondary School Science, Secondary School Students, Geology, Plate Tectonics
Lutfun Nahar; Riza Sulaiman – Education and Information Technologies, 2025
Studying and solving geometry questions are the most challenging parts of mathematics for visually impaired students (VIS). This study begins with the needs assessment to identify the needs of VIS, which shows that technology-assisted effective teaching and learning are not available for VIS to learn geometry. Therefore, this study focuses on…
Descriptors: Instructional Design, Mathematics Instruction, Instructional Effectiveness, Computer Oriented Programs
Jie Wang; Winai Thongpuban; Saman Asawapoom – Journal of Education and Learning, 2025
The COVID-19 pandemic instigated a global educational crisis, compelling an abrupt transition from traditional in-person instruction to emergency remote teaching. This sudden shift underscored the need for robust learning management models capable of navigating unprecedented disruptions. The objectives of this research were to ascertain the needs…
Descriptors: Foreign Countries, COVID-19, Pandemics, Secondary Schools
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