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Nielsen Pereira; Sarah Bright; Zafer Ozen; Shahnaz Safitri; Hernan Castillo-Hermosilla; Brenda C. Matos; Tugce Karatas; Pedro Fonseca – Gifted Child Quarterly, 2025
Technology is an increasingly omnipresent and rapidly changing component of today's world. As a result, there is an urgency to develop talent in the field of computer science (CS). The purpose of this article is to examine ways that educational systems can develop students' talents to fill the need for skilled CS professionals. We provide an…
Descriptors: Computer Uses in Education, Computer Science, Computer Science Education, Talent Development
Jennifer M. Blaney; Theresa E. Hernandez; David F. Feldon; Annie M. Wofford – Community College Review, 2025
Research Questions: While community college transfer (i.e., upward transfer) represents an important mechanism for advancing equity across STEM fields, existing studies of gender and women's participation within computer science have largely excluded the perspectives of upward transfer students. We address this gap in the literature by exploring…
Descriptors: Transfer Students, STEM Education, Gender Differences, Computer Science Education
Margaret F. Quinn; Lori A. Caudle; Frances K. Harper – Early Childhood Education Journal, 2025
Computational thinking (CT) is an important twenty-first century skill that begins developing early. Recent interest in incorporating early CT experiences in early childhood education (i.e., preschool) has increased. In fact, the early years mark an important time during which initial competencies are acquired, interest and motivation begins to…
Descriptors: Early Childhood Education, Preschool Children, Computation, STEM Education
Wendy Haw; Adam Crawford – Journal of Learning Development in Higher Education, 2025
This article illustrates the potential for hackathons to serve as an innovative educational tool in addressing the underrepresentation of minority communities in science, technology, engineering, and mathematics (STEM) fields. Using Merced, California--a region recognised for its agricultural economy, socioeconomic disparities, and diverse…
Descriptors: Programming, Computer Science Education, Disproportionate Representation, STEM Education
Anak Agung Gde Ekayana; Ni Nyoman Parwati; Ketut Agustini; I Gede Ratnaya – Journal of Technology and Science Education, 2025
Students must grasp creative thinking as a crucial 21st-century talent to enhance learning achievement. Empirical research indicates that pupils' creative thinking skills and learning achievements require enhancement and attention. This study examines the impact of a project-based learning framework with STEAM methodology and self-efficacy levels…
Descriptors: Student Projects, Active Learning, STEM Education, Art Education
Tugba Abanoz; Filiz Kalelioglu – European Early Childhood Education Research Journal, 2025
In the digital age, it's crucial to equip children with twenty-first-century skills, including programming and other competencies such as creativity, analytical thinking, and collaboration. This study introduces an integrated STEM (Science, Technology, Engineering, and Mathematics) curriculum focused on computer science for educators. It explores…
Descriptors: Foreign Countries, Early Childhood Education, Preschool Children, STEM Education
Jennifer M. Blaney; Theresa E. Hernandez; Annie M. Wofford; David F. Feldon – Review of Higher Education, 2025
There are currently too few computer science faculty to meet student demand, and faculty from historically minoritized groups are severely underrepresented. Expanding pathways from community colleges to PhDs is one critical avenue to both grow and diversify the computer science professoriate that has been underexplored. To gain insight into these…
Descriptors: Computer Science, Community Colleges, College Transfer Students, Academic Aspiration
Cheng Wang; Meina Zhu – Educational Media International, 2025
K-12 computer science (CS) education has emerged as a vital component of modern education, nurturing computational thinking, problem-solving, and digital literacy. This study examines the K-12 CS education dynamics, emphasizing its impact and implications, particularly in the context of equity. Twitter data from 2017 to 2021 were collected,…
Descriptors: Elementary Secondary Education, Computer Science Education, Social Media, Equal Education
Lauren Weisberg; Joanne Barrett; Maya Israel; Don Miller – Computer Science Education, 2025
Background and Context: Although computing is a highly sought-after skill set in our modern economy, certain individuals are under represented in computer science (CS) courses and careers. The integration of visual and performing arts in K-12 CS education has been gaining "STEAM" as a viable strategy for making computing more inclusive.…
Descriptors: STEM Education, Art Education, Elementary Secondary Education, Computer Science Education
Thinakon Lakhonmoon; Yaovared Rutanatarntong; Teerachati Noisombut – Journal of Education and Learning (EduLearn), 2025
This research aimed to develop and evaluate a gamified learning game using the Kid-Bright board to teach introductory coding skills for controlling lamps and fans to 12th-grade students. The study employed a mixed-methods approach, involving the design and development of the game based on gamification principles, followed by an evaluation by three…
Descriptors: Game Based Learning, Grade 12, Educational Games, Electronics
Rafael Herrero-Álvarez; Rafael Arnay; Eduardo Segredo; Gara Miranda; Coromoto Leon – IEEE Transactions on Learning Technologies, 2025
RoblockLLy is an educational robotics simulator designed for primary and secondary school students, whose goal is to increase their interest in science, technology, engineering, and mathematics. In the particular case of computer science, it allows developing computational thinking skills. It has been designed with ease of use in mind. This free…
Descriptors: Secondary School Students, STEM Education, Computer Science Education, Robotics
Nicholas A. Bowman; Federick J. Ngo; Jeongmin Ji – Review of Higher Education, 2025
Research has frequently demonstrated negative effects of placing students into developmental education, but very little inquiry has considered the impact of placing students into different levels of non-developmental coursework. The present study explored this issue within sequenced pairs of STEM gateway courses using doubly-robust propensity…
Descriptors: Student Placement, STEM Education, Outcomes of Education, Undergraduate Students
Okhee Lee; Scott Grapin – Journal of Research in Science Teaching, 2025
We propose a conceptual framework for STEM education that is centered around justice for minoritized groups. Justice-centered STEM education engages all students in multiple STEM subjects, including data science and computer science, to explain and design solutions to societal challenges disproportionately impacting minoritized groups. We…
Descriptors: Social Justice, STEM Education, Bilingual Students, Multilingualism
Eloho Ifinedo; Diane Burt – Journal of Applied Research in Higher Education, 2025
Purpose: Service-learning (SL) is a widely accepted pedagogy that can enrich the learning experience for students in higher education while they apply their skills in a meaningful community service. This research is part of a larger project that aimed to motivate educational achievement among youths living in a priority neighborhood through SL.…
Descriptors: Service Learning, Information Technology, Computer Science Education, Community Centers
Dolores D. Lopez; Susan Yonezawa; Seaera Juarez; Ericka Tapia – Journal of Research on Technology in Education, 2025
Multilingual learners, also known as English learners (ELs), are underrepresented in K-12 computer science (CS) courses, where they often struggle. This paper demonstrates how a Computer Science for English Learners (CSforEL) professional development (PD) program supported Advanced Placement CS Principles (APCSP) teachers in attending to both…
Descriptors: Computer Science Education, English Learners, Advanced Placement, Faculty Development
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