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Lori L. Montalbano; Sharon Stoerger – Assessment Update, 2025
The post-pandemic expectations of today's students require greater innovation in teaching and learning. Rapidly changing technologies and software applications will drastically change how higher education is structured and disseminated. In this article, the authors examine the use of micro-credentialing, the potential and challenges of Artificial…
Descriptors: Artificial Intelligence, Teaching Methods, Evaluation Methods, Educational Trends
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Mari C. MacFarland; Joshua B. Plavnick; Kailie J. Kipfmiller; Adam S. McElyea – Journal of Autism and Developmental Disorders, 2025
Research has shown video modeling to be effective for training adult service providers to administer evidence-based practices to children with autism. This study examined the effects of video modeling training (VMT) on neurotypical adolescents' performance of peer mediated social interaction (PMSI), a 10-step procedure of simplified behavioral…
Descriptors: Video Technology, Technology Uses in Education, Educational Technology, Modeling (Psychology)
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Flávio Marques; Leonardo Lignani; João Quadros; Myrna Amorim; Windson Viana; Eduardo Ogasawara; Joel dos Santos – Technology, Knowledge and Learning, 2025
Educational games help reinforce educational concepts. They help students learn through hypothesizing, probing, and reflecting upon the game environment. Understanding the impact of a game is important before deploying it in a class. Recent studies in learning analysis describe methodologies and approaches for analyzing educational games. However,…
Descriptors: Design, Educational Games, Reinforcement, Game Based Learning
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Jenny L. Richmond; Kate Nicholls – Teaching of Psychology, 2025
Background: With the arrival of generative artificial intelligence (genAI) tools, psychology educators are rethinking their assessment practices. Objective: This paper describes one approach to integrating genAI into an assessment designed to promote psychological literacy. Method: Students used ChatGPT to generate a media release about a…
Descriptors: Artificial Intelligence, Scoring Rubrics, Computer Software, Learning Processes
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Chahna Gonsalves – Journal of Learning Development in Higher Education, 2025
Generative AI (GenAI) is transforming higher education. It has already challenged the validity of traditional assessment methods and revealed concerns about the authenticity and reliability of conventional approaches. This opinion piece proposes an expanded theoretical framework for contextual learning, incorporating practical, situational,…
Descriptors: Artificial Intelligence, Higher Education, Evaluation Methods, Technology Uses in Education
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Paul Vincent Smith; Drew Whitworth – Teaching in Higher Education, 2025
Anonymous assessment, introduced to higher education over the last twenty-five years to reduce attainment gaps, is a now common place. This paper suggests some ways in which anonymous assessment could be reconceptualised. We argue that there is scant empirical evidence of anonymity having worked in reducing attainment gaps in higher education. It…
Descriptors: Evaluation Methods, Artificial Intelligence, Higher Education, Teacher Student Relationship
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Juhaina Awawdeh Shahbari – International Journal of Science and Mathematics Education, 2025
The modeling approach is used to prepare students to become responsible citizens and face the challenges and demands of modern times, mainly when they engage in modeling activities using digital tools. This study investigates the features of digital tools used in modeling processes among prospective teachers. Thirty-two prospective mathematics…
Descriptors: Models, Technology, Preservice Teachers, Mathematics Teachers
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Hanbing Xue; Weishan Liu – SAGE Open, 2025
The application of natural language processing (NLP) technology in the field of education has attracted considerable attention. This study takes 716 articles from the Web of Science database from 1998 to 2023 as its research sample. Using bibliometrics as the theoretical foundation, and employing methods such as literature review and knowledge…
Descriptors: Bibliometrics, Natural Language Processing, Technology Uses in Education, Educational Trends
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Charles Montel; Benjamin Cartiaux; Giovanni Mogicato – Anatomical Sciences Education, 2025
Anatomy plays a key role in veterinary training, and alternatives to traditional teaching methods, such as game-based learning and escape rooms, are emerging as innovative and effective methods. However, the effectiveness of these approaches, particularly in areas such as veterinary anatomy, remains under-researched. The aim of this study was to…
Descriptors: Instructional Effectiveness, Educational Games, Electronic Learning, Virtual Classrooms
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Yoseph Gebrehiwot Tedla; Hsiu-Ling Chen – Education and Information Technologies, 2025
Critical thinking (CT) is among the core abilities students need to acquire to overcome the unprecedented and ever-changing challenges of the 21st century and beyond. To facilitate the attainment of CT, numerous researchers worldwide have conducted empirical studies focusing on leveraging computer-supported collaborative learning (CSCL) to improve…
Descriptors: Computer Mediated Communication, Cooperative Learning, Critical Thinking, Teaching Methods
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Claire Ahn; Alexandra Minuk – Journal of Adolescent & Adult Literacy, 2025
In secondary English classrooms, poetry is often a text that is least liked because it is viewed as being "inaccessible," reserved for the elite, and/or too abstract. Part of the reason for this also lies in the traditional, colonial structures of introducing poetry such as relying on canonical texts and close reading analysis. Yet,…
Descriptors: Poetry, Multimedia Materials, Creative Writing, Teaching Methods
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Li-Na Ma; Rui Peng; Jing-Ji Xu; Qing-Ling Yang; A-Ceng Li; Ye Han; Lei Yuan; Fan Shen; Dan-Qing Yin; Min-Wen Zheng; Ya-Yu Huang; Jing Ren – Anatomical Sciences Education, 2025
The traditional approach of using PowerPoint (PPT) presentations in medical imaging theory classes hinders the spatial thinking ability of most students. Consequently, the learning outcomes are often unsatisfactory. This article proposes a naked eye three-dimensional (3D) medical imaging teaching assistant app based on augmented reality (AR)…
Descriptors: Teaching Assistants, Theories, Courses, Medical Services
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Sun Kyung Kim; Youngho Lee; Hye Ri Hwang; Oe Nam Kim – Journal of Computer Assisted Learning, 2025
Background: Comprehensive assessment of skills and performance are necessary to improve the quality of care in nursing education. Various factors pose challenges to accurate assessments, including high student-teacher ratio and observer bias. Objectives: To establish an assessment system based on first-person video of smart glasses and validate…
Descriptors: Handheld Devices, Technology, Video Technology, Evaluation Methods
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Tanya Linden; Kewei Yuan; Antonette Mendoza – Information Systems Education Journal, 2025
Generative Artificial Intelligence (Gen AI) is making its impact on all levels of education. However, these tools must be used with caution, and it is up to instructors to teach their students responsible use of Gen AI. Therefore, there is a need to understand views of teaching staff on how to integrate Gen AI into education to maximize its…
Descriptors: Barriers, Artificial Intelligence, Computer Mediated Communication, Technology Uses in Education
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Emery Bosch; Jonathan Sun; Andrew Wang; Jin Kim Montclare – Journal of Education, 2025
Gamified simulations, integrating gameplay into education, cater to younger learners' digital preferences and align with Next Generation Science Standards. Current virtual modules focus on advanced high school classes, leaving a gap for middle school students. This study investigated the impact of substituting recitations in a 6th-grade ecology…
Descriptors: Grade 6, Ecology, Environmental Education, Gamification
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