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Hüseyin Ates; Cansu Sahin Kölemen – Education and Information Technologies, 2025
This study examines the factors influencing science teachers' intentions to adopt gamified virtual reality (VR) in educational settings, employing the Theory of Planned Behavior (TPB) and Protection Motivation Theory (PMT) as theoretical frameworks. We investigate how perceived threats, benefits, and motivational and cognitive factors impact these…
Descriptors: Science Education, Science Teachers, Computer Simulation, Gamification
Seyedeh Toktam Masoumian Hosseini; Karim Qayumi; Ata Pourabbasi; Elnaz Haghighi; Babak Sabet; Alireza Koohpaei; Zahra Shafiei; Mohsen Masoumian Hosseini; Parniya Nemati – Discover Education, 2025
Background: This study aims to explore the diverse applications of contemporary technological innovations in education and to propose effective strategies for their integration into the curriculum, addressing the complexities and collaborative efforts required for meaningful learning experiences. Methods: This systematic review examines the…
Descriptors: Technology Integration, Educational Technology, Artificial Intelligence, Computer Simulation
Khaleel Asyraaf Mat Sanusi; Deniz Iren; Nardie Fanchamps; Mai Geisen; Roland Klemke – Educational Technology Research and Development, 2025
Psychomotor skill training has traditionally relied on the physical presence of both teacher and learner for effective demonstrations and feedback, posing challenges for remote and self-directed learning. Technological advancements have given rise to immersive learning environments (ILEs), offering novel solutions for interactive and multimodal…
Descriptors: Psychomotor Skills, Skill Development, Computer Simulation, Electronic Learning
Brian Shambare; Thuthukile Jita – Smart Learning Environments, 2025
Teaching in rural schools is frequently marked by challenges ranging from restricted technological infrastructure and geographical remoteness to sparse professional development. Guided by the Unified Theory of Acceptance and Use of Technology (UTAUT), this paper reports findings from a sequential explanatory mixed-methods study that investigated…
Descriptors: Influences, Computer Simulation, Technology Uses in Education, Technology Integration
Z. Zufahmi; Fatchur Rohman; Murni Sapta Sari – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
Augmented reality (AR) is one of the technologies that can be integrated in learning. However, more in-depth information on the advantages of AR is still needed. This systematic review aims to review various studies on AR in science learning and the positive impact of its use that have been published in Scopus indexed journals. The inclusion and…
Descriptors: Computer Simulation, Science Education, Technology Uses in Education, Educational Research
Boulus Shehata; Ahmed Tlili; Ronghuai Huang; Charles B. Hodges; Asha Kanwar – TechTrends: Linking Research and Practice to Improve Learning, 2025
There is a knowledge gap in tracing and analyzing historical records (e.g., annual or bi-annual) of educational technology, particularly, exploring emerging technology trends and their uptake in education. This study addresses this gap by reviewing technology adoption in education, based on bibliometric and content analyses of EDUCAUSE Horizon…
Descriptors: Technology Uses in Education, Technology Integration, Technological Advancement, Educational Trends
Emmanuel Dumbuya – Online Submission, 2025
The exponential growth of online learning has catalyzed significant pedagogical innovations and transformed the educational landscape. This paper explores the emerging trends in online learning, including the shift towards blended learning, the rise of personalized learning, and the integration of technology-enhanced pedagogical practices. The…
Descriptors: Educational Trends, Electronic Learning, Educational Innovation, Teaching Methods
Yimiao Yan; Yibin Zheng; Xindong Ye – Education and Information Technologies, 2025
As an effective teaching method, digital storytelling has gained significant prominence in the field of education in recent years. In contemporary digital storytelling instruction, stories are often presented through interactive whiteboards, computers, smartphones, or tablets. The introduction of immersive virtual reality (IVR) technology makes…
Descriptors: Teaching Methods, Story Telling, Electronic Learning, Self Control
Ting-Ting Wu; Edi Sarwono; Yueh-Min Huang – Social Psychology of Education: An International Journal, 2025
Laboratories play a central role in engineering education. Current technology enables virtual experiences that challenge the traditional concept of teaching laboratories for undergraduate engineering students. Integrating technology, such as virtual laboratories, allows students to learn foundational experimental skills; however, it lacks…
Descriptors: Engineering Education, Laboratories, Computer Simulation, Undergraduate Students
Ali Geris; Taibe Kulaksiz – Research in Learning Technology, 2025
This study aims to investigate the factors influencing teachers' intentions to integrate Virtual Reality (VR) technology into their educational practices, utilising the Unified Theory of Acceptance and Use of Technology (UTAUT-2) framework. The research involved adapting and validating the 'Acceptance of Mobile Immersive Virtual Reality in…
Descriptors: Technology Integration, Computer Simulation, Teacher Attitudes, Intention
Lynn Long; Avgoustos Tsinakos – Journal of Interactive Learning Research, 2025
Development of effective oral presentation skills is an essential component of entrepreneurship education, but class size and time constraints can limit opportunities to practice and receive quality feedback. Immersive virtual reality can provide time- and place-independent opportunities to hone presentation skills in diverse settings with…
Descriptors: Computer Simulation, Computer Uses in Education, Public Speaking, Skill Development
Yiluo Wang; Lifang Pan – Education and Information Technologies, 2025
At present, when the educational process takes place both in classrooms and remotely, the role of innovative technologies is rapidly increasing. The purpose of the study is to determine the influence of immersive virtual reality in teaching on predictors of emotional intelligence development in university students. The questionnaire method was…
Descriptors: College Students, Computer Simulation, Emotional Intelligence, Technology Integration
Murat Sümer; David Vanecek – Innovations in Education and Teaching International, 2025
Virtual reality (VR) is a computer-generated environment where scenes and objects appear to be real, immersing the user in their surroundings. This systematic review aims to explore the benefits and challenges of VR and AR in higher education and to identify the trends and issues regarding courses and teaching methods in which VR and AR are…
Descriptors: Trend Analysis, Educational Trends, Higher Education, Computer Simulation
Esmail Mohebbi – Decision Sciences Journal of Innovative Education, 2025
Microsoft Excel and Access are widely used in introductory courses designed to teach the fundamentals of spreadsheet and relational database modeling skills in various disciplines. To achieve the targeted learning outcomes, instructors of these courses strive to provide students with guided, frequent, and incrementally fruitful practice with the…
Descriptors: Teaching Methods, Instructional Effectiveness, Spreadsheets, Computer Simulation
Ali Sharaf Al Musawi; Asma Al Suhi; Zainab Al Mamari – Contemporary Educational Technology, 2025
Virtual reality (VR) has fundamentally changed how students interact with their subjects and learn because it offers an immersive learning environment. This qualitative study aims at exploring Omani English as a foreign language (EFL) teachers' perceptions of using VR. It employed semi-structured interviews with 20 schoolteachers working in…
Descriptors: Language Teachers, Teacher Attitudes, Second Language Instruction, English (Second Language)
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