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Showing all 14 results Save | Export
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Bradley Graeme Welch; Juan Carlos Ponce Campuzano – International Journal of Mathematical Education in Science and Technology, 2025
In this paper, we explore how the typical second year undergraduate topic of matrix diagonalisation can be applied to solve a geometric problem which arises frequently in Vector Calculus: to find the curve of intersection of a plane and a surface. We use GeoGebra, which offers a cost-free and dynamic interface, to explore a specific variant of…
Descriptors: Geometry, Computer Software, Computer Assisted Instruction, Undergraduate Students
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Serpil Yorganci; Murat Subasi – Education and Information Technologies, 2025
While GeoGebra applets have been extensively investigated in learning environments, few studies have addressed the interactive GeoGebra applets in an e-book-based learning environment. This study aims to compare the effects of the e-book created with interactive GeoGebra applets on students' learning achievement and motivation. The sample of the…
Descriptors: Electronic Books, Educational Technology, Technology Uses in Education, Undergraduate Students
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Jinhe Zhang – European Journal of Education, 2025
This study explores how well DAW software works for students' 'Academic Singing' training in raising their motivation and academic performance. The practical portion included a case study based on the BandLab DAW system, including its educational analysis. A five-month experiment was conducted with 150 s-year [Harbin Normal University]…
Descriptors: Music Education, Singing, Computer Software, Student Motivation
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Xiaoxuan Fang; Davy Tsz Kit Ng; Manwai Yuen – Education and Information Technologies, 2025
To promote computational thinking in mathematics education, Scratch is used to foster students' computational thinking and mathematical understanding. However, students face challenges in block-based programming environments, such as having low motivation, high anxiety, and cognitive loads. This study combined the pedagogical values of Geogebra…
Descriptors: Computer Software, Mental Computation, Elementary School Mathematics, Grade 5
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Michael Fowler – Journal of Political Science Education, 2025
Wargames and crisis simulations can be useful pedagogical tools when deliberately used. This paper explores the spectrum of pedagogical objectives; what use are wargames for learning? What types of objectives can they explore? How do you align the learning objectives with the right type of game? The paper leverages Bloom's Taxonomy of learning as…
Descriptors: College Students, College Faculty, Educational Games, Computer Games
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Guangrui Fan; Dandan Liu; Rui Zhang; Lihu Pan – International Journal of STEM Education, 2025
Purpose: This study investigates the impact of AI-assisted pair programming on undergraduate students' intrinsic motivation, programming anxiety, and performance, relative to both human-human pair programming and individual programming approaches. Methods: A quasi-experimental design was conducted over two academic years (2023-2024) with 234…
Descriptors: Artificial Intelligence, Computer Software, Technology Uses in Education, Programming
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Jundan Wang – International Journal of Web-Based Learning and Teaching Technologies, 2025
This study analyzed the impact of AI teaching on teaching quality, and revealed the mediating effect of student motivation and teacher expertise in the relationship of AI teaching and teaching quality. Based on the AI-TPACK theory, this study explored the impact of AI teaching on teaching quality and its mediating mechanism using questionnaires…
Descriptors: Educational Quality, Technological Literacy, Pedagogical Content Knowledge, Teacher Effectiveness
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Jenel T. Cavazos; Keane A. Hauck; Hannah M. Baskin; Catherine M. Bain – Teaching of Psychology, 2025
Background: The emergence of artificial intelligence (AI) in higher education has sparked numerous discussions about its implications. ChatGPT, a prominent AI conversational model, has attracted significant attention for its ability to generate essays and formulate responses. Objective: The current study sought to explore how and why students are…
Descriptors: Student Attitudes, Artificial Intelligence, Computer Software, Cheating
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Thomas Trendowski – Strategies: A Journal for Physical and Sport Educators, 2025
Generative artificial intelligence (GAI) is becoming more popular among educators with the recent advancements in tools such as ChatGPT and Dall-E. Although there are still questions around its efficacy, this type of technology can produce data or information based on prompts, which can be adapted for teachers' use. This article explores how this…
Descriptors: Physical Education, Team Sports, Curriculum Design, Physical Education Teachers
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Xiaoran Xu; Lei Mee Thien – Journal of Applied Research in Higher Education, 2025
Purpose: This study intends to extend the unified theory of acceptance and use of technology (UTAUT) model by integrating perceived enjoyment as an intrinsic motivation so as to investigate factors influencing Chinese undergraduate English as a Foreign Language (EFL) students' intention to use ChatGPT for English learning.…
Descriptors: Undergraduate Students, English (Second Language), Second Language Learning, Computer Software
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Mickael Antoine Joseph; Jansirani Natarajan; Omar Al Zaabi; Srinivasa Rao Sirasanagandla – Anatomical Sciences Education, 2025
Anatomy and physiology courses are foundational in nursing education but are often perceived as challenging due to heavy content load. Innovative teaching methods, including social media platforms like Instagram Reels, may enhance student engagement and learning. In this quasi-experimental pre-post-test design with a control group, we examined the…
Descriptors: Student Motivation, Anatomy, Physiology, Science Instruction
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Yi Li; Ghulfam Sadiq; Ghulam Qambar; Pengyu Zheng – Education and Information Technologies, 2025
Integrating ChatGPT into educational contexts has become prevalent due to its potential to revolutionize teaching, learning, and research. However, to ensure positive use, it is necessary to design learning environments that effectively incorporate this technology. This study employed self-determination theory as an undergirding framework to…
Descriptors: Student Research, Independent Study, Undergraduate Students, Correlation
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Hanne Roothooft; Amparo Lázaro-Ibarrola; Bram Bulté – Language Teaching Research, 2025
Second language (L2) writing research has demonstrated that young learners discuss linguistic issues, make use of feedback, and show a generally positive disposition toward writing tasks. However, many issues deserve further investigation. Regarding task implementation, few studies have been conducted with young learners writing individually, and…
Descriptors: Error Correction, Feedback (Response), Accuracy, Writing Instruction
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Yaron Ghilay – Higher Education Studies, 2025
This study investigates the effectiveness of video-based learning compared to traditional text-based methods in distance education for software courses. The research was based on two samples of students (n[subscript 1] = 32, n[subscript 2] = 30) enrolled in the "Fundamentals of PSPP" distance course at the N.B. School of Design and…
Descriptors: Distance Education, Instructional Effectiveness, Computer Software, Video Technology