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David Firth; Tyler Johnson; Shawn F. Clouse; Patricia Akello – Information Systems Education Journal, 2025
As smartphone ownership has steadily increased there has been a rise in individuals that display Problematic Smartphone Use (PSU). Through a comprehensive literature review of PSU it quickly became evident that research into PSU intervention strategies such as Cognitive Behavior Therapy (CBT) and Digital Detox are focused on "collectivist…
Descriptors: Computer Science Education, Social Media, Computer Software, Collectivism
Paul Joseph-Richard; Janet McCray – British Educational Research Journal, 2025
The aim of this study is to explore doctoral students' (DS) perceptions of social practices that contribute to their well-being. Utilising social practice theory, specifically the framework of social practices as an interplay of 'materials', 'meanings' and 'competences', we examine which social practices enhance DS well-being and the contexts in…
Descriptors: Doctoral Students, Well Being, Student Attitudes, Foreign Countries
Aman Yadav; Michael Lachney; Richard Hill; Andrew Lapetina; Anne Drew Hu; Hyein Jee; Madison C. Allen Kuyenga – Journal of Research on Technology in Education, 2025
While computer science is widely recognized as crucial for all U.S. high school students, challenges persist for teachers' pedagogical, content, and culturally responsive-sustaining education. In this paper, we explore how a co-teaching model with an experienced CS instructor shaped three novice CS teachers' knowledge while implementing Advanced…
Descriptors: Computer Science Education, Beginning Teachers, Team Teaching, Experienced Teachers
Sonia Triana-Vera; Omar López-Vargas – Contemporary Educational Technology, 2025
This research aimed to determine the effects of motivational scaffolding and adaptive scaffolding on academic and online self-efficacy in learners interacting with a multimedia learning environment within the field of technology. The study involved 146 students from four tenth-grade classes at a public institution in the municipality of Soacha…
Descriptors: Self Efficacy, Electronic Learning, Scaffolding (Teaching Technique), High School Students
Ragad M. Tawafak; Waleed Mugahed Al-Rahmi; Abdulrahman Alshimai; Ibrahim Yaussef Alyoussef; Ayad Aldaijy – Contemporary Educational Technology, 2025
The importance of gameplay extends beyond mere entertainment, playing a crucial role in shaping behavioral intentions (BIs) in various contexts. This research aims to discover how digital gameplay influences students' BIs, mainly in the context of technology adoption in education. The main objective is to investigate the impact of digital gameplay…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Computer Games
Livinus Obiora Nweke; Uchenna Franklin Okebanama; Gibson Uwaezuoke Mba – Discover Education, 2025
The integration of Internet of Things (IoT), Artificial Intelligence (AI), and cybersecurity presents new opportunities for innovation and entrepreneurship, yet traditional educational approaches often lack the interdisciplinary and applied focus required to develop these competencies. This study evaluates the impact of an experiential learning…
Descriptors: Entrepreneurship, Artificial Intelligence, Internet, Information Security
Sakir Hossain Faruque; Sharun Akter Khushbu; Sharmin Akter – Education and Information Technologies, 2025
A career is crucial for anyone to fulfill their desires through hard work. During their studies, students cannot find the best career suggestions unless they receive meaningful guidance tailored to their skills. Therefore, we developed an AI-assisted model for early prediction to provide better career suggestions. Although the task is difficult,…
Descriptors: Decision Making, Career Development, Career Guidance, Computer Science Education
Krenare Pireva Nuci – Educational Process: International Journal, 2025
Background/purpose: With advancements in technology, particularly in Artificial Intelligence (AI), personalized and adaptive systems are increasingly being integrated into conventional educational environments. These technologies create opportunities to place learners at the center of the educational experience through personalized learning.…
Descriptors: Technology Uses in Education, Artificial Intelligence, Educational Technology, Electronic Learning
Peer reviewedLisa M. Ridgley; Danielle Silvaggio – Grantee Submission, 2025
The "Coding Our Future" intervention aimed to develop and implement a Computer Science (CS) curriculum, and to train teachers to offer computer science courses in elementary and middle schools. Its goals were to enhance students' competency and self-efficacy in computer science and to boost the enrollment of underrepresented students in…
Descriptors: Computer Science Education, Elementary School Students, Grade 3, Grade 4
Kyungbin Kwon; Thomas A. Brush; Keunjae Kim; Minhwi Seo – Journal of Educational Computing Research, 2025
This study examined the effects of embodied learning experiences on students' understanding of computational thinking (CT) concepts and their ability to solve CT problems. In a mixed-reality learning environment, students mapped CT concepts, such as sequencing and loops, onto their bodily movements. These movements were later applied to robot…
Descriptors: Thinking Skills, Computer Science Education, Robotics, Programming
Ozlem Oktay; Ilknur Reisoglu; Seyda Gul; Dilek Teke; Mustafa Sozbilir; Ilayda Gunes; Rumeysa Yildiz; Gulsah Atila; Aysegul Yazar; Lauri Malmi; Päivi Kinnunen; Jarkko Lampiselkä; Arja Kaasinen – Scandinavian Journal of Educational Research, 2025
The aim of this study is to compare the master's (MA) theses in Türkiye (TR) and Finland (FIN) published between 2015-2019. A total of 765 theses were analysed in terms of year, discipline, methodological approach, research method, didactic foci, data collection tool, target group, and sample size. The results showed that FIN theses grounded on…
Descriptors: Foreign Countries, Masters Theses, STEM Education, Intellectual Disciplines
Paulina Haduong; Karen Brennan – Computer Science Education, 2025
Background and Context: Learning to create self-directed and personally authentic programming projects involves encountering challenges and learning to get unstuck. Objective: This article investigates how one U.S. fourth-grade classroom engaged in practices which emphasized community supports, in the context of the classroom's implementation and…
Descriptors: Grade 4, Computer Science Education, Instructional Design, Programming
Xiaoni Zhang – Journal of Information Systems Education, 2025
This teaching tip explores the integration of AI tools into database education. The author describes how instructors can use AI tools to prepare teaching materials and how students can use AI to facilitate database development. The teaching tips provided encompass both course-level objectives and assignment-specific strategies. The inclusion of AI…
Descriptors: Databases, Technology Integration, Critical Thinking, Thinking Skills
Jean J. Ryoo; Michelle Choi; Wei Wei; Jacqualyn Blizzard-Caron; Ryan Clarke; Lillian Kohn; Daniel Voloch – Journal of Research on Technology in Education, 2025
This paper explores how minoritized Computer Science (CS) students articulate their sense of critical agency to positively impact the world around them, both for today and the future, when participating in a Girls Who Code program focused on ethics, equity, and underrepresentation in computing. Observations, interviews, and surveys were conducted…
Descriptors: Computer Science Education, Middle School Students, High School Students, Clubs
Anna Y. Q. Huang; Cheng-Yan Lin; Sheng-Yi Su; Stephen J. H. Yang – British Journal of Educational Technology, 2025
Programming education often imposes a high cognitive burden on novice programmers, requiring them to master syntax, logic, and problem-solving while simultaneously managing debugging tasks. Prior knowledge is a critical factor influencing programming learning performance. A lack of foundational knowledge limits students' self-regulated learning…
Descriptors: Artificial Intelligence, Technology Uses in Education, Coding, Programming

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