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Fangzhou Jin; Xiangmei Peng; Lanfang Sun; Zicong Song; Keyi Zhou; Chin-Hsi Lin – Journal of Computer Assisted Learning, 2025
Background: There are various challenges to teachers' use of generative artificial intelligence (GenAI) for professional learning. Although GenAI is expected to play a transformative role in teachers' learning, its impact on them remains subtle. Objectives: Guided by community of practice, this paper examines the integration of GenAI into an…
Descriptors: Artificial Intelligence, Communities of Practice, Technology Uses in Education, Experienced Teachers
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Lars Geschwind; Hampus Östh Gustafsson – Higher Education: The International Journal of Higher Education Research, 2025
This article analyses how the future has been discussed in Swedish higher education and research policy, providing an overview of public inquiries during the period 1970-2020. Expanding on the conceptual framework of German historian Reinhart Koselleck, the article approaches discourses on the future through the analytical lens of sociology of…
Descriptors: European History, Educational History, Higher Education, Research and Development
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Vuokko Kohtamäki; Michael von Boguslawski – Studies in Higher Education, 2025
This article explores the strategic external funding goals and plans of action of Finnish universities of applied sciences (UASs) as articulated in their institutional strategies using the ecology-of-games metaphor. UASs are pressured to expand external funding sources compared to their previous student number-based funding history. The UASs'…
Descriptors: Technology, Foreign Countries, Universities, Financial Support
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Brinley Kantorski; Kelly Bruzdewicz; Sarah Will; John A. Pollock – Discover Education, 2025
Games are a powerful tool for learning, offering unique benefits for student engagement, particularly when addressing complex or challenging topics. The general public's understanding of how vaccines are made is limited and the general public is unaware of the comprehensive research, development, and safety measures that are inherent in vaccine…
Descriptors: Educational Games, Cooperative Learning, Instructional Design, Research and Development
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Hanall Sung; Mitchell J. Nathan – International Journal of Educational Technology in Higher Education, 2025
In various technology-enhanced learning (TEL) environments, knowledge co-creation progresses through multimodal interactions that integrate verbal and nonverbal modalities, such as speech and gestures. This study investigated two distinct analytical approaches for analyzing multimodal interactions--triangulating and interleaving--by applying them…
Descriptors: Technology Uses in Education, Epistemology, Research and Development, Nonverbal Learning
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Stephanie M. Robillard; Victor R. Lee; Jody Clarke-Midura; Jessica Shumway – Journal of Research on Technology in Education, 2025
This article uses interaction analysis to examine an episode moment-by-moment of how a group of educators recognized and acknowledged that a specific design decision could be harmful for a historically marginalized population of students enrolled in the district. However, once a key change was made to be more culturally responsive and considerate,…
Descriptors: Design, Computer Science, Culturally Relevant Education, Cooperation