Publication Date
In 2025 | 5 |
Since 2024 | 9 |
Since 2021 (last 5 years) | 23 |
Since 2016 (last 10 years) | 24 |
Since 2006 (last 20 years) | 24 |
Descriptor
Computer Simulation | 12 |
Simulation | 12 |
Spatial Ability | 8 |
Task Analysis | 6 |
Visual Stimuli | 6 |
Decision Making | 5 |
Visual Perception | 5 |
Attention | 4 |
Cognitive Processes | 4 |
Comparative Analysis | 4 |
Identification | 4 |
More ▼ |
Source
Cognitive Research:… | 24 |
Author
Publication Type
Journal Articles | 24 |
Reports - Research | 22 |
Information Analyses | 2 |
Education Level
Higher Education | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Postsecondary Education | 1 |
Secondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Yip, Sai Ho; Saunders, Jeffrey Allen – Cognitive Research: Principles and Implications, 2023
This study investigated whether increased attention to the central or peripheral visual field can reduce motion sickness in virtual reality (VR). A recent study found that increased attention to the periphery during vection was correlated with lower self-reported motion sickness susceptibility, which suggests that peripheral attention might be…
Descriptors: Visual Acuity, Attention, Computer Simulation, Diseases
Baldassari, Mario J.; Moore, Kara N.; Hyman, Ira E., Jr.; Hope, Lorraine; Mah, Eric Y.; Lindsay, D. Stephen; Mansour, Jamal; Saraiva, Renan; Horry, Ruth; Rath, Hannah; Kelly, Lauren; Jones, Rosie; Vale, Shannan; Lawson, Bethany; Pedretti, Josh; Palma, Tomás A.; Cruz, Francisco; Quarenta, Joana; Van der Cruyssen, Ine; Mileva, Mila; Allen, Jessica; Jeye, Brittany; Wiechert, Sara – Cognitive Research: Principles and Implications, 2023
Research on eyewitness identification often involves exposing participants to a simulated crime and later testing memory using a lineup. We conducted a systematic review showing that pre-event instructions, instructions given before event exposure, are rarely reported and those that are reported vary in the extent to which they warn participants…
Descriptors: Memory, Audiences, Attention, Observation
Alexis Topete; Chuanxiuyue He; Mary Hegarty – Cognitive Research: Principles and Implications, 2025
People navigate in various types of spaces, including indoor and outdoor environments. These differ in availability of navigational cues, such as distal landmarks, clear boundaries, and regular grid structures. Does learning the layout of different types of environments rely on the same or diverse cognitive abilities? Do separate measures of…
Descriptors: Navigation, Cognitive Ability, Adjustment (to Environment), Adults
Sebahat Gok; Robert L. Goldstone – Cognitive Research: Principles and Implications, 2024
Interactive computer simulations are commonly used as pedagogical tools to support students' statistical reasoning. This paper examines whether and how these simulations enable their intended effects. We begin by contrasting two theoretical frameworks--"dual processes" and "grounded cognition"--in the context of people's…
Descriptors: Computer Simulation, Thinking Skills, Teaching Methods, Interaction
Swan, Garrett; Xu, Jing; Baliutaviciute, Vilte; Bowers, Alex – Cognitive Research: Principles and Implications, 2022
Individuals with homonymous visual field loss (HVFL) fail to perceive visual information that falls within the blind portions of their visual field. This places additional burden on memory to represent information in their blind visual field, which may make visual changes in the scene more difficult to detect. Failing to detect changes could have…
Descriptors: Visual Impairments, Simulation, Visual Perception, Change
Rongjuan Zhu; Xiaoliang Ma; Ziyu Wang; Qi Hui; Xuqun You – Cognitive Research: Principles and Implications, 2025
Auditory alarm deafness is a failure to notice a salient auditory signal in a high-load context, which is one of the major causes of flight accidents. Therefore, it is of great practical significance for aviation safety to explore ways to avoid auditory alarm deafness under a high-load scenario. One potential reason for its occurrence could be the…
Descriptors: Short Term Memory, Sensory Experience, Decision Making, Aviation Education
Muffato, Veronica; Miola, Laura; Pellegrini, Marilina; Pazzaglia, Francesca; Meneghetti, Chiara – Cognitive Research: Principles and Implications, 2023
When learning an environment from virtual navigation people gain knowledge about landmarks, their locations, and the paths that connect them. The present study newly aimed to investigate all these domains of knowledge and how cognitive factors such as visuospatial abilities and wayfinding inclinations might support virtual passive navigation. A…
