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Mark Fusco – Phi Delta Kappan, 2025
As a high school English and film teacher in the post-quarantine world, Mark Fusco has read about "lost generations" and "learning loss." But he believes these assessments of today's students today are incomplete. What valuable skills did young people actually gain during their time away from school? Fusco has seen a surge in…
Descriptors: Films, Video Technology, COVID-19, Pandemics
Lei Deng – International Journal of Web-Based Learning and Teaching Technologies, 2025
As science and technology advance rapidly, video semantic understanding (VSU) technology has made significant strides. This technology has garnered widespread recognition within the music industry and piqued the interest of film and television music creators. In the realm of film music creation, VSU technology serves as a powerful tool,…
Descriptors: Video Technology, Artificial Intelligence, Films, Television
Ryan Bramley; Jennifer Rowsell – Education 3-13, 2024
This article examines two ethnographers' fieldwork with young people applying co-production film-making methods and three ways to approach youth-led filmmaking work for researchers and educators. Implicit to our argument is a belief, based on several multimodal projects, that filmmaking consolidates literacy skills and gives young people a more…
Descriptors: Film Production, Literacy Education, Elementary Secondary Education, Films
Jorge A. Arevalo; Jose M. Alcaraz; Keary Shandler – Journal of Management Education, 2025
Based on action learning, we propose a new use of digital story telling (DST) in sustainability in management education (SiME). Using thematic analysis (TA), we analyze a set of 63 student generated DST films on the Anthropocene to propose an experiential learning framework based on five key learning domains: the Planetary Boundaries, scale issues…
Descriptors: Experiential Learning, Creativity, Electronic Learning, Story Telling
Chenghao Wang; Bin Zou – TESOL Journal, 2025
Avatars play a significant role in Artificial Intelligence (AI)-powered education, supported by various human-computer interactions and second language acquisition theories. AI avatars have become increasingly anthropomorphic and realistic with advancements in speech synthesis, speech-driven lip-syncing, and speech-to-facial animation. D-ID Studio…
Descriptors: Computer Simulation, Artificial Intelligence, Computer Uses in Education, Second Language Instruction
Sezer Demir – Analytic Teaching and Philosophical Praxis, 2024
Cinema has become indispensable to the world since the Lumiere Brothers shot the first film in the history of cinema, "Arrival of a Train." While it promised a captivating experience for audiences, those in power sought ways to exploit cinema and found it relatively easy to do so. Even Hitler sought refuge in cinema during the 1936…
Descriptors: Films, Film Study, Power Structure, Self Expression
Rob Simon; Pamela Baer; Ty Walkland – Journal of Adolescent & Adult Literacy, 2024
In this article, we revisit the co-creation of a 45-min film, "Gender is Like an Ocean," produced with middle school students in response to Kirstin Cronn-Mills's young adult novel "Beautiful Music for Ugly Children." The making of this film brought together collaborative inquiry and arts creation. Drawing on the work of…
Descriptors: Middle School Students, Sexual Identity, Film Production, Questioning Techniques
Sean Alley; Steve Isbell – Journal of Educators Online, 2025
Course content in higher education is increasingly provided via video lectures. Video quality varies widely, from textbook publishers that provide professional quality videos to individual instructors recording videos on their laptops. In this study, we randomly assigned students to one of two videos, one high quality and one lower quality, to…
Descriptors: Video Technology, Film Production, Online Courses, Learner Engagement
Michelle Lam – International Journal of Qualitative Studies in Education (QSE), 2024
Two years ago, I began a project based on the question, "If online platforms are providing more access for hate groups to recruit and radicalize members, then is it possible to use online platforms to combat discrimination, racism, and hatred?" Educating public audiences and promoting positive social change were laudable goals, but this…
Descriptors: Video Technology, Racism, Prevention, Social Justice
Steven Eastwood; Bonnie Evans; Sebastian Gaigg; Janet Harbord; Damian Milton – International Journal of Qualitative Studies in Education (QSE), 2025
This article discusses the methodological approach of a collaborative research project situated at the intersection of autism and cinema. The Autism through Cinema project stages an encounter between the titular terms in order to challenge the neurotypical assumptions that underpin cinema as an apparatus, and to mobilise new cinematic…
Descriptors: Autism Spectrum Disorders, Films, Cooperation, Interdisciplinary Approach
John Potter; Michelle Cannon; Kate Cowan – Global Studies of Childhood, 2024
The Play Observatory was a COVID-19 rapid response project funded by UK Research and Innovation (UKRI) exploring children's play experiences during the pandemic through an online survey, case studies and a filmmaking workshop. With access to many of the usual spaces and places of play curtailed during the lockdowns of the pandemic, in this…
Descriptors: COVID-19, Pandemics, Play, Children
Camila Sarria-Sanz; Amanda Alencar; Emma Verhoeven – Learning, Media and Technology, 2024
This article critically reflects on the implementation of participatory video (PV) to explore the perspectives of 14 refugee participants regarding their place-making strategies in the Netherlands. The insights here derive from the experience of co-designing and implementing the "Digital Place-makers" program: a filmmaking course that…
Descriptors: Refugees, Video Technology, Foreign Countries, Film Production
Sarah Jerasa; Morgan Mitchell; Rosa Dokes; Jordan Anagnostopoulos – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2024
Today's teacher education programs (TEPs) are tasked with teaching essential English language arts (ELA) methods while also including the digital tools that shape reading and writing instruction in K-12 classrooms. To stay atop the swiftly moving digital pendulum, TEPs look to popular digital platforms, such as social media apps, as powerful ELA…
Descriptors: Preservice Teachers, Teacher Education, Social Media, English
Reem M. Al-Zou’bi – Journal of Media Literacy Education, 2025
This study explores the impact of Media and Information Literacy (MIL) on developing creative video production skills among undergraduate students at Al al-Bayt University, Jordan. The sample consisted of 60 students divided into an experimental group (MIL course) and a control group (Educational Foundations course). Using a quasi-experimental…
Descriptors: Media Literacy, Information Literacy, Creativity, Video Technology
Michelle Dean; Anders Nordahl-Hansen – Autism: The International Journal of Research and Practice, 2025
There are an increasing number of autistic characters seen in film and television, and an increasing number of autistic individuals entering the workforce. At the intersection of media and employment, only a small proportion of autistic characters are played by autistic actors. This study examines the experiences of professional autistic actors…
Descriptors: Adults, Young Adults, Acting, Autism Spectrum Disorders