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Chun-Mei Chou; Tsu-Chuan Shen; Tsu-Chi Shen – Education and Information Technologies, 2025
AR-supported instruction has been verified to improve students' problem-solving skills. This study investigated 1041 university students and developed an empirical research model that combined technology acceptance, self-regulation, and AR-supported learning effectiveness with the structural equation model (SEM). At the same time, content analysis…
Descriptors: College Students, Student Attitudes, Computer Attitudes, Adoption (Ideas)
Agarsha Manoharan; Abiniah Sriskantharajah; H. M. K. K. M. B. Herath; L. G. P. K. Guruge; S. L. P. Yasakethu – Education and Information Technologies, 2025
MetaHuman technology's development and the Metaverse's growth have transformed virtual interactions and brought up new cybersecurity risks. This research provides cybersecurity awareness education tools for phishing attacks in the metaverse realm that use MetaHuman avatars, which turned out to be more dishonest than conventional phishing…
Descriptors: Information Security, Computer Security, Computer Simulation, Risk
Idit Adler; Liat Liberman; Ilana Dubovi – Journal of Computer Assisted Learning, 2025
Background: This study investigates the effect of immersion levels in virtual reality (VR) learning environments on the acquisition of declarative and procedural knowledge. Prior research indicates that immersion affects cognitive load, but its impact on declarative and procedural knowledge outcomes remains unclear. This study utilises a…
Descriptors: Computer Simulation, Cognitive Processes, Difficulty Level, Outcomes of Education
Anne Husted Henriksen; Marta Topor; Gustav Bøg Petersen; Rasmus Ahmt Rohde; Linn Damsgaard; Anne-Mette Veber Nielsen; Andreas Wulff-Abramsson; Guido Makransky; Jacob Wienecke – Journal of Computer Assisted Learning, 2025
Background: The study was motivated by the need to enhance children's literacy skills through innovative teaching methods. This research aims to address limitations in regular classroom teaching by exploring embodied learning and virtual reality (VR) as potential solutions. Objectives: The primary aim of the study was to investigate the effects of…
Descriptors: Young Children, Literacy, Intervention, Teaching Methods
Johanna S. Carroll; Hedieh Najafi; Martina Steiner – Biochemistry and Molecular Biology Education, 2025
Virtual Labs (vLabs) have been gaining popularity in high school and undergraduate education, but there are few studies looking at their use in graduate-level courses. In this study, we investigated the use of six Labster vLabs assigned as homework in a graduate-level in-person Genomic Methodologies course at the University of Toronto. This course…
Descriptors: Computer Simulation, Science Laboratories, Graduate Students, Genetics
Bhibul Hongthong; Thada Jantakoon; Somsuk Trisupakitti – Higher Education Studies, 2025
Virtual reality (VR) technology has emerged as a promising educational tool in medical training, offering immersive learning experiences that address traditional limitations in medical education. However, comprehensive evidence regarding VR's overall effectiveness across diverse medical education contexts remains fragmented. To systematically…
Descriptors: Literature Reviews, Meta Analysis, Computer Simulation, Medical Education
Xiumei Hu; Yitong Jiang; Yunxuan Sun; Ziwei Xu; Fang Zheng; Xiaoyi Hu – Journal of Special Education Technology, 2025
Autistic children have significant difficulties in recognizing and labeling emotions, difficulties which may hinder the natural development of their ability to express and regulate further emotions. The purpose of this study was to evaluate the effect of an augmented reality emotion recognition program (ARERP) delivered in a group format on the…
Descriptors: Autism Spectrum Disorders, Students with Disabilities, Computer Simulation, Emotional Response
Emily M. Erb; Gabrielle T. Lee – British Journal of Special Education, 2025
Both virtual reality (VR) and augmented reality (AR) technology have shown potential for the instruction of people on the autism spectrum by simulating real-world experiences in a safe and controlled environment. However, numerous reports indicate that this type of research has included few participants with intellectual disability (ID). The…
Descriptors: Computer Simulation, Technology Uses in Education, Autism Spectrum Disorders, Intellectual Disability
Fatih Kaya; Ismail San – Advanced Education, 2025
The main purpose of this research is to determine teachers' cognitive structures about the Metaverse. It is a descriptive research in a survey model. The research participants consist of 93 teachers working in public schools in the 2023-2024 academic year in Malatya, Türkiye. First, a stratified purposive sampling method was used to identify the…
Descriptors: Foreign Countries, Computer Simulation, Public School Teachers, Cognitive Structures
Matt Bower, Editor; Belinda von Mengersen, Editor – Routledge, Taylor & Francis Group, 2025
This book is a groundbreaking exploration of how to empower students as innovative creators in an increasingly technology-driven world. With rapid advancements in Artificial Intelligence and other technologies reshaping society, this text champions the critical role of creativity in education, explaining how teachers can equip learners with skills…
Descriptors: Technology Uses in Education, Educational Technology, Design, Artificial Intelligence
Jin Wang; Wenxiang Fan – Journal of Computer Assisted Learning, 2025
Background: For students, digital literacy is an essential competency, and technology-supported learning has become one of the most crucial methods for developing students' digital literacy. However, no academic consensus exists regarding whether technology-supported learning is effective in improving students' digital literacy. Objectives: This…
Descriptors: Technological Literacy, Technology Uses in Education, Program Effectiveness, Influences
Liu Liu; Yue Chen; Yubin Cao; Lei Yang; Yiyan Yang; Yantong Li; Dingming Huang; Ling Ye; Qinghua Zheng – Anatomical Sciences Education, 2025
Anatomy forms the foundation for the training and execution of routine surgical procedures. However, a gap persists in effectively bridging anatomical knowledge with the confident performance of procedures. Virtual simulation (VS) techniques, based on experiential and situated learning theory, hold promise in addressing this challenge.…
Descriptors: Anatomy, Surgery, Medical Education, Computer Simulation
Maurizio Costabile; David Birbeck; Claire Aitchison – International Journal of Science Education, 2025
This paper explores the effective development and use of interactive simulations as a learning tool, integrating didactic and active approaches with complex laboratory and lecture content in undergraduate biochemistry and immunology courses. University science courses require students to master vast quantities of foundational knowledge that is…
Descriptors: Undergraduate Students, Biochemistry, STEM Education, Computer Simulation
Fatma Costu – Journal of Educational Research, 2025
This study aims to explore the perspectives of gifted students on augmented reality, one of the innovative possibilities offered by instructional technologies. Action research involved 40 gifted students aged 10-11, enrolled in a Science and Art Center (SAC). Over the course of five weeks, the study focused on teaching various topics related to…
Descriptors: Academically Gifted, Student Attitudes, Science Education, Computer Simulation
Mukarramah Mustari; Hartono; Sunyoto Eko Nugroho; Sugianto – Journal of Educators Online, 2025
This paper explores the development and evaluation of a MOOCs-based virtual physics measurement laboratory module designed to overcome common barriers in physics education, such as limited physical lab access, high costs, and safety concerns. Utilizing the Borg and Gall Research and Development model, this module integrates structured layouts,…
Descriptors: Physics, MOOCs, Science Education, Computer Simulation

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