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Dixon, Daniel H. – CALICO Journal, 2022
This study quantitatively measures the variation in language derived from a targeted set of digital game mechanics. Mechanics refer to the design elements of a game that make up the overall gameplay experience, determining player actions and the degree of language interaction. A corpus was compiled by extracting the language files from two popular…
Descriptors: Language Usage, Computer Games, Second Language Learning, Second Language Instruction
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Samburskiy, Denis; Quah, Joy – CALICO Journal, 2014
This design-based research study investigates the instructional moves employed by novice online tutors to provide form-focused feedback to Belorussian college-level English language learners during written interactions in an online asynchronous language course. The investigation focused on the amount and effectiveness of implicit and explicit…
Descriptors: Feedback (Response), Asynchronous Communication, Online Courses, Language Teachers
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Jensen, Signe Hannibal – CALICO Journal, 2017
This article presents a study of Danish young English language learners' (YELLs') contact with and use of Extramural English (EE) (N = 107, aged 8 [n = 49] and 10 [n = 58]). They have received little formal English instruction: two lessons per week for one year. Data on EE-habits were collected with a one-week language diary (self-report with…
Descriptors: Foreign Countries, Elementary School Students, Second Language Learning, English (Second Language)
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Nagata, Noriko – CALICO Journal, 2010
This paper discusses several design issues in the development of a new online Japanese textbook, called "Robo-Sensei: Japanese Curriculum with Automated Feedback". When it is completed, the new online textbook will present a full Japanese curriculum. It extends a previously published online software program, "Robo-Sensei: Personal Japanese Tutor"…
Descriptors: Feedback (Response), Class Activities, Student Attitudes, Learning Activities
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Jones, Linda C. – CALICO Journal, 2009
This article describes how effectively multimedia learning environments can assist second language (L2) students of different spatial and verbal abilities with listening comprehension and vocabulary learning. In particular, it explores how written and pictorial annotations interacted with high/low spatial and verbal ability learners and thus…
Descriptors: Control Groups, Listening Comprehension, Verbal Ability, Vocabulary Development