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Meryem Konu Kadirhanogullari – Journal of Science Learning, 2024
This study aims to examine the studies on computer-assisted teaching in science teaching in terms of different variables with bibliometric analysis. Scopus database was used to collect the data. The phrase "science education and computer-assisted teaching" was written in Scopus on 11_07_2023, and 1232 publications were found. Since not…
Descriptors: Computer Assisted Instruction, Science Education, Bibliometrics, Computer Use
Akif Avcu – Malaysian Online Journal of Educational Technology, 2025
This scope-review presents the milestones of how Hierarchical Rater Models (HRMs) become operable to used in automated essay scoring (AES) to improve instructional evaluation. Although essay evaluations--a useful instrument for evaluating higher-order cognitive abilities--have always depended on human raters, concerns regarding rater bias,…
Descriptors: Automation, Scoring, Models, Educational Assessment
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Ömer Faruk Tutar; Fatih Harun Turhan – Shanlax International Journal of Education, 2023
In this study, the aim is to elucidate the relationship between digital technologies and the concept of leisure time. Digital leisure time can be defined as the time spent by individuals using digital tools and platforms for entertainment, recreation, acquiring knowledge, communication, socialization, and escaping from a negative mood state during…
Descriptors: Leisure Time, Recreational Activities, Information Technology, Computer Use
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Yu-Ju Lan; Kai-Yu Tang – Educational Technology & Society, 2025
Research into the use of virtual reality (VR) for educational purposes is increasing, but most of the existing literature focuses on the positive effects of VR on users, with its possible negative effects remaining underexplored. An inadequate understanding of the negative effects can put users at risk. To address this research gap, the main…
Descriptors: Computer Simulation, Computer Uses in Education, Risk, Outcomes of Education
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Nana A. Kwofie; Xanne Janssen; John J. Reilly – Journal of Motor Learning and Development, 2025
Background: Several studies have reported low adherence to World Health Organization sedentary behavior (SB) guidelines in the early years. The purpose of this review is to examine the associations between time spent in different types of SB (screen time and habitual SB) and motor competence (MC; fundamental motor skills, fine and gross motor…
Descriptors: Preschool Children, Computer Use, Television Viewing, Physical Activity Level
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Vidya Anesti; Irwanto Irwanto – Journal of Learning for Development, 2025
Currently, advancements in science and technology have a significant impact on various aspects of human life, particularly in the field of education. In this context, augmented reality plays a crucial role in enhancing both learning and teaching experiences. This study presents the findings of a bibliometric analysis on published articles related…
Descriptors: Computer Simulation, Technology Uses in Education, Educational Research, Computer Uses in Education
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Hyeon-Taek Hong; Seung-Il Song – Journal of Mental Health Research in Intellectual Disabilities, 2024
Introduction: This review aimed to synthesize and review computerized cognitive rehabilitation studies on children with disabilities to confirm their effectiveness. Methods: In 2021, an electronic search of academic articles was performed using PubMed, CINAHL, Science Direct, and Cochrane databases. Results: First, two experienced researchers…
Descriptors: Rehabilitation, Program Effectiveness, Cognitive Development, Cognitive Ability
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Alexandros Tsichouridis; Stelios Xinogalos; Apostolos Ampatzoglou – Journal of Educational Computing Research, 2024
Teaching and learning programming, and especially Object-Oriented Programming (OOP), is a complicated and challenging task. Students have to comprehend various OOP concepts and utilize them for designing object-oriented programs. Various types of educational programming environments, such as microworlds and educational games, have been devised for…
Descriptors: Programming, Computer Uses in Education, Educational Resources, Computer Science Education
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Sebahat Gok; Robert L. Goldstone – Cognitive Research: Principles and Implications, 2024
Interactive computer simulations are commonly used as pedagogical tools to support students' statistical reasoning. This paper examines whether and how these simulations enable their intended effects. We begin by contrasting two theoretical frameworks--"dual processes" and "grounded cognition"--in the context of people's…
Descriptors: Computer Simulation, Thinking Skills, Teaching Methods, Interaction
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Gregor Große-bölting; Dietrich Gerstenberger; Lara Gildehaus; Andreas Mühling; Carsten Schulte – ACM Transactions on Computing Education, 2023
The disciplinary identity as a computer science student has recently received increasing attention as a well-developed subject identity can help with increasing retention, interest, and motivation. Besides, identity theory can serve as an analytical lens for issues around diversity. However, identity is also often perceived as a vague, overused…
Descriptors: Computer Science, Computer Science Education, Students, Computer Uses in Education
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Doreen Prasse; Mary Webb; Michelle Deschênes; Séverine Parent; Franziska Aeschlimann; Yoshiko Goda; Masanori Yamada; Audrey Raynault – Technology, Knowledge and Learning, 2024
Supporting learners' self-regulated learning (SRL) processes and skills is crucial for effective learning, especially in online learning environments. In recent years, research on SRL and how it can be supported by technology has proliferated, resulting in many systematic reviews. The aims of this umbrella review are to provide orientation in a…
Descriptors: Self Management, Online Courses, Educational Technology, Barriers
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Bambang Sulistio; Arief Ramadhan; Edi Abdurachman; Muhammad Zarlis; Agung Trisetyarso – Education and Information Technologies, 2024
Computer science development, especially machine learning, is a thriving innovation essential for education. It makes the process of teaching and learning more accessible and manageable and also promotes equality. The positive influence of machine learning can also be felt in Islamic studies, particularly in Hadith studies. This literature review…
Descriptors: Electronic Learning, Artificial Intelligence, Computer Uses in Education, Islam
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Reza Ruhbani Amarulloh; Viqhi Aswie – Science Education International, 2024
This study aims to conduct a bibliometric analysis of the use of virtual reality in science education over three decades (1993-2023). The method involved data from Google Scholar-indexed publications using Publish or Perish with keywords related to "virtual reality" and" education" over the past 3 decades. Nine hundred and…
Descriptors: Science Education, Computer Simulation, Longitudinal Studies, Bibliometrics
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Wanlin Xie; Jinjin Lu; Xunyi Lin – Early Child Development and Care, 2024
This meta-analysis aimed to investigate whether screen exposure is beneficial or detrimental for early language development. A total of 28 eligible studies were synthesized to examine the correlation between screen exposure (including screen time, educational programme viewing, co-viewing, and start age of screen exposure) and language development…
Descriptors: Computer Use, Language Acquisition, Young Children, Correlation
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Chi Kai Lam – International Journal of Music Education, 2024
This scoping review addresses internationally published empirical studies on the subject of technology-enhanced creativity. The study aims to identify the types of technological tools used to enhance students' creativity and examine how technological tools can support students' creativity in K-12 music education. This review selected and analyzed…
Descriptors: Elementary Secondary Education, Educational Technology, Technology Uses in Education, Music Education
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