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Showing 1 to 15 of 26 results Save | Export
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Daniela Bartalesi-Graf; Nikoletta Agonács; João Filipe Matos; David O'Steen – Computer Assisted Language Learning, 2024
The objective of our study was to understand learners' experiences in an LMOOC (Language Massive Open Online Course) and to highlight those elements that make an LMOOC successful. Our research focused on three questions: how do learners perceive their overall experience in the course, which specific LMOOC components learners appreciate, and to…
Descriptors: MOOCs, Second Language Instruction, Educational Technology, Student Attitudes
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Yi-shan Shi; Chih-yung Tsai – Computer Assisted Language Learning, 2024
A number of Mobile-Assisted-Language-Learning (MALL) apps have been developed to enlarge students' vocabulary. However, few studies have discussed the potential to learn words deeply and productively. Therefore, this study evaluated the effectiveness of a mind mapping MALL app as an aid to assist northern Taiwan EFL participants in learning…
Descriptors: English (Second Language), Foreign Countries, Handheld Devices, Second Language Learning
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Anne-Marie Sénécal; Walcir Cardoso; Vanessa Mezzaluna – Computer Assisted Language Learning, 2024
Clickers are hand-held devices that wirelessly transmit student input to a computer: students answer multiple-choice questions using their clickers and the answer distribution is displayed on a screen. Previous studies suggest that the pedagