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Keetam D. F. Alkahtani – Behavioral Disorders, 2024
Students with attention-deficit/hyperactivity disorder (ADHD) may engage in disruptive classroom behaviors. The Caught Being Good Game (CBGG) has been identified as an intervention for managing class-wide behaviors. The purpose of the current study was to evaluate the effect of the CBGG in increasing class-wide academically engaged behavior (AEB)…
Descriptors: Intervention, Attention Deficit Hyperactivity Disorder, Behavior Change, Games
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Allison M. Kroesch; Sarah Southall; Nancy Welsh-Young; Katherine N. Peeples – Behavioral Disorders, 2024
Paraprofessionals play a significant role in the education system. However, they often need more training on specific instructional strategies to use with the students they work with. In this study, we trained two paraprofessionals working in a self-contained U.S. elementary classroom for students with high-intensity behavioral support needs. Each…
Descriptors: Paraprofessional School Personnel, Self Contained Classrooms, Teaching Methods, Elementary Education
Pinkelman, Sarah E.; McIntosh, Kent; Rasplica, Caitlin K.; Berg, Tricia; Strickland-Cohen, M. Kathleen – Behavioral Disorders, 2015
The purpose of this study was to identify the most important perceived enablers and barriers regarding sustainability of school-wide positive behavioral interventions and supports. School personnel representing 860 schools implementing or preparing to implement school-wide positive behavioral interventions and supports completed an open-ended…
Descriptors: Sustainability, Positive Reinforcement, Intervention, Barriers