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Ching-Huei Chen; Victor Law – Educational Technology Research and Development, 2025
This study explores the roles of students' help-seeking profiles when seeking help from AI chatbots, specifically ChatGPT, in a digital game-based learning environment, "Summon of Magicrystal." The study involved 102 middle school students who played an online game with the provision of ChatGPT and sought help from ChatGPT while solving…
Descriptors: Help Seeking, Game Based Learning, Artificial Intelligence, Computer Software
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Guanqi Sun; Chengyi Wang; Junhua Zhang – SAGE Open, 2025
To address the urgent need for effective adolescent mental health support, this systematic review and meta-analysis evaluated the impact of mental health literacy interventions on adolescents, a group highly susceptible to mental health issues. In accordance with the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA)…
Descriptors: Teaching Methods, Mental Health, Literacy, Adolescents
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Chengliang Wang; Xiaojiao Chen; Yifei Li; Pengju Wang; Haoming Wang; Yuanyuan Li – Journal of Educational Computing Research, 2025
This study explored the impact of MetaClassroom, a virtual immersive programming learning environment designed based on the three-dimensional learning progression (3DLP) concept, on students' multidimensional development. Utilizing a quasi-experimental research design, this study compared students' programming learning achievements (PLA),…
Descriptors: Programming, Computer Science Education, Metacognition, Computer Simulation