Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 3 |
Descriptor
Author
Fabricatore, Carlo | 1 |
Galati, Francesco | 1 |
Lara Milan | 1 |
López, Ximena | 1 |
Paola Maraschi | 1 |
Sally M. Reis | 1 |
Sukru Murad Cebeci | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 2 |
Reports - Evaluative | 1 |
Education Level
Higher Education | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Postsecondary Education | 1 |
Secondary Education | 1 |
Audience
Location
Italy | 3 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Lara Milan; Sally M. Reis; Sukru Murad Cebeci; Paola Maraschi – International Journal for Talent Development and Creativity, 2024
In this article, we describe the positive outcomes emerging from a three-year implementation of the Schoolwide Enrichment Model (SEM) in the first Italian implementation of the model. Both students and teachers benefitted from the positive experience of the SEM educational approaches to talent development which provides an educational experience…
Descriptors: Foreign Countries, Gifted Education, Enrichment Activities, Talent Development
Galati, Francesco – Creativity Research Journal, 2015
This work is part of the debate regarding the possibility to judge the creativity of a particular object (an idea, a painting, an industrial product, etc.), by expert or nonexpert raters, with the same results or not. The study is focused on the concept "complexity of judgment" considered fundamental to fully understand the problem. The…
Descriptors: Creativity, Convergent Thinking, Expertise, Creativity Tests
Fabricatore, Carlo; López, Ximena – Creativity Research Journal, 2013
The increasing demand for creative individuals in the labor market requires well-prepared professionals, capable of enhancing competitiveness through new ideas and innovative actions. Educational programs should, therefore, rely on approaches and learning environments that foster creativity. In this study, video game development projects were used…
Descriptors: Creativity, Educational Games, Video Games, Material Development