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Yuqin Yang; Linbaiyu Chen; Wenmeng He; Daner Sun; Sdenka Zobeida Salas-Pilco – International Journal of Artificial Intelligence in Education, 2025
This paper provided a review of 210 studies on AI-enhanced special education from 2013 to 2023. Through bibliometric analysis, this review aimed to explore trends, focus areas, developments, and evolving themes of the field of AI for enhancing special education. Several noteworthy findings emerged from our analysis. The trend analysis of…
Descriptors: Artificial Intelligence, Technology Uses in Education, Special Education, Trend Analysis
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Nivine Aziz; Rayya Younes – Contemporary Educational Technology, 2025
Today's generation exhibits a strong affinity for video games, presenting an opportunity to harness this interest for educational purposes. Integrating gaming elements into education has the potential to captivate students while improving information retention. Virtual reality (VR), in particular, offers a transformative approach by creating…
Descriptors: Teacher Attitudes, Technology Integration, Technology Uses in Education, Computer Simulation
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Karim Ragab; Enrique Martínez-Jiménez; Elvira Fernandez-Ahumada – Contemporary Educational Technology, 2025
This study explores students' perceptions of their engagement with interactive technologies in STEM classes at an applied technology school in the United Arab Emirates (UAE). Specifically, the interactive technology (IT) involves artificial intelligence and virtual reality, along with collaborative digital platforms that incorporate AI elements…
Descriptors: Student Attitudes, Technology Uses in Education, STEM Education, Artificial Intelligence
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Svetlana Tomiczková – Computers in the Schools, 2025
The geometric design of roofs is a key element in the design and construction of buildings. Roofs play an important role in protecting buildings from the weather and providing esthetic appearance and functionality. Theoretically, to design a roof over a given plan means to construct the projections of the intersections of the roof planes. All this…
Descriptors: Computer Uses in Education, Computer Software, Building Design, Structural Elements (Construction)
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Taemin Ha – Journal of Physical Education, Recreation & Dance, 2025
This article explores the integration of extended reality (XR) in physical education teacher education (PETE) by defining XR and its key characteristics, proposing practical applications for teacher training, and presenting a vision for advancing XR development and implementation in the field. While XR technologies may still be unfamiliar to many…
Descriptors: Physical Education Teachers, Preservice Teacher Education, Computer Simulation, Technology Uses in Education
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Xin Gong; Weiqi Xu; Shufan Yu; Jingjing Ma; Ailing Qiao – British Journal of Educational Technology, 2025
Tangible programming tools have become a mainstream teaching aid in gamification programming learning (GPL) due to their interactivity and ability to enhance novice learners' computational thinking and spatial reasoning skills. However, comparing the relative efficacy of different programming tools that simultaneously support these skills was not…
Descriptors: Computation, Thinking Skills, Spatial Ability, Gamification
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Erif Ahdhianto; Yohannes K. Barus; M. Anas Thohir – Journal of Pedagogical Research, 2025
This study examines the role of Augmented Reality (AR) in enhancing cultural understanding through experiential learning. Using Partial Least Squares Structural Equation Modeling (PLS-SEM) with Smart PLS 4.0, we analyzed how different AR-based experiences--Simulation, Experiment 1, and Experiment 2--affect cultural diversity comprehension. Data…
Descriptors: Experiential Learning, Elementary Education, Cultural Education, Physical Environment
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Cheng-Hung Wang – Education and Information Technologies, 2025
In the post-COVID-19 era, information education with highly interactive teaching methods has become increasingly common. In particular, the metaverse and virtual reality (VR) technology can be used in novel learning methods to leverage the intuitiveness, immersivity, and interactivity of VR. For example, students could use VR to simulate…
Descriptors: Computer Simulation, Instructional Materials, Natural Sciences, Elementary Secondary Education
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Nagwa Yousif; Enaam Youssef; Salah Gad – European Journal of Education, 2025
The main purpose of this article is to investigate the prospects of using AI in the education of social workers and social work in general. The research methodology encompassed both pre-test and post-test assessments administered for closed examinations across five academic disciplines, all of which were instructed through the utilisation of the…
Descriptors: Artificial Intelligence, Social Work, Professional Education, College Students
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Seongyong Lee; Jaeho Jeon; Hohsung Choe – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2025
Although Global Englishes (GE) research continues to grow in English language teaching (ELT), the role of technology in enhancing GE awareness remains underexplored. Addressing this gap, the study investigates the potential of English as a lingua franca (ELF) interactions with artificial intelligence (AI) chatbots in raising GE awareness. Using a…
Descriptors: Preservice Teacher Education, Preservice Teachers, English (Second Language), Global Approach
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Rhonda Christensen; Gerald Knezek – International Journal of Technology in Education, 2025
Pre-post paired data gathered from 15 students enrolled in a career and technical education high school course focusing on teacher education were analyzed to measure the impact due to experiences in a simulated teaching environment. The main research focus was to explore the relationship between variables considered to be important for the success…
Descriptors: Career and Technical Education, High School Students, Career and Technical Education Teachers, Program Effectiveness
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Lucas Kohnke; Dennis Foung – Educational Technology & Society, 2025
This study aimed to replicate and extend Buchner and Hoffman's (2022) research on the Tell-Show-Enact-Do (TSED) approach to integrating augmented reality (AR) and virtual reality (VR) into teacher training. We conducted non-parametric Mann-Whitney U tests on the original dataset to examine the impact of age and learning design on the participants'…
Descriptors: Simulated Environment, Computer Simulation, Faculty Development, Instructional Design
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Annisa Ummihusna; Mohd Zairul; Habibah Ab Jalil; Puteri Suhaiza Sulaiman – Journal of Applied Research in Higher Education, 2025
Purpose: Challenges of conducting site visit activities, a vital component of architecture learning during the recent pandemic have proved our unreadiness in facing the digital future. The lack of understanding of learning technology has affected the education experience. Thus, there is a need to investigate immersive learning technology such as…
Descriptors: Architectural Education, Computer Assisted Design, Computer Simulation, Simulated Environment
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Paul Meara; Imma Miralpeix – Vocabulary Learning and Instruction, 2025
This paper is part 5 of a series of workshops that examines the properties of some simple models of vocabulary networks. While previous workshops dealt with activating words in the network, this workshop focuses on vocabulary loss. We will simulate two possible ways of modelling attrition: (a) explicitly turning active words OFF, and (b) raising…
Descriptors: Vocabulary Development, Workshops, Models, Networks
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Philip Hallinger; Köksal Banoglu; Sedat Gümüs – Leadership and Policy in Schools, 2025
This scoping review examined 41 peer-reviewed articles on digital simulations and serious games used in educating school leaders. Content analysis documented the wide range of theories and topics incorporated into existing educational leadership simulations, e.g. instructional leadership, change management, problem-solving, coaching, and ethical…
Descriptors: Computer Simulation, Educational Games, Instructional Leadership, Educational Research
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