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Showing 361 to 375 of 455 results Save | Export
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Naomi Blaushild; Raisa Blazquez; Steven McGee; Randi McGee-Tekula – Computer Science Education, 2025
This study investigated how Chicago Public Schools (CPS) computer science (CS) teachers and instructional coaches navigated remote professional development (PD) during the pandemic. Analyzing multiple sources of qualitative data, we explored how coaches adapted PD to address teachers' unique needs and how teachers experienced remote PD. We found…
Descriptors: Public School Teachers, Computer Science Education, Faculty Development, Distance Education
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Ernst Bekkering – Information Systems Education Journal, 2025
Undergraduate research can stimulate students' interest, especially in STEM disciplines. This research can be formally offered in different formats such as Undergraduate Research Experiences (UREs). One of these is Course-based Undergraduate Research Experiences (CUREs), which are offered as an integral part of scheduled courses. CUREs have been…
Descriptors: Undergraduate Students, Research Training, Computer Science Education, Student Interests
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Monique S. Ross; Susan McGrade; Tamecia Jones; Atalie Garcia; Antonella Avogadro; Brenda Guerrero – Journal of Engineering Education, 2025
Background: Computing degree programs have struggled immensely over the years with broadening participation in the field. In the United States, scholars and educators alike have grappled with the many barriers that impede the participation of women and people of color and exacerbate the education debt so prevalent in computing.…
Descriptors: Females, Womens Education, African American Students, Hispanic American Students
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Fikile Mposula; Kayode Oyetade – Educational Process: International Journal, 2025
Background/purpose: Programming education faces persistent challenges, including high attrition rates, low student engagement, and difficulty grasping abstract concepts. Innovative pedagogical strategies are needed to support today's diverse learners better. Game-Based Learning (GBL) has emerged as a promising approach that uses interactive and…
Descriptors: Programming, Computer Science Education, Game Based Learning, Learner Engagement
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Samuel Severance; Emily Adah Miller; Joseph Krajcik – Studies in Science Education, 2025
Achieving the ambition of global science education reforms remains an ongoing challenge. Ideas from other STEM domains, however, could spur needed innovation in science education. The maker movement -- or engaging in making -- and computer science education -- or learning computing -- have proven rich contexts for STEM learning. This review…
Descriptors: Elementary School Science, Science Curriculum, Curriculum Design, Student Projects
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Maria Shaheen; Lauren Loquasto – Dimensions of Early Childhood, 2025
When thinking of early childhood STEM, images of active, play-based design challenges, experiences with robotics/coding, or hands-on experiences with open-ended materials (e.g., balls, ramps, loose parts) often come to mind. While these are certainly images that align with developmentally appropriate early childhood STEM practices, some of the…
Descriptors: Robotics, Values Education, Teaching Methods, Early Childhood Education
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Dwi Fitria Al Husaeni; Isma Widiaty; Budi Mulyanti; Ade Gafar Abdullah; Lala Septem Riza; Amay Suherman; Dwi Novia Al Husaeni – Informatics in Education, 2025
This study aims to provide a descriptive and bibliometric analysis of the trend of artificial intelligence (AI) application in the development of computational thinking (CT) skills in publications from 2007 to 2024. A total of 191 articles were obtained from Scopus database with certain keywords, and analyzed using Biblioshiny and VOSviewer. The…
Descriptors: Artificial Intelligence, Trend Analysis, Bibliometrics, Thinking Skills
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David Firth; Tyler Johnson; Shawn F. Clouse; Patricia Akello – Information Systems Education Journal, 2025
As smartphone ownership has steadily increased there has been a rise in individuals that display Problematic Smartphone Use (PSU). Through a comprehensive literature review of PSU it quickly became evident that research into PSU intervention strategies such as Cognitive Behavior Therapy (CBT) and Digital Detox are focused on "collectivist…
Descriptors: Computer Science Education, Social Media, Computer Software, Collectivism
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Paul Joseph-Richard; Janet McCray – British Educational Research Journal, 2025
The aim of this study is to explore doctoral students' (DS) perceptions of social practices that contribute to their well-being. Utilising social practice theory, specifically the framework of social practices as an interplay of 'materials', 'meanings' and 'competences', we examine which social practices enhance DS well-being and the contexts in…
Descriptors: Doctoral Students, Well Being, Student Attitudes, Foreign Countries
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Aman Yadav; Michael Lachney; Richard Hill; Andrew Lapetina; Anne Drew Hu; Hyein Jee; Madison C. Allen Kuyenga – Journal of Research on Technology in Education, 2025
While computer science is widely recognized as crucial for all U.S. high school students, challenges persist for teachers' pedagogical, content, and culturally responsive-sustaining education. In this paper, we explore how a co-teaching model with an experienced CS instructor shaped three novice CS teachers' knowledge while implementing Advanced…
Descriptors: Computer Science Education, Beginning Teachers, Team Teaching, Experienced Teachers
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Sonia Triana-Vera; Omar López-Vargas – Contemporary Educational Technology, 2025
This research aimed to determine the effects of motivational scaffolding and adaptive scaffolding on academic and online self-efficacy in learners interacting with a multimedia learning environment within the field of technology. The study involved 146 students from four tenth-grade classes at a public institution in the municipality of Soacha…
Descriptors: Self Efficacy, Electronic Learning, Scaffolding (Teaching Technique), High School Students
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Ragad M. Tawafak; Waleed Mugahed Al-Rahmi; Abdulrahman Alshimai; Ibrahim Yaussef Alyoussef; Ayad Aldaijy – Contemporary Educational Technology, 2025
The importance of gameplay extends beyond mere entertainment, playing a crucial role in shaping behavioral intentions (BIs) in various contexts. This research aims to discover how digital gameplay influences students' BIs, mainly in the context of technology adoption in education. The main objective is to investigate the impact of digital gameplay…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Computer Games
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Livinus Obiora Nweke; Uchenna Franklin Okebanama; Gibson Uwaezuoke Mba – Discover Education, 2025
The integration of Internet of Things (IoT), Artificial Intelligence (AI), and cybersecurity presents new opportunities for innovation and entrepreneurship, yet traditional educational approaches often lack the interdisciplinary and applied focus required to develop these competencies. This study evaluates the impact of an experiential learning…
Descriptors: Entrepreneurship, Artificial Intelligence, Internet, Information Security
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Sakir Hossain Faruque; Sharun Akter Khushbu; Sharmin Akter – Education and Information Technologies, 2025
A career is crucial for anyone to fulfill their desires through hard work. During their studies, students cannot find the best career suggestions unless they receive meaningful guidance tailored to their skills. Therefore, we developed an AI-assisted model for early prediction to provide better career suggestions. Although the task is difficult,…
Descriptors: Decision Making, Career Development, Career Guidance, Computer Science Education
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Lisa M. Ridgley; Danielle Silvaggio – Grantee Submission, 2025
The "Coding Our Future" intervention aimed to develop and implement a Computer Science (CS) curriculum, and to train teachers to offer computer science courses in elementary and middle schools. Its goals were to enhance students' competency and self-efficacy in computer science and to boost the enrollment of underrepresented students in…
Descriptors: Computer Science Education, Elementary School Students, Grade 3, Grade 4
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