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Showing 271 to 285 of 431 results Save | Export
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Hsiu-Ju Chen – Journal of College Science Teaching, 2025
As cloud computing gains prominence, universities have increasingly incorporated it into their curricula, necessitating a balance between theoretical knowledge and practical skills. However, students' learning of cloud computing was not clear. The primary objectives of this study are to assess variations in students' self-efficacy and…
Descriptors: Information Storage, Information Management, Information Technology, Technology Uses in Education
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Jhon Jairo Ramírez-Echeverry; Felipe Restrepo-Calle; Stephanie Torres Jiménez – European Journal of Education, 2025
This study investigates the self-regulated learning strategies employed by students in computer programming courses. Utilising the Questionnaire on Learning Strategies in Computer Programming (CEAPC), the research aims to identify specific strategies used by students. The findings reveal a variety of effective learning strategies, including…
Descriptors: Independent Study, Learning Strategies, Programming, Computer Science Education
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Lintang Matahari Hasani; Kasiyah Junus; Lia Sadita; Tsukasa Hirashima; Yusuke Hayashi – Online Learning, 2025
Online collaborative learning (OCL) based on the community of inquiry (CoI) framework is often implemented in the form of an online discussion activity for teaching subjects that require learners to revise their understandings and invent ways to solve problems. However, implementing OCL is challenging due to the difficulty of fostering…
Descriptors: Thinking Skills, Inquiry, Computer Mediated Communication, Asynchronous Communication
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Paula Nazario; Jean J. Ryoo; Julie Flapan; Roxana Hadad; Nicol R. Howard; Adriana Ruiz Alvarado; Rocio Mendoza; Nicole Broadnax – Journal of Research on Technology in Education, 2025
Research demonstrates a connection between parent perspectives and children's decisions to pursue careers in STEM (e.g. Albritton et al., 2020; Fouad et al., 2016). However, there is limited research on parents' impact on CS education advocacy. Through one-on-one parent interviews, this study found that parents engage in educational advocacy, but…
Descriptors: Computer Science Education, Parents, Parent Attitudes, Parent Influence
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Rafael Herrero-Álvarez; Rafael Arnay; Eduardo Segredo; Gara Miranda; Coromoto Leon – IEEE Transactions on Learning Technologies, 2025
RoblockLLy is an educational robotics simulator designed for primary and secondary school students, whose goal is to increase their interest in science, technology, engineering, and mathematics. In the particular case of computer science, it allows developing computational thinking skills. It has been designed with ease of use in mind. This free…
Descriptors: Secondary School Students, STEM Education, Computer Science Education, Robotics
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Ethan C. Campbell; Katy M. Christensen; Mikelle Nuwer; Amrita Ahuja; Owen Boram; Junzhe Liu; Reese Miller; Isabelle Osuna; Stephen C. Riser – Journal of Geoscience Education, 2025
Scientific programming has become increasingly essential for manipulating, visualizing, and interpreting the large volumes of data acquired in earth science research. Yet few discipline-specific instructional approaches have been documented and assessed for their effectiveness in equipping geoscience undergraduate students with coding skills. Here…
Descriptors: Earth Science, Undergraduate Students, Programming Languages, Computer Software
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Adiv Gal – Education, Citizenship and Social Justice, 2025
This qualitative study examined the perceptions of 42 fifth-grade students (ages 11-12) along with 8 staff members, 9 ornithologists, and 10 high-tech experts who participated in a hackathon event. This was the culmination of a learning process designed to find environmental, technological, and humane solutions to the competition between the…
Descriptors: Computer Science, Grade 5, Elementary School Students, Group Activities
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Nan Ma; Zhiyong Zhong – Journal of Computer Assisted Learning, 2025
Background: With the rapid advancement of technology, the integration of Generative Artificial Intelligence (GAI) in education has gained considerable attention. Many studies have examined GAI's impact on learning outcomes, yet their conclusions are inconsistent, highlighting the need for a comprehensive review to clarify its overall effects and…
Descriptors: Meta Analysis, Artificial Intelligence, Technology Uses in Education, Outcomes of Education
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Emine Turhal; Oktay Bektas – International Journal of Education in Mathematics, Science and Technology, 2025
This research will analyze the issues encountered by two science teachers implementing Arduino-based robotic coding projects. This research employed a case study design. This research has used a criterion sampling group. This study used semi-structured observation, interviews, and video observations as data collection tools. The teachers conducted…
Descriptors: Science Teachers, Teacher Attitudes, Science Instruction, Robotics
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Ana Paula da Silva; Aluizio Haendchen Filho; Edilson Ferneda; Hércules Antonio do Prado; André Luís Alice Raabe – Educational Technology Research and Development, 2025
Teaching Computer Science concepts, such as graph theory, is often challenging. This study proposes an approach for teaching graph theory using an unplugged game ("GraphGame") developed through a participatory design process that includes usage observation, clarifying meaning, prototyping, and implementation. This process was carried out…
Descriptors: Educational Games, Graphs, Computer Science Education, Teaching Methods
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Meryem Meral; Sema Altun Yalçin; Zehra Çakir; Esila Samur – International Technology and Education Journal, 2025
The purpose of this study is to investigate the impact of robotic coding activities on elementary school students' metacognitive skills and attitudes towards robotic coding. A mixed-method approach was employed in the research, utilizing a single group pre-and post-test design. The study sample consisted of 20 students enrolled in the fourth grade…
Descriptors: Metacognition, Coding, Elementary School Students, Robotics
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Maureen Namukasa; Bhoomin B. Chauhan; Carlie Swords; Curtice Gough; Weronika Dymanus; Catherine Diresta; John Vitali; Vivek Sharma; T. J. OConnor; Meredith Carroll – Journal of Cybersecurity Education, Research and Practice, 2025
This study aimed to evaluate the effectiveness of an eight-module Cybersecurity course at increasing the learning outcomes of middle and high school students with little to no experience in Computer Science and Cybersecurity, including underrepresented minorities (URMs) in Cybersecurity. Twice we administered and evaluated the Cybersecurity…
Descriptors: Computer Security, Internet, Instructional Effectiveness, Middle School Students
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Vladislav Krivoshchekov; Nihat Kotluk; Yoann Favre; Marina Fiori; Egon Werlen; Roland Tormey – Journal of Engineering Education, 2025
Background: Engineering education often upholds masculinity norms such as individual competitiveness and emotional stoicism. These norms affect team dynamics and students' satisfaction with learning experiences in team projects. Purpose: This study explores how social emotions experienced by computer science students, in conjunction with their…
Descriptors: Engineering Education, Cooperative Learning, Teamwork, Psychological Patterns
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C. Florou; G. Stamoulis; A. Xenakis; A. Plageras – Education and Information Technologies, 2025
This study focuses on students' self-assessment during their learning process related to computer programming concepts, taking into account challenges and obstacles both teachers and students face, with the aim to contribute to the development of guiding principles and practices and enhance the teaching process of computer programming in primary…
Descriptors: Teacher Role, Self Evaluation (Individuals), Computer Science Education, Programming
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Elisabeth Omand Grønhøj; Billy Wong; Jeppe Bundsgaard – Computer Science Education, 2025
Background and Context: Cultural and social influences from peers, family, and media shape young people's views on technology careers. This study examines Danish students' perceptions and discourses of IT professionals and technology occupations. Objective: Unlike earlier studies focusing on science or STEM as a monolith, this study specifically…
Descriptors: Freehand Drawing, Computer Science Education, Student Attitudes, Information Technology
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