Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 5 |
Descriptor
Source
Canadian Journal of Learning… | 5 |
Author
Banihashem, Seyyed Kazem | 1 |
Bonk, Curtis J. | 1 |
Celestini, Ann | 1 |
Chen, Li | 1 |
Crooks, Heather | 1 |
Dixon, Julie S. | 1 |
Henry, Karen | 1 |
Macfadyen, Leah P. | 1 |
Xu, Yaqian | 1 |
Zhang, Ke | 1 |
Publication Type
Journal Articles | 5 |
Reports - Evaluative | 2 |
Reports - Research | 2 |
Reports - Descriptive | 1 |
Tests/Questionnaires | 1 |
Education Level
Higher Education | 2 |
Postsecondary Education | 2 |
Audience
Location
China | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Banihashem, Seyyed Kazem; Macfadyen, Leah P. – Canadian Journal of Learning and Technology, 2021
Which learning analytics (LA) approach might be the best choice for your teaching and learning context? Learning analytics as a field of research and application seeks to collect, analyze, report, and interpret educational data with the goal of improving teaching and learning. But hasty adoption of learning analytics tools and methods that are…
Descriptors: Learning Analytics, Instructional Design, Learning Theories, Theory Practice Relationship
Chen, Li; Xu, Yaqian – Canadian Journal of Learning and Technology, 2022
Connectivism, a learning theory that reveals a new learning in the Internet environment, has become a popular academic topic at the forefront of online learning. The MOOC Research Team at the Distance Education Research Centre at Beijing Normal University designed and developed the first massive open online course in China, adapting a connectivist…
Descriptors: Foreign Countries, Learning Theories, Educational Innovation, Internet
Celestini, Ann – Canadian Journal of Learning and Technology, 2020
Games have been socially entrenched throughout history as a form of entertainment. Current rapidly changing technological advances have permitted an increasingly prominent means of utilizing these entertainment sources in an instructional capacity for educational purposes. As a result, serious games focus on engaging learners in activities which…
Descriptors: Higher Education, Distance Education, Game Based Learning, Educational Games
Dixon, Julie S.; Crooks, Heather; Henry, Karen – Canadian Journal of Learning and Technology, 2006
This study explores the concept of "transactional distance", a term coined by Moore (1993), which relates to the distance that exists in all learning relationships and can be more evident and potentially problematic in online learning environments. Reducing this psychologically perceived distance to help learners develop social presence…
Descriptors: Undergraduate Students, Electronic Learning, Learning Theories, Distance Education
Zhang, Ke; Bonk, Curtis J. – Canadian Journal of Learning and Technology, 2008
This paper critically reviews various learning preferences and human intelligence theories and models with a particular focus on the implications for online learning. It highlights a few key models, Gardner's multiple intelligences, Fleming and Mills' VARK model, Honey and Mumford's Learning Styles, and Kolb's Experiential Learning Model, and…
Descriptors: Online Courses, Student Diversity, Preferences, Cognitive Style