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Rebecca Casciano – Grantee Submission, 2025
This study evaluated the implementation and impact of the School of Interactive Arts (SIA), a scalable, in-class instructional model designed to introduce high school students to computer science and video game design through a virtual platform called Ghost School. Conducted in New York City Department of Education public high schools, the study…
Descriptors: Program Implementation, Program Evaluation, Program Effectiveness, High School Students
Cheri Fancsali; June Mark; Janice Lee – Research Alliance for New York City Schools, 2025
This brief examines the New York City Public Schools' (NYCPS) Computer Science for All (CS4All) initiative's efforts to build teacher capacity and support the implementation of computer science (CS) education across K-12 classrooms. The initiative, launched in 2015, aimed to deliver high-quality CS education to all students by providing robust…
Descriptors: Computer Science Education, Urban Schools, Public Schools, Elementary Secondary Education
Kathryn Hill; Michelle Flores; Rishika Jain; Edgar Rivera-Cash – Research Alliance for New York City Schools, 2025
This report focuses on the NYC Computer Science for All (CS4All) initiative's efforts to build schools' capacity to expand access to CS across the district. Launched in 2015, CS4All aimed to provide a meaningful CS experience to every student at least once within each grade band (K-2, 3-5, 6-8, 9-12). As the initiative matured, it also began to…
Descriptors: Computer Science Education, Urban Schools, Public Schools, Elementary Secondary Education
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Hongliang Ma; Yuhan Dong; Bin Jing; Yu Zeng; Jinmei Sun – International Journal of STEM Education, 2025
Background: With the growing emphasis on computer science (CS) education in K-12 schools, numerous professional development (PD) programs for in-service CS teachers (CS-PD) have been implemented over the past decades. However, there is a lack of systematic review and meta-analysis to evaluate the effectiveness of these CS-PD programs. To address…
Descriptors: Inservice Teacher Education, Faculty Development, Elementary Secondary Education, Computer Science Education
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Da Teng; Xiangyang Wang; Yanwei Xia; Yue Zhang; Lulu Tang; Qi Chen; Ruobing Zhang; Sujin Xie; Weiyong Yu – Education and Information Technologies, 2025
The swift advancement of artificial intelligence, especially large language models (LLMs), has generated novel prospects for improving educational methodologies. Nonetheless, the successful incorporation of these technologies into pedagogical methods, such as flipped classrooms, continues to pose a challenge. This study investigates the…
Descriptors: Artificial Intelligence, Intelligent Tutoring Systems, Flipped Classroom, Technology Uses in Education
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Te Hu; Zongmin Fu; Niya Wang; Jinbin Gui; Qinghe Song; Xiaofan Qian – Education and Information Technologies, 2025
Digital image processing is an integral part of the computer vision field. However, traditional digital image processing teaching methods mainly focus on theoretical knowledge, lacking practical teaching content. To address this issue, this article proposes a project-based learning (PBL) model that consists of four key stages: project proposal,…
Descriptors: Student Projects, Active Learning, Models, Computer Uses in Education
Ellen Bobronnikov; Daniel Litwok; Kaitlyn Ciaffone; Anjali Pai – Abt Global, 2025
This study evaluates the Programming the Acceleration of Computing Education (PACE) Framework for Computer Science (CS) Systems Change, developed to promote equitable access to CS education for middle school students. Funded by an Education Innovation and Research (EIR) Early-Phase Grant, the intervention aimed to increase student understanding,…
Descriptors: Middle School Students, Computer Science Education, Equal Education, Access to Education
Deborah J. Holtzman; Kathleen T. Jones; Charles Blankenship – American Institutes for Research, 2025
This report describes the evaluation of Lone Star AP CSP, a program developed by the National Mathematics + Science Initiative and funded by a 2019 Education Innovation and Research grant. The three-year program aimed to increase student access to and success in the Advanced Placement (AP) Computer Science Principles (CSP) course in 37 Texas high…
Descriptors: Advanced Placement Programs, Computer Science Education, High School Students, High School Teachers
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Jeffrey Schagrin; Bridget Sheng; Lora Wolff – Grantee Submission, 2025
The Innovative STEM--Computer Science and Engineering Design (STEM CSED) project (Award #: U411C190169), funded by an Early-Phase Education Innovation and Research (EIR) grant, sought to strengthen math achievement and foster positive attitudes toward STEM and computer science among students in Waukegan Community Unit School District #60, a large,…
Descriptors: STEM Education, Computer Science, Mathematics Achievement, Student Attitudes
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Jacqueline DeLisi; Jessica Brown; Lukas Winfield; Makoto Hanita; Anne Wang – Grantee Submission, 2025
In 2019, the Rhode Island Department of Education (RIDE), in partnership with the University of Rhode Island (URI), launched the Work-Based Learning for Computer Science (WBL4CS) project through an Education Innovation Research (EIR) grant. The initiative aimed to expand access to computer science (CS) education for high school students,…
Descriptors: Work Based Learning, Computer Science Education, High School Students, Career Pathways
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Yin-Chan Liao; Michael Karlin; Lauren Margulieux; Brendan Calandra – Journal of Technology and Teacher Education, 2025
This study explored the dynamics and key factors influencing the development of computer science education (CSEd) pathways in teacher preparation at 10 higher education institutions in the United States. Through cross-case analysis, the findings highlighted that personal commitment and leadership from CSEd champions played a key role in initiating…
Descriptors: Computer Science Education, Equal Education, Capacity Building, Kindergarten
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Asegul Hulus – Discover Education, 2025
The underrepresentation of women in Engineering, Technology, and Computing (ETC) education, with enrollments in leading global institutions falling below 30%, is a persistent challenge; however, emerging data suggests the efficacy of structured interventions. Analyses of contemporary data demonstrate that a confluence of institutional,…
Descriptors: Engineering Education, Technology Education, Computer Science Education, Educational Innovation
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Adeli Ynostroza-Ochoa; Sylvia Celedón-Pattichis; Marios S. Pattichis; Irán Tovar; Melissa Ibarra – International Journal of Multicultural Education, 2025
Although there have been efforts to broaden the participation of underrepresented students in Science, Technology, Engineering, and Mathematics (STEM), few studies have focused on how Latine bilingual students in rural contexts can access computer programming. The purpose of this case study is to examine how translanguaging facilitates…
Descriptors: Computer Science Education, Code Switching (Language), Second Language Learning, Native Language
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Robin Martin – Grantee Submission, 2025
Access to high-quality computer science education remains uneven across the United States, with rural schools facing persistent barriers including limited staffing, outdated infrastructure, and constrained professional development opportunities (Gutierrez & Terrones, 2023; Showalter et al., 2019). Computer Science in Rural California (branded…
Descriptors: Computer Science Education, Rural Schools, Access to Education, Faculty Development