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Daniela Bartalesi-Graf; Nikoletta Agonács; João Filipe Matos; David O'Steen – Computer Assisted Language Learning, 2024
The objective of our study was to understand learners' experiences in an LMOOC (Language Massive Open Online Course) and to highlight those elements that make an LMOOC successful. Our research focused on three questions: how do learners perceive their overall experience in the course, which specific LMOOC components learners appreciate, and to…
Descriptors: MOOCs, Second Language Instruction, Educational Technology, Student Attitudes
Matt Kessler; Shawn Loewen; Talip Gönülal – Computer Assisted Language Learning, 2025
Despite the influx of research examining various aspects of mobile-assisted language learning (MALL) applications (apps) over the past two decades, there have been no head-to-head studies that have investigated the comparative effectiveness of different mobile apps. The current study addresses this gap by directly comparing two of the most…
Descriptors: Handheld Devices, Telecommunications, Technology Uses in Education, Second Language Learning
Ke Li; Mark Peterson; Qiao Wang – Computer Assisted Language Learning, 2024
This study applies Activity Theory to describe and analyze an out-of-school project in which eight Chinese university students utilized a massively multiplayer online game (MMOG) to learn English. Based on data collected through questionnaires, gaming journals, gaming recordings and interviews, thematic analysis was performed to identify the…
Descriptors: Informal Education, Second Language Learning, Video Games, College Students
Yujuan Luo; Mike Watts – Computer Assisted Language Learning, 2024
This study aimed to understand the nature of learning English in the digital age from students' personal 'learning lives'. Drawing on hermeneutic phenomenology's principles, this study conducted conversational interviews and obtained reflective reports from students over 5 months. The findings reveal that students' English learning experiences are…
Descriptors: Student Experience, Handheld Devices, English (Second Language), Second Language Learning
Jiang, Lianjiang; Yu, Shulin – Computer Assisted Language Learning, 2022
While automated feedback is becoming readily accessible to student writers, how students employ resources and strategies to use such feedback remains largely unexplored. Informed by activity theory and the construct of appropriation, this study conceptualizes students' use of automated feedback as social appropriation mediated by resources and…
Descriptors: Automation, Feedback (Response), Second Language Learning, Writing Instruction
Sun, Peijian Paul; Mei, Bing – Computer Assisted Language Learning, 2022
This study focuses on preservice Chinese-as-a-second/foreign-language (L2 Chinese) teachers with a theoretical perspective based on prior technology acceptance research in the educational context, to investigate factors influencing preservice L2 Chinese teachers' intention to use educational technology in their future classrooms. Six relevant…
Descriptors: Chinese, Second Language Instruction, Preservice Teachers, Language Teachers
Amir Reza Rahimi – Computer Assisted Language Learning, 2025
A research study on the L2 Motivational Self-systems (L2MSS) and technology acceptance of Foreign Language Learners (EFL) in relation to Language Massive Open Online Courses (LMOOCs) is warranted. In response, 336 Iranian EFL learners participated in three LMOOC platforms, learned language online in line with their language institutes, and…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, MOOCs
Jaeho Jeon – Computer Assisted Language Learning, 2024
Professionals within the field of language learning have predicted that chatbots would provide new opportunities for the teaching and learning of language. Despite the assumed benefits of utilizing chatbots in language classrooms, such as providing interactional chances or helping to create an anxiety-free atmosphere, little is known about…
Descriptors: Computer Assisted Instruction, Artificial Intelligence, Learning Analytics, Computer Software
Kessler, Matt – Computer Assisted Language Learning, 2023
Mobile-assisted language learning (MALL) has witnessed an explosion of interest from consumers and researchers. However, consumers often complain about the limited functionality of MALL applications, which typically do not allow for critical self-reflection or for users to consider different aspects of their learning such as the task itself, the…
Descriptors: Computer Assisted Instruction, Teaching Methods, Second Language Learning, Second Language Instruction
Foreign Language Acquisition via Artificial Intelligence and Extended Reality: Design and Evaluation
Divekar, Rahul R.; Drozdal, Jaimie; Chabot, Samuel; Zhou, Yalun; Su, Hui; Chen, Yue; Zhu, Houming; Hendler, James A.; Braasch, Jonas – Computer Assisted Language Learning, 2022
Artificial Intelligence (AI) and Extended Reality (XR) have been employed in several foreign language education applications to increase the availability of experiential learning methods akin to international immersion programs. However, research in multi-modal spoken dialogue in L2 combined with immersive technologies and collaborative learning…
Descriptors: Second Language Learning, Language Acquisition, Artificial Intelligence, Computer Simulation
Ghorbani, Mohammad Reza; Golparvar, Seyyed Ehsan – Computer Assisted Language Learning, 2020
The purpose of this research is to model the link between language learners' socioeconomic status (SES), their self-directed, technology-enhanced language learning, and their language achievement. The participants of this study are 382 university students taking part in a survey related to their perceptions of their self-directed,…
Descriptors: Socioeconomic Status, Technology Integration, Second Language Learning, English (Second Language)
Dehghanzadeh, Hojjat; Fardanesh, Hashem; Hatami, Javad; Talaee, Ebrahim; Noroozi, Omid – Computer Assisted Language Learning, 2021
Digital gamification has been argued to be a fun and enjoyable method to support Learning English as a Second Language (LESL) and to ease the gap between students' learning and educational practice. This systematic review presents an overview of the state of the art on the use of gamification for LESL in digital environments. Furthermore, this…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Game Based Learning
Blume, Carolyn – Computer Assisted Language Learning, 2020
Despite the prevalence of digital gaming as a leisure activity and research attesting to the affordances of digital game-based language learning (DGBLL) for English as a foreign language (EFL), the use of DGBLL remains low, especially outside the United States. A survey was carried out in order to understand both the beliefs and behaviors of…
Descriptors: Preservice Teachers, English (Second Language), English Teachers, Student Behavior
Lai, Chun; Hu, Xiao; Lyu, Boning – Computer Assisted Language Learning, 2018
Out-of-class learning with technology comprises an essential context of second language development. Understanding the nature of out-of-class language learning with technology is the initial step towards safeguarding its quality. This study examined the types of learning experiences that language learners engaged in outside the classroom and the…
Descriptors: Second Language Learning, Learning Experience, Incentives, Interviews
Henry, Michael; Carroll, Fiona; Cunliffe, Daniel; Kop, Rita – Computer Assisted Language Learning, 2018
Advances in technology are currently helping to speed up the globalisation of 'super' languages. One can argue that at the same time technology might be used to help reverse the decline of less widely spoken languages. Cada Dia (CD) is a social learning method which uses online web meeting platforms, in combination with asynchronous learning…
Descriptors: Uncommonly Taught Languages, Conversational Language Courses, Electronic Learning, Teleconferencing
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