Publication Date
| In 2026 | 0 |
| Since 2025 | 431 |
| Since 2022 (last 5 years) | 431 |
| Since 2017 (last 10 years) | 431 |
| Since 2007 (last 20 years) | 431 |
Descriptor
Source
Author
| Annie M. Wofford | 5 |
| Musa Adekunle Ayanwale | 4 |
| Cheri Fancsali | 3 |
| David F. Feldon | 3 |
| Jennifer M. Blaney | 3 |
| Jody Clarke-Midura | 3 |
| Lara Perez-Felkner | 3 |
| Meina Zhu | 3 |
| Paul Denny | 3 |
| Sarah L. Rodriguez | 3 |
| Ville Isomöttönen | 3 |
| More ▼ | |
Publication Type
Education Level
Audience
| Teachers | 9 |
| Researchers | 5 |
| Policymakers | 4 |
| Practitioners | 4 |
| Students | 1 |
Location
| China | 18 |
| Turkey | 11 |
| New York (New York) | 8 |
| Australia | 7 |
| California | 6 |
| Canada | 6 |
| Nigeria | 6 |
| United Kingdom (England) | 6 |
| Brazil | 5 |
| Czech Republic | 5 |
| Denmark | 4 |
| More ▼ | |
Laws, Policies, & Programs
| North American Free Trade… | 1 |
Assessments and Surveys
| Raven Progressive Matrices | 2 |
| Advanced Placement… | 1 |
| Big Five Inventory | 1 |
| Draw a Person Test | 1 |
| Massachusetts Comprehensive… | 1 |
| Myers Briggs Type Indicator | 1 |
| Program for International… | 1 |
| SAT (College Admission Test) | 1 |
What Works Clearinghouse Rating
Jung Won Hur; Jay Bhuyan; Fan Wu – Journal of STEM Education: Innovations and Research, 2025
To address disparity issues in STEM fields, this study implemented a culturally relevant, hands-on learning program tailored for African American high school students from low-income areas in America's Deep South. The program included a one-month summer academy followed by a four-month collaborative app design project using MIT App Inventor. A…
Descriptors: STEM Education, Student Interests, African American Students, High School Students
Marianthi Grizioti – Educational Technology Research and Development, 2025
Recently scientists have underscored a significant mismatch between the latest theoretical Computational Thinking conceptualizations as an upcoming literacy that goes beyond computer science, and its operationalizations in current empirical research and designs, which are limited to coding-centred and domain-specific tools and approaches. To…
Descriptors: Computation, Thinking Skills, Coding, Play
Mikko Kokkoniemi; Ville Isomöttönen – Informatics in Education, 2025
This study builds on a recent systematic mapping of computing education literature by conducting an in-depth qualitative analysis of selected studies on group work in Project-Based Learning (PjBL), published between 2010 and 2021. We examined how prominent theoretical frameworks are used in this context. We found that frameworks were often applied…
Descriptors: Computer Science Education, Instructional Design, Teaching Methods, Student Projects
Matthew Quesnel; Brenda M. Stoesz – Australasian Journal of Educational Technology, 2025
Contract cheating is a significant concern in higher education, requiring a multifaceted teaching and learning approach to address it. Quizzing students about their writing to promote engagement, confirm authorship and detect cheating has not yet been investigated systematically. Therefore, in this study, our objective was to explore the validity…
Descriptors: Cheating, Authors, Computer Uses in Education, Validity
Khanittha Sittitiamjan; Pongpisit Wuttidittachotti – Educational Process: International Journal, 2025
Background/purpose: This study investigates how knowledge, attitudes, and practices (KAP) influence cybersecurity awareness (CSA) among students in Thai educational institutions. The research addresses regional disparities in cybersecurity readiness by incorporating a culturally responsive adaptation of the KAP model. Materials/methods: A…
Descriptors: Computer Security, Computer Science Education, Foreign Countries, College Students
Malgorzata Marciniak; Yun Ye – Mathematics Teaching Research Journal, 2025
This study explores the integration of game play into an inclusive, hands-on computing project in Calculus class. The project is focused on designing and analyzing priority switches for applications competing for computational resources on embedded devices such as smart watches and tablets. By engaging students in real-world problem-solving…
Descriptors: Mathematics Education, Calculus, STEM Education, Inclusion
Elif Polat; Zafer Kadirhan; Sinan Hopcan; Hatice Yildiz Durak; Sedef Canbazoglu Bilici – European Journal of Education, 2025