Descriptors: Navigation, Computer Simulation, Environment, Spatial Ability
Jabbari, Yasaman; Kenney, Darren M.; von Mohrenschildt, Martin; Shedden, Judith M. – Cognitive Research: Principles and Implications, 2022
We used a driving simulator to investigate landmark-based route navigation in young adults. Previous research has examined how proximal and distal landmarks influence route navigation, however, these effects have not been extensively tested in ecologically-relevant settings. We used a virtual town in which participants learned various routes while…
Descriptors: Navigation, Young Adults, Simulation, Proximity
Rebecca L. Pharmer; Christopher D. Wickens; Benjamin A. Clegg – Cognitive Research: Principles and Implications, 2025
In two experiments, we examine how features of an imperfect automated decision aid influence compliance with the aid in a simplified, simulated nautical collision avoidance task. Experiment 1 examined the impact of providing transparency in the pre-task instructions regarding which attributes of the task that the aid uses to provide its…
Descriptors: Accountability, Automation, Compliance (Psychology), Task Analysis
Sai Ho Yip; Adrian K. T. Ng; Henry Y. K. Lau; Jeffrey A. Saunders – Cognitive Research: Principles and Implications, 2024
Recent findings suggest that adding a visual depiction of a nose to virtual reality displays (virtual nose) can reduce motion sickness. If so, this would be a simple intervention that could improve the experience of a variety of VR applications. However, only one peer-reviewed study has reported a benefit from a virtual nose, and the effect was…
Descriptors: Human Body, Visual Aids, Computer Simulation, Motion
Kara N. Moore; Blake L. Nesmith; Dara U. Zwemer; Chenxin Yu – Cognitive Research: Principles and Implications, 2024
People perform poorly at sighting missing and wanted persons in simulated searches due to attention and face recognition failures. We manipulated participants' expectations of encountering a target person and the within-person variability of the targets' photographs studied in a laboratory-based and a field-based prospective person memory task. We…
Descriptors: Human Body, Recognition (Psychology), Simulation, Attention Control
Meyen, Sascha; Sigg, Dorothee M. B.; von Luxburg, Ulrike; Franz, Volker H. – Cognitive Research: Principles and Implications, 2021
Background: It has repeatedly been reported that, when making decisions under uncertainty, groups outperform individuals. Real groups are often replaced by simulated groups: Instead of performing an actual group discussion, individual responses are aggregated by a numerical computation. While studies have typically used unweighted majority voting…
Descriptors: Group Discussion, Decision Making, Voting, Simulation
Kellen, David; McAdoo, Ryan M. – Cognitive Research: Principles and Implications, 2022
Sequential lineups are one of the most commonly used procedures in police departments across the USA. Although this procedure has been the target of much experimental research, there has been comparatively little work formally modeling it, especially the sequential nature of the judgments that it elicits. There are also important gaps in our…
Descriptors: Guidelines, Comparative Analysis, Police, Law Enforcement
Vaitonyte, Julija; Alimardani, Maryam; Louwerse, Max M. – Cognitive Research: Principles and Implications, 2022
Virtual faces have been found to be rated less human-like and remembered worse than photographic images of humans. What it is in virtual faces that yields reduced memory has so far remained unclear. The current study investigated face memory in the context of virtual agent faces and human faces, real and manipulated, considering two factors of…
Descriptors: Human Body, Visual Perception, Memory, Computer Simulation
Johanna Bogon; Cindy Jagorska; Ella Maria Heinz; Martin Riemer – Cognitive Research: Principles and Implications, 2025
Cross-dimensional interference between spatial and temporal processing provides valuable insights into the neuronal representation of space and time. Previous research has frequently found asymmetric interference patterns, with temporal judgments being more affected by spatial information than vice versa. However, this asymmetry has been…
Descriptors: Computer Simulation, Learning Modalities, Spatial Ability, Time Factors (Learning)
Previous Page | Next Page »
Pages: 1 | 2