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Natalie Houston; Ferney Manrique; Shi Mo; Wang Ruoqian; Ji Wenjing; Lu Yuting – Discover Education, 2025
"Designing an effective educational toy" is a research project that emerged from a teaching and learning course designed to facilitate creative engagement both inside and outside the classroom at Wenzhou-Kean University in China. This research study examines the incorporation of design thinking concepts in the development of an…
Descriptors: Foreign Countries, College Students, Design, Toys
Younjung Hwang; Yi Wu – International Journal of Art & Design Education, 2025
The advancement of generative artificial intelligence (AI) presents innovative opportunities and new challenges across various industries and academic fields. Particularly, recent advancements in generative AI, which can create images from text, are introducing new challenges in the field of graphic design education. This study discusses methods…
Descriptors: Graphic Arts, Visual Arts, Artificial Intelligence, Computer Software
Ümmühan Avci; Hatice Yildiz Durak – Psychology in the Schools, 2025
Design thinking has become an important process in many fields to encourage innovation toward problem solving skills in various fields. In the field of education, design thinking has been incorporated into curriculums as it contributes both to higher order thinking skills and to the learning process with its flexible and dynamic nature. However,…
Descriptors: Design, Learning Activities, Thinking Skills, Problem Solving
Emel Birer; Esin Hasgül; Elif Gizem Metin – International Journal of Art & Design Education, 2025
Design education includes many pursuits that deal with creativity, thinking and visual communication techniques in the learning process. This study aims to create a participatory learning algorithm based on a location, while measuring the spatial impact through an emergent situation. The exemplified issue is determined as fire that emerged due to…
Descriptors: Design, Algorithms, Climate, Environmental Education
Frank Mensah Bonsu; Nicole Wragg; Sivanes Phillipson; Christopher Waller – International Journal of Art & Design Education, 2025
In this paper, we explore the evolution of graphic design and its education in Ghana. Graphic design emerged in Ghana through colonisation, which influenced the perceptions of traditional art forms. We review the tensions between Western and indigenous trends in Ghanaian art and design and explore existing pedagogical philosophies in Ghana's…
Descriptors: Foreign Countries, Graphic Arts, Design, Indigenous Populations
Jonathan W. Camp; Heather Johnson – Communication Teacher, 2025
This paper introduces generative AI for the graphic design of student presentation aids in a university public-speaking classroom. Students learn to use generative AI as an efficient enhancement to the creative process while preserving the integrity of the content. Students' slide presentations show improvement resulting from the activity, and…
Descriptors: Artificial Intelligence, Technology Uses in Education, Public Speaking, Computer Software
Musah Bukari; Ebenezer Kofi Howard; Patrick Osei-Poku – International Journal of Art & Design Education, 2025
In Technical Universities in Ghana, the Higher National Diploma (HND) programmes are well-established higher education programmes for the provision of middle-level manpower needs of the Country. The programmes are considered industry-related, offering students the knowledge and skills required for effective performance at work. However, there is…
Descriptors: Foreign Countries, Art Education, Graphic Arts, Industrial Arts
Wei Xu; Yuhan Chen; Leying Yang – Innovations in Education and Teaching International, 2025
Online discussion forums are crucial educational tools that facilitate interaction between students and teachers. We created an online discussion forum, with the teacher serving as the moderator. 58 posts and 1,955 comments were collected. We analysed these data through Latent Dirichlet Allocation to determine word cooccurrence and extract key…
Descriptors: Cognitive Processes, Electronic Learning, Discussion (Teaching Technique), Computer Mediated Communication
Julie Chevalier; Pascal Terrien; Christian Bonnet; Guy Gimenez; Christine Poplimont; Éric Tortochot – International Journal of Art & Design Education, 2025
The paper presents an experiment with a squiggle game in a design class: a joint drawing activity. The squiggle game, which comes from psychoanalysis, has been adapted to a teaching-learning situation in order to observe how graphic design practices and skills develop through creativity. The hypothesis is that the game impacts the training of…
Descriptors: Foreign Countries, Career and Technical Education, Psychotherapy, Art Therapy
Ragad M. Tawafak; Waleed Mugahed Al-Rahmi; Abdulrahman Alshimai; Ibrahim Yaussef Alyoussef; Ayad Aldaijy – Contemporary Educational Technology, 2025
The importance of gameplay extends beyond mere entertainment, playing a crucial role in shaping behavioral intentions (BIs) in various contexts. This research aims to discover how digital gameplay influences students' BIs, mainly in the context of technology adoption in education. The main objective is to investigate the impact of digital gameplay…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Computer Games