This study aims to examine the structures that affect the teaching motivation of in-service teachers. In this context, self-efficacy in teaching computational thinking and professional identity have been focused on. To that end, the relational screening model has been used. A demographic information form and three different scales were used to…
Descriptors: Teacher Motivation, Professional Identity, Turkish, Teacher Attitudes
Hajar Majjate; Youssra Bellarhmouch; Adil Jeghal; Ali Yahyaouy; Hamid Tairi; Khalid Alaoui Zidani – Education and Information Technologies, 2025
In recent times, there has been a growing interest in enhancing recommendation systems for e-learning platforms to deliver a personalised learning experience that meets each learner's distinct requirements and preferences. Nevertheless, it is crucial to recognise the ethical considerations surrounding this technology, as it heavily relies on…
Descriptors: Ethics, Artificial Intelligence, Technology Uses in Education, Student Attitudes
Cyril Brom; Anna Drobná; Anna Yaghobová; Daniel Št’astný; Katerina Zábrodská; Marek Urban – ACM Transactions on Computing Education, 2025
Objectives: Limited research exists on how new computer science (CS) teachers understand fundamental Internet principles. This knowledge gap hinders the development of effective upskilling courses, especially as new CS curricula are being introduced worldwide. This study investigates new CS teachers' conceptions of fundamental Internet principles,…
Descriptors: Internet, Knowledge Level, Computer Science Education, Elementary School Teachers
OECD Publishing, 2025
Teachers play a critical role in shaping students' education outcomes in increasingly digital learning environments, in exploiting the benefits of education technology and in protecting students from the risks of digital resources. Rather than reproducing traditional teaching practices in a digital format, effective digital education requires…
Descriptors: Professional Continuing Education, Faculty Development, Teacher Education, Technology Education
Arwa Ahmed Qasem – Discover Education, 2025
Contemporary education calls for innovative strategies to move away from traditional teacher-centered methods to methods that engage students and enhance learning outcomes. This shift toward student-centered learning is crucial for achieving educational goals and making the next generation more adaptable to the modern era. This paper examines the…
Descriptors: Active Learning, Student Projects, Program Effectiveness, Programming Languages
Türkan Karakus Yilmaz; Zafer Yilmaz; Ömer Arpacik – Journal of Educational Computing Research, 2025
This study compares museum-related knowledge, museum learning experiences and cognitive load based on task types presented via a mobile application during a museum virtual tour. The study involved three experiments, each examining the effects of different task types. In the first experiment, tasks varied by difficulty (easy vs. difficult), in the…
Descriptors: Cognitive Ability, Museums, Computer Simulation, Information Technology
Maria Jesús Marco-Galindo; Julià Minguillón; David García-Solórzano; Teresa Sancho-Vinuesa – ACM Transactions on Computing Education, 2025
Objectives: This study addresses the challenges faced by students repeating an introductory programming course (CS1) at an online university, where dropout and failure rates remain high. While programming education has been widely studied, targeted interventions for repeating students remain scarce. Our research aims to analyze the experiences of…
Descriptors: Computer Science Education, Online Courses, Repetition, Introductory Courses
Haeryun Kim – Policy Futures in Education, 2025
This study explores how high school computer science (CS) course enrollment differs by student background through an intersectional lens. I use statewide data from North Carolina that contains longitudinal student-level background and course-taking information from 2005-2006 to the 2018-2019 school year and estimate linear probability models…
Descriptors: Computer Science Education, Course Selection (Students), High School Students, Intersectionality
Maja Videnovik; Tone Vold; Linda Kiønig; Vladimir Trajkovik – International Journal of Game-Based Learning, 2025
This study examines whether game-based learning can be used as a promising strategy for fostering students' engagement and motivation. Researchers investigate students' perceptions of the effectiveness of three educational games designed to teach cybersecurity in primary schools: an escape room-style game, a treasure hunt game, and a quiz…
Descriptors: Foreign Countries, Game Based Learning, Learner Engagement, Student Empowerment

Peer reviewed
Direct link
