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Venus Chan – Interactive Technology and Smart Education, 2025
Purpose: Studies on technology and interpreting have increasingly explored how technology influences the role and performance of interpreters in their practice; however, there is a lack of comprehensive reviews and analyses. This paper aims to synthetically review the state-of-the-art application and integration of various interpreting…
Descriptors: Influence of Technology, Communications, Translation, Technology
Malina Abraham; Susanne Prediger – Digital Experiences in Mathematics Education, 2025
Digital multi-representation applets offer promising opportunities for promoting students' conceptual understanding by dynamically converting graphical and symbolic representations and for promoting discoveries and justifications of mathematical properties. However, learning effects of open-ended multi-representation applets seem to depend on…
Descriptors: Grade 5, Elementary School Students, Scaffolding (Teaching Technique), Multiplication
Matt Bower, Editor; Belinda von Mengersen, Editor – Routledge, Taylor & Francis Group, 2025
This book is a groundbreaking exploration of how to empower students as innovative creators in an increasingly technology-driven world. With rapid advancements in Artificial Intelligence and other technologies reshaping society, this text champions the critical role of creativity in education, explaining how teachers can equip learners with skills…
Descriptors: Technology Uses in Education, Educational Technology, Design, Artificial Intelligence
Lu Yin; Ruosi Guo – European Journal of Education, 2025
This quasi-experimental study aims to investigate the effectiveness of artificial intelligence (AIVA app) within an interactive music-learning environment. The ANCOVA was used to compare the performance of students using Artificial Intelligence Virtual Artist (AIVA) and those studying with traditional lecture-based instructions. Students in the…
Descriptors: Artificial Intelligence, Music Education, Foreign Countries, Cultural Capital
Rose Oluwaseun Adetunji; Abejide Ade-Ibijola – Discover Education, 2025
This paper examines the possibility of combining serious games with AI-generated scenarios to improve education and training for tech startups. In the ever-changing and highly competitive field of entrepreneurship, it is crucial to adopt innovative methods to provide aspiring startups and team members with the necessary skills and knowledge to…
Descriptors: Educational Games, Technology Education, Entrepreneurship, Artificial Intelligence
Hebatalla Nazmy; Merida Valentin-Mendez – Journal of Educational Technology Systems, 2025
Knowledge of building code is required for most building design licenses. However, designers often find the process confusing and overwhelming. The cognitive load theory suggests dividing information between visual and verbal formats reduces working memory burden, while concept mapping and mobile apps enhance learning. This study tests the…
Descriptors: Building Design, Design Requirements, Interior Design, Handheld Devices
Autumn Roesch-Marsh; Jennifer Simpson; Mark Hardy; Ravinder Kaur – Child Care in Practice, 2025
Most children and young people now live a significant proportion of their lives online, a situation that has been accelerated by the COVID-19 pandemic which required many services, including education, to go online. Social media apps, messaging apps, online gaming, and chatrooms provide new and important spaces for children and young people to…
Descriptors: Social Work, Child Safety, Social Media, Computer Oriented Programs
Fadip Audu Nannim; Nnenna Ekpereka Ibezim; George Chibuike Agbo; Chukwuma Mgboji; Saint Oliver Rotachukwu Ngwoke; Moeketsi Mosia – ACM Transactions on Computing Education, 2025
The integration of digital technology into various sectors has transformed education globally, yet its adoption in Nigeria remains constrained by a lack of adequately trained personnel. This study addresses this gap by developing a Project-Based Arduino Robot Application (PARA) for teaching Robotics Programming to preservice teachers. A Research…
Descriptors: Educational Technology, Technology Uses in Education, Robotics, Programming
Dharmasari Padma; Hendrikus Male; Lamhot Naibaho – Journal of English Teaching, 2025
This study investigated students' perceptions of English reading practice using the LINE Webtoon application. The study employed a quantitative survey research design, involving 65 students of the English Language Education Study Program of Universitas Kristen Indonesia Jakarta. Data were collected in June 2023 using an online questionnaire via…
Descriptors: Student Attitudes, Reading Attitudes, Second Language Learning, English (Second Language)
Taemin Ha; Juntack Oh; Won Seok Chey – Strategies: A Journal for Physical and Sport Educators, 2025
Every student is unique and possesses different needs and abilities, particularly those with autism spectrum disorder (ASD). Alternative instruction that accommodates their distinctive needs could increase their probability of success in physical education lessons. The integration of technology in physical education classes would be a valuable…
Descriptors: Physical Education, Inclusion, Adapted Physical Education, Technology Integration
Johannes Treß – Action, Criticism, and Theory for Music Education, 2025
AI-based applications and content have become integral to our everyday lives, increasingly permeating the field of music education e.g. through algorithmically sorted listening recommendations, AI-generated lesson plans, or audio content on platforms like TikTok and YouTube. These tools rely on machine learning and deep learning, which, despite…
Descriptors: Music Education, Artificial Intelligence, Technology Uses in Education, Algorithms
Sarah E. Frampton; Judah B. Axe – Analysis of Verbal Behavior, 2025
Technology offers exciting possibilities for instruction with learners with autism spectrum disorder (ASD), but limited research has evaluated the use of web-based applications (apps) as learning tools for this population. We wondered if using apps would function as a precurrent response to solve problems in the form of questions on a worksheet.…
Descriptors: Technology Uses in Education, Students with Disabilities, Autism Spectrum Disorders, Computer Software
Tegousi Nafsika; Drakopoulos Vasileios – Discover Education, 2025
This article presents a case study involving the use of a Free and Open-Source Software programming environment to teach a thematic unit within the Information Literacy curriculum for first-year adult learners at a Second Chance School in Greece. This study explores the implementation of a modern, hands-on teaching approach tailored to the unique…
Descriptors: Student Empowerment, Adult Students, Adult Learning, Information Literacy
Saira Anwar; Ahmed Ashraf Butt; Muhsin Menekse – International Journal of STEM Education, 2025
Background: Technology-enhanced classrooms now integrate a range of educational apps designed to improve student outcomes. The effectiveness of these applications is influenced by multiple factors related to the courses and the applications themselves. A critical factor is student engagement, which involves interacting with the course content…
Descriptors: Natural Language Processing, Handheld Devices, Computer Oriented Programs, Learner Engagement
Yumeng Zhu; Xuesong Zhai; Yan Li – British Journal of Educational Technology, 2025
Video apps are widely used by children worldwide. However, concerns have been raised about children's personal data disclosure and privacy risks during their consumption of video apps. This study designed and validated a conceptual model for children's continuance intention to use video apps based on privacy calculus theory and Teen Online Safety…
Descriptors: Middle School Students, Intention, Technology Uses in Education, Video Technology

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