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Jianqiu Wang; Julamas Jansrisukot; Pattawan Narjaikaew – Higher Education Studies, 2025
This study investigated the effectiveness of an instructional model that integrates project-based learning and WebQuests to enhance Chinese undergraduate engineering students' innovation abilities. The model was implemented in an engineering drawing and CAD course with 38 third-year students over one semester. A one-group repeated-measures design…
Descriptors: Foreign Countries, Undergraduate Students, Engineering Education, Student Projects
Tianjiao Zhao; Xi Lin; Ri Na – European Journal of Education, 2025
The integration of artificial intelligence (AI) into construction education is transforming how future professionals approach estimation tasks. This study examines the role of Togal AI--an AI-powered estimation tool--alongside the industry-preferred Bluebeam Revu 20 in undergraduate construction education. Through a structured experiment with 60…
Descriptors: Construction (Process), Construction Industry, Building Design, Undergraduate Students
Betül Tonbuloglu – Education and Information Technologies, 2024
The purpose of this research is to evaluate the potential of use for computer science course designs (CSCD) created by game-based learning method. Qualitative case study was used as the research design. CSCDs created for Minecraft Education Edition (MinecraftEdu) were examined in the context of various criteria by document analysis method, and…
Descriptors: Game Based Learning, Computer Science Education, Video Games, Computer Assisted Design
Lianjiang Jiang; Chun Lai – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2025
The past decades witness an ongoing interest in reconceptualizing writing as digital multimodal composing (DMC). The emergence of language and multimodal generative artificial intelligence (GAI) tools leads to new forms of DMC processes and products. Yet prior studies have mostly examined non-GAI-assisted DMC, and few have explored how…
Descriptors: Foreign Countries, Artificial Intelligence, Natural Language Processing, Technology Uses in Education
Zhenzhen Qi – ProQuest LLC, 2023
In the age of computing, we rely on software to manage our days, from the moment we wake up until we go to sleep. Software predicts the future based on actualized data from the past. It produces procedures instead of experiences and solutions instead of care. Software systems tend to perpetuate a normalized state of equilibrium. Their application…
Descriptors: Computer Simulation, Video Games, Visual Aids, Computer Games
O'Reilly, James; Barry, Brendan – Irish Educational Studies, 2023
Computer-Aided Design (CAD) and 3D printing are not new technologies but are technologies which, in recent years, have become more accessible to hobbyists and enthusiasts. Engaging with these technologies allows the user to investigate and manipulate virtual and physical 3D shapes, which may affect spatial awareness. The literature suggests that…
Descriptors: Computer Assisted Design, Computer Peripherals, Printing, Mathematics Skills
Onofrei, George; Ferry, Paul – International Journal of Educational Management, 2020
Purpose: Blended learning is an emerging trend across many educational settings, adopting the purposeful integration of traditional face-to-face and online teaching to establishing an engaging learning experience for the students. Blended learning provides an ideal platform for the implementation of reusable learning objects (RLOs) as a…
Descriptors: Blended Learning, Synchronous Communication, Instructional Effectiveness, College Freshmen
Shelbourn, M.; Macdonald, J.; McCuen, T.; Lee, S. – Industry and Higher Education, 2017
The use of building information modelling (BIM) has increased in the global architecture, engineering, construction and owner-operated (AECO) industries. This increased use has contributed to a recognition by project stakeholders of its importance across the building life cycle, leading higher education institutions to rethink their AECO…
Descriptors: Foreign Countries, Student Attitudes, Higher Education, Educational Practices
Hauze, Sean; French, Debbie – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2017
With a national emphasis on integrated science, technology, engineering, and mathematics (STEM) education in K-16 courses, incorporating technology in a meaningful way is critical. This research examines whether STEM and non-STEM teachers were able to incorporate technology in STEM courses successfully with sufficient professional development. The…
Descriptors: STEM Education, Science Instruction, Musical Instruments, Interdisciplinary Approach
Toto, Roxanne; Colledge, Thomas; Frederick, David; Pung, Wik Hung – Advances in Engineering Education, 2014
Reflective of current trends in industry, engineering design professionals are expected to have knowledge of 3D modeling software. Responding to this need, engineering curricula seek to effectively prepare students for the workforce by requiring instruction in the use of 3D parametric solid modeling. Recent literature contains many examples that…
Descriptors: Engineering, Engineering Education, Computer Software, College Curriculum
Ness, Mike; Couperus, Josh; Willey, Matthew – Kairaranga, 2013
This study evaluates the efficacy of the Lexia Reading (LR) programme with a cohort of 37 students in a Decile 1 primary school. The students were randomly assigned to experimental (who used LR) and control groups (who did not use LR). The WIAT-II was used to provide pre and post measures of literacy skills. Results indicated that students who…
Descriptors: Reading Programs, Elementary School Students, Foreign Countries, Questionnaires
Casey, Ashley; Hastie, Peter A.; Rovegno, Inez – Physical Education and Sport Pedagogy, 2011
Background: In the 1970s and 1980s, there was considerable discussion about the potential of student-designed games to help students develop a more refined and deeper understanding of games. Unfortunately, despite these sophisticated conversations, there has been limited empirical research on the effectiveness of student-designed games,…
Descriptors: Physical Education, Student Attitudes, Writing Processes, Foreign Countries
Asiabanpour, Bahram – Contemporary Issues in Education Research, 2010
In this paper a novel outreach approach to high school students to familiarize them with engineering functions and methods is explained. In this approach students participated in a seven days research camp and learned many engineering skills and tools such as CAD solid modeling, finite element analysis, rapid prototyping, mechanical tests, team…
Descriptors: High School Students, Engineering, Active Learning, Student Projects

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