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Showing all 9 results Save | Export
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Lisa Siegel; Simone Miranda Blom – Environmental Education Research, 2025
In this collaborative autoethnography, we explore and indeed embody the posthuman concept of Karen Barad's agential realism, through our experience of teaching environmental education to pre-service teachers in an online classroom. We document our planning, teaching and evaluation journey, as we defied the apparent irony of online teaching of…
Descriptors: Teaching Methods, Environmental Education, Preservice Teacher Education, Preservice Teachers
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C. Herodotou; M. Aristeidou; E. Scanlon; S. Kelley – Open Learning, 2025
This paper examines the pedagogical integration of Virtual Microscopes (VMs) in Virtual Learning Environments (VLEs), to identify best practice and improve online pedagogy. It has captured the perspectives of 12 Health and Earth Science university teachers, through in-depth interviews, about the current integration of the VM in online teaching,…
Descriptors: Laboratory Equipment, Electronic Learning, Teaching Methods, Teacher Attitudes
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Shenzhong Yan; Daner Sun; Qing Zhou; Yuqin Yang; Peiyao Tian – Journal of Computing in Higher Education, 2025
The study of pedagogical design and development for virtual laboratory in science education in higher education is limited. Few tailored pedagogical approaches have been adopted for developing students higher order thinking (i.e. reflective thinking skills) in virtual laboratory enabled learning in the university level. For addressing these, this…
Descriptors: Influence of Technology, Virtual Classrooms, Laboratories, Reflection
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Rob Gray – Journal of Motor Learning and Development, 2025
Traditionally, in sports, we spend the majority of practice time trying to do the "right" things; that is, producing the desired performance outcomes (e.g., hitting a golf shot down the middle of the fairway, shooting a basketball into the net, hitting a baseball into fair play). An alternative is to practice doing the "wrong"…
Descriptors: Skill Development, Outcomes of Education, Drills (Practice), Athletics
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Muhammad Younas; Yan Dong; Guoqing Zhao; Rashid Menhas; Lin Luan; Uzma Noor – European Journal of Education, 2025
The present research looks at the reputation of digital platforms in online pedagogical English education in Pakistan, and the use of digital technology in virtual classrooms during public health emergencies. It explores how faculty members use digital technology in their pedagogical English teaching approaches by analysing their technological…
Descriptors: Electronic Learning, Second Language Instruction, Second Language Learning, English (Second Language)
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K. Ann Renninger; Gertraud Benke; Ricardo Böheim; Julien Corven; Maria Consuelo De Dios; Maeve R. Hogan; Moe Htet Kyaw; Ana G. Michels; Marina Nakayama; Pablo E. Torres; Helena Werneck; Feven Yared – Frontline Learning Research, 2025
Collaborative problem solving (CPS) has been shown to both engage and benefit students' learning of mathematics. However, there is evidence that group work is not always easy to facilitate, in part because educators lack details about learners' engagement during group work: the processes of problem solving involved, and how these are engaged. In…
Descriptors: Cooperative Learning, Middle School Students, Problem Solving, Mathematics Education
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José María Gavilán-Izquierdo; Inés Gallego-Sánchez – Journal of Education for Teaching: International Research and Pedagogy, 2025
This research considers the need to train teachers who can effectively integrate technology for teaching and learning mathematics. The primary goal of this research is to showcase a successful training experience by identifying and describing some indicators of the technological pedagogical content knowledge acquired by pre-service early childhood…
Descriptors: Technological Literacy, Pedagogical Content Knowledge, Mathematics Instruction, Mathematical Concepts
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Chengliang Wang; Xiaojiao Chen; Yifei Li; Pengju Wang; Haoming Wang; Yuanyuan Li – Journal of Educational Computing Research, 2025
This study explored the impact of MetaClassroom, a virtual immersive programming learning environment designed based on the three-dimensional learning progression (3DLP) concept, on students' multidimensional development. Utilizing a quasi-experimental research design, this study compared students' programming learning achievements (PLA),…
Descriptors: Programming, Computer Science Education, Metacognition, Computer Simulation
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Charles Montel; Benjamin Cartiaux; Giovanni Mogicato – Anatomical Sciences Education, 2025
Anatomy plays a key role in veterinary training, and alternatives to traditional teaching methods, such as game-based learning and escape rooms, are emerging as innovative and effective methods. However, the effectiveness of these approaches, particularly in areas such as veterinary anatomy, remains under-researched. The aim of this study was to…
Descriptors: Instructional Effectiveness, Educational Games, Electronic Learning, Virtual Classrooms