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Jacqueline Corcoran; Malitta Engstrom; Kate Ledwith; Gerard Jefferies; Tamara J. Cadet – Journal of Teaching in Social Work, 2025
Competency-based education in social work (CSWE, 2022) demands active learning methods that demonstrate professional competencies and practice behaviors. Role-plays and simulations are methods that link learning in the classroom with practice. This article explores role-play and simulation variants: basic role-play, real play, student-scripted…
Descriptors: Role Playing, Simulation, Social Work, Competency Based Education
Matisse Poupard; Florian Larrue; Hélène Sauzéon; André Tricot – British Journal of Educational Technology, 2025
Immersive technologies are assumed to have many benefits for learning due to their potential positive impact on optimizing learners' cognitive load and fostering intrinsic motivation. However, despite promising results, the findings regarding the actual impact on learning remain inconclusive, raising questions about the determinants of efficacy.…
Descriptors: Educational Technology, Academic Achievement, Cognitive Processes, Learning Motivation
Malte Rolf Teichmann – IEEE Transactions on Learning Technologies, 2025
Due to the rise of virtual reality and the--at least now--hypothetical construct of the Metaverse, learning processes are increasingly transferred to immersive virtual learning environments. While the literature provides few design guidelines, most papers miss an application and evaluation description of the design and development processes. As a…
Descriptors: Instructional Design, Computer Simulation, Educational Environment, Learning Processes
Jason A. Schoeneberger; Christopher Rhoads – American Journal of Evaluation, 2025
Regression discontinuity (RD) designs are increasingly used for causal evaluations. However, the literature contains little guidance for conducting a moderation analysis within an RDD context. The current article focuses on moderation with a single binary variable. A simulation study compares: (1) different bandwidth selectors and (2) local…
Descriptors: Regression (Statistics), Causal Models, Evaluation Methods, Multivariate Analysis
Xiaoyi Li; Yongbin Hu; Xianmin Yang; Xinyu Bi; Jinying Zhang; Pengrui Tao – Education and Information Technologies, 2025
Virtual reality (VR) has become a promising tool for enhancing social skills in special education, K-12 education, and post-secondary education. However, there is a lack of comprehensive meta-analyses examining the effectiveness of VR social skills training and the factors that moderate its efficacy. In this study, a meta-analysis approach was…
Descriptors: Computer Simulation, Interpersonal Competence, Instructional Effectiveness, Technology Uses in Education
Yue Li; Mikael Johansson; Andrey R. Nikolaev – npj Science of Learning, 2025
Contextual shifts are crucial for episodic memory, setting event boundaries during event segmentation. While lab research provides insights, it often lacks the complexity of real-world experiences. We addressed this gap by examining perceptual and conceptual boundaries using virtual reality (VR). Participants acted as salespeople, interacting with…
Descriptors: Memory, Computer Simulation, Context Effect, Adults
Orna Levin; Merav Esther Hemi; Ronen Kasperski – Teaching in Higher Education, 2025
Simulation-based learning (SBL) has been the focus of higher-education literature, especially in teacher education and training. Led by a professional facilitator, the SBL process requires learners to step out of their comfort zone. This multiple case-study examines the roles of SBL facilitators to better understand the conditions for creating an…
Descriptors: Foreign Countries, Teacher Education, Simulation, Educational Environment
Yan Xia; Xinchang Zhou – Educational and Psychological Measurement, 2025
Parallel analysis has been considered one of the most accurate methods for determining the number of factors in factor analysis. One major advantage of parallel analysis over traditional factor retention methods (e.g., Kaiser's rule) is that it addresses the sampling variability of eigenvalues obtained from the identity matrix, representing the…
Descriptors: Factor Analysis, Statistical Analysis, Evaluation Methods, Sampling
Bahar Radmehr; Tanja Kaser; Adish Singla – Journal of Educational Data Mining, 2025
There has been a growing interest in developing simulated learners to enhance learning and teaching experiences in educational environments. However, existing works have primarily focused on structured environments relying on meticulously crafted representations of tasks, thereby limiting the learner's ability to generalize skills across tasks. In…
Descriptors: Generalization, Reinforcement, Computer Simulation, Artificial Intelligence
Alejandro Veliz Reyes – International Journal of Technology and Design Education, 2025
Architectural design representations comprise physical (models, drawings) and digital media (3D models). Multimodal combinations of physical and digital representations are commonplace in professional contexts such as design reviews or building sites, and 'making sense' of these assemblies requires complex socio-cognitive processes and…
Descriptors: Computer Simulation, Studio Art, Building Design, Visual Aids
Huifen Guo; Fengqi Ma; Zhen Zhou – Innovations in Education and Teaching International, 2025
The growing influence of technology has prompted numerous scholars to explore how virtual reality (VR) affects performance. This study aims to validate the technology acceptance model (TAM) for VR in collaborative learning to enhance performance. We employed a questionnaire for data collection, distributed to 423 master's students in China…
Descriptors: Computer Simulation, Cooperative Learning, Performance, Technology Uses in Education
Saurav Shrestha; Yongwei Shan; Robert Emerson; Zahrasadat Hosseini – IEEE Transactions on Learning Technologies, 2025
This article introduces the development process of social presence-enabled augmented reality (SPEAR) tool, an innovative augmented reality (AR) based learning application tailored for online engineering education. SPEAR focuses on a learning module of structural beam-bending, empowering users to seamlessly integrate 3-D virtual beams into their…
Descriptors: Computer Simulation, Educational Technology, Online Courses, Engineering Education
Alexander Robitzsch; Oliver Lüdtke – Structural Equation Modeling: A Multidisciplinary Journal, 2025
The random intercept cross-lagged panel model (RICLPM) decomposes longitudinal associations between two processes X and Y into stable between-person associations and temporal within-person changes. In a recent study, Bailey et al. demonstrated through a simulation study that the between-person variance components in the RICLPM can occur only due…
Descriptors: Longitudinal Studies, Correlation, Time, Simulation
Mei-Shiu Chiu; Meihua Zhu – Education and Information Technologies, 2025
Virtual reality (VR) has gained prominence and a growing prevalence. However, parental attitudes toward using VR for educational purposes (i.e., educational VR (EVR)) are under-researched. This study investigates parents' perceptions and experiences regarding the use of EVR, focussing on mathematics learning. Using the technology acceptance model…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Parent Attitudes
Ye Ma; Deborah J. Harris – Educational Measurement: Issues and Practice, 2025
Item position effect (IPE) refers to situations where an item performs differently when it is administered in different positions on a test. The majority of previous research studies have focused on investigating IPE under linear testing. There is a lack of IPE research under adaptive testing. In addition, the existence of IPE might violate Item…
Descriptors: Computer Assisted Testing, Adaptive Testing, Item Response Theory, Test Items