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Bulut, Derman; Samur, Yavuz; Cömert, Zeynep – Smart Learning Environments, 2022
In the 2020s, it is clear that children now spend most of their days in front of the screen. During screen time, playing games is one of the most important activities of children. However, technology is developing day by day and innovations are quickly becoming a natural part of life. Therefore, children now need to be creative people who produce…
Descriptors: Grade 5, Grade 6, Creative Thinking, Educational Technology
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Furkan Kalyoncu; Hasan Karal – Education and Information Technologies, 2025
The aim of this study is to design and develop an augmented reality based mobile application (HardwARe teaching material) based on the "Computer Systems" subject outcomes in the 5th grade curriculum. In the design and development phase of the HardwARe teaching material, the design-based research (DBR) method, which is frequently…
Descriptors: Computer Simulation, Technology Uses in Education, Design, Material Development
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Sandra Vorensky – Mathematics Teacher: Learning and Teaching PK-12, 2024
The Great Mini-Golf Project requires students to use a ruler to identify measurements to the quarter-inch, with careful precision and accuracy, which supported the Standards for Mathematical Practice 5 and 6: using appropriate tools to solve mathematical problems with precision (NGA Center & CCSSO, 2010). This project also supported Standard…
Descriptors: Mathematics Instruction, Geometry, Measurement, Athletics
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Sreehari Ravindranath; Annie Jacob; Vishal Talreja; Suchetha Bhat – Journal of Education, 2024
The present study examines the effectiveness of an After-School Life Skills (ASLS) intervention to improve the life skills of 110 students from socially disadvantaged backgrounds at public schools of urban Bangalore in south India. These students completed ASLS intervention from 2014 to 2018 during which the life skills were assessed on a yearly…
Descriptors: Daily Living Skills, Disadvantaged Youth, Public Schools, Foreign Countries
Adam P. Parisi – ProQuest LLC, 2022
Little has changed about the physical properties of public schooling in the United States since the industrial revolution--desks, rows, and teachers at the front of the room (McCoy, 2007). Foote (2019) has argued there is no better way to create a more modern learning space than to do a complete redesign. Given the dramatic redefinition of…
Descriptors: Public Schools, Educational Environment, Classroom Environment, Teacher Attitudes
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Kai-Lin Yang; Chia-Yang Chen – Education and Information Technologies, 2024
Game-based learning, which includes non-digital and digital games, highlights the benefits of games in terms of players' learning and engagement. Whereas contemporary research focuses more on digital than non-digital game-based learning, more studies shall compare the effects between the two types of game-based learning and their integration. This…
Descriptors: Game Based Learning, Computer Games, Spatial Ability, Grade 5
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Klaudia Krenca; Emily Taylor; S. Hélène Deacon – Journal of Research in Reading, 2024
Background: This study examined how children's ability to understand what they read on screens is impacted by two specific digital features: hovering hyperlinks and scrolling. Methods: The participants were 75 English-speaking children (M = 9.90 years, SD = 0.90 years) in Grades 3 to 5 who participated in an online research study. Using a…
Descriptors: Hypermedia, Reading Comprehension, Digital Literacy, Children
Whitney Lowery Oberndorf – ProQuest LLC, 2023
Nearly one-fifth of U.S. children attend rural schools; however, these students have fewer opportunities for high-quality STEM learning. Rural students are also less likely to attend college and less likely to enroll in STEM majors than their urban and suburban peers. In conjunction with these factors, female students are also less likely to…
Descriptors: Engineering Education, Design, Rural Schools, Females
Roxanne H. Souma – ProQuest LLC, 2024
This qualitative case study sought to analyze and describe both the quantity and quality of African American history curriculum integration into Virginia's U.S. History curriculum standards at three points in time (2008 standards, 2015 standards, and revised 2020 standards) in the three U.S. history courses (USI, 5th; USII, 6th; VUS; 11th).…
Descriptors: African American History, Grade 5, Grade 6, Grade 11
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Jue-Qi Guan; Xiao-Feng Wang; Wen-Zhuo Wang; Jiong Zhu; Gwo-Jen Hwang – Journal of Computer Assisted Learning, 2024
Background: Painting is the foundational expression across all art forms and is one of the key creative practices for fostering students' aesthetic ability and creativity within fine arts courses. Collaborative painting in the form of socially shared regulation of learning (SSRL) can be recognized as an effective strategy for enhancing creativity…
Descriptors: Foreign Countries, Grade 5, Painting (Visual Arts), Cooperative Learning
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Sturk, Erika – Written Communication, 2023
This study explored disciplinary writing in grades 4-6 and the potential of writing to learn and learning to write across the curriculum to prepare the pupils for their future writing. Using Ivanic's discourses of writing as an analytical framework, observation protocols from 104 observers in 374 lessons in 76 Swedish schools were analyzed…
Descriptors: Writing (Composition), Writing Instruction, Curriculum Design, Foreign Countries
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Oliveras-Ortiz, Yanira; Bouillion, Dalane E.; Asbury, Lizzy – Journal of Education, 2021
Through a conceptual framework focused on student engagement, this article explores students' perceptions about the impact the design of learning environments has on student engagement. The current mixed-methods study was conducted at two Texas replacement elementary schools where the entire learning community, all teachers, administrators, staff,…
Descriptors: Learner Engagement, Elementary School Students, Grade 4, Grade 5
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Ferhunde Küçüksen Öner; Ayla Cetin-Dindar; Hazal Sari – European Journal of Education, 2024
The aim of this study was to describe the design process of an educational board game, the Planet-Dart. This board game design is based on the science curriculum and aims to enhance middle school students' basic concepts about solar system. The purpose of developing this educational game was to provide an entertaining way for learning science. A…
Descriptors: Grade 5, Educational Games, Game Based Learning, Instructional Materials
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Xu, Lihua; Prain, Vaughan; Speldewinde, Christopher – International Journal of Science Education, 2021
There is a growing interest in the value of teachers guiding students to generate their own representations to support conceptual learning in science and across complementary subjects such as mathematics. However, this approach to an interdisciplinary focus poses challenges for programme design and learning assessment. In this paper, we report on…
Descriptors: Instructional Design, Optics, Interdisciplinary Approach, Science Instruction
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Capobianco, Brenda M.; Radloff, Jeffrey – Research in Science Education, 2022
Learning to teach science using engineering design is a complex endeavor for elementary preservice teachers (PSTs). This entails helping PSTs understand students as sense makers and recognizing ways to notice, respond, and leverage their students' ideas throughout the design process. In this study, we follow a cohort of elementary PSTs through a…
Descriptors: Preservice Teachers, Elementary School Teachers, Engineering, Grade 5
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