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Maria Vetleseter Bøe; Anders Lauvland; Ellen Karoline Henriksen – Science Education, 2025
Supporting student participation and learning in STEM involves motivating students to engage in the most effective learning activities. In this article, we study how student motivation interacts with learning activities, and we pay special attention to active learning and the Scandinavian context where participation in learning activities is…
Descriptors: Foreign Countries, Undergraduate Students, Physics, Science Education
Peidi Gu; Zui Cheng; Cheng Miaoting; John Poggio; Yan Dong – Journal of Computer Assisted Learning, 2025
Background: Today, the importance of STEM (Science, Technology, Engineering and Mathematics) education and training is widely recognised and accepted. Computer programming courses have become essential in higher education to nurture students' programming, analysis and computational skills, which are vital for success in all STEM fields and areas.…
Descriptors: Active Learning, Student Projects, Individualized Instruction, Student Motivation
Yixin Zhang; Sunnie Lee Watson – TechTrends: Linking Research and Practice to Improve Learning, 2025
This study investigates the impact of gamified project-based learning (GPBL) on the learning motivation of elementary students in rural China and investigates how they perceive GPBL. Using GPBL as an intervention, this study adopts a descriptive qualitative research design, where observation notes, interviews, and focus groups triangulate to…
Descriptors: Foreign Countries, Active Learning, Student Projects, Gamification
Tris Kee; Blair Kuys; Ronnel B. King – Interdisciplinary Journal of Problem-based Learning, 2025
Incorporating design thinking in project-based learning (PjBL) can generate a new praxis to epitomise an ecology of active-learner approaches and embrace the authenticity of collaborative problem-based learning (PBL). Design-oriented disciplines in higher education are expanding their teaching and research objectives to prepare future designers to…
Descriptors: Design, Thinking Skills, Active Learning, Student Projects
Yoon Ha Choi; Elli Theobald; Vicente Velasco; Sarah L. Eddy – International Journal of STEM Education, 2025
Background: Active learning, on average, increases student performance in STEM courses. Yet, there is also large variation in the effectiveness of these implementations. A consistent goal of active learning is moving students towards becoming active constructors of their knowledge. This emphasis means student engagement is of central importance.…
Descriptors: STEM Education, Active Learning, Learner Engagement, Social Environment
Pedro Santos Bartolomé; Tom Van Gerven – European Journal of Engineering Education, 2025
The authors develop an educational simulation game for basic vapour-liquid equilibrium (VLE) to use in chemical engineering education, basing the design on educational guidelines from the active learning literature. The game is tested in three cohorts totalling 84 students, showing significant increase in a knowledge test of VLE, and positive…
Descriptors: Foreign Countries, Undergraduate Students, Chemical Engineering, Computer Simulation
Michael Fowler – Journal of Political Science Education, 2025
Wargames and crisis simulations can be useful pedagogical tools when deliberately used. This paper explores the spectrum of pedagogical objectives; what use are wargames for learning? What types of objectives can they explore? How do you align the learning objectives with the right type of game? The paper leverages Bloom's Taxonomy of learning as…
Descriptors: College Students, College Faculty, Educational Games, Computer Games
Ying-Lien Lin; Wei-Tsong Wang; Chih-Chen Kuo; Pi-Hsin Chen – Education and Information Technologies, 2025
This study explores the factors influencing students' online game-based learning (OGBL) performance. At present, motivating students to engage in learning actively represents a significant challenge faced by teachers and other stakeholders. Additionally, the findings of a variety of OGBL studies have been inconsistent or contradictory,…
Descriptors: Formative Evaluation, Incentives, Game Based Learning, Electronic Learning
Cornelia Stiller; Matthias Wilde – Journal of Experimental Education, 2025
Scientific inquiry is an inquiry-based learning approach that emphasizes student investigation of research questions and the utilization of scientific methods to address those research questions. One such method is experimentation, which is viewed as an open-ended problem-solving process that is mostly perceived by students as a complex procedure.…
Descriptors: Scaffolding (Teaching Technique), Inquiry, Active Learning, Science Experiments
Yu-Jun Liao; Wernhuar Tarng; Tzu-Ling Wang – Education and Information Technologies, 2025
The purpose of this study is to examine the effects of employing an augmented reality (AR) lens imaging system on inquiry-based learning concerning junior high school students' science achievement, science learning motivation, and inquiry skills. For this purpose, an AR lens imaging learning system was developed specifically for the lens imaging…
Descriptors: Foreign Countries, Junior High School Students, Junior High School Teachers, Computer Simulation
Chuang Chen; Siti Nazleen Abdul Rabu; Nurullizam Jamiat – Journal of Baltic Science Education, 2025
Integrating virtual laboratories (VLs) with science education promotes inquiry-based learning by providing an interactive, dynamic environment in which students actively engage with scientific concepts. While previous research highlights the effectiveness of VLs as tools in the IBL process, few studies have embedded the entire inquiry process…
Descriptors: Physics, Science Education, Science Achievement, Flipped Classroom
Noelia Olmedo-Torre; Marta Peña; Miguel Soriano; Anna Pujol-Ferran – Interdisciplinary Journal of Problem-based Learning, 2025
This research aims to increase our understanding about the effects of active learning, applying problem-based learning (PBL) methodologies to increase student motivation in various graphic engineering classes. The measurement instruments included a cross-sectional survey (n = 269) carried out during the years 2015 to 2019 through triangulation of…
Descriptors: Problem Based Learning, Instructional Design, Student Motivation, Graphic Arts
Julia Milner; Sharleen L. O'Reilly – Innovations in Education and Teaching International, 2025
We explored the usage of smartphones in university classrooms across three different countries from the instructor's perspective. Using a qualitative, cross-cultural approach, we interviewed 30 instructors via semi-structured interviews to understand their viewpoints and experience with student smartphone usage in class. Instructors reported…
Descriptors: Teacher Attitudes, Critical Thinking, Telecommunications, Handheld Devices
Zhenglin Luo; Saifon Songsiengchai; Ada Marie Mascarinas – African Educational Research Journal, 2025
This study evaluates the effectiveness of non-paper-and-pencil tests (NPTs) in Chinese language education for second-grade primary students in Baoshan City, Yunnan Province. The research aims to assess how NPTs support educational goals outlined in China's "double reduction" policy, which seeks to alleviate academic pressure and promote…
Descriptors: Foreign Countries, Grade 2, Elementary School Students, Language Tests
Pei-Ling Yang – TESL-EJ, 2025
This study explores how learner-generated podcasts can support English as a Foreign Language (EFL) learning among college students in Taiwan. Using a mixed-methods approach, data were collected from 31 participants through surveys on podcasting attitudes, learning logs, and reflective essays. The findings reveal that EFL learners generally…
Descriptors: Foreign Countries, Audio Equipment, Handheld Devices, Information Dissemination
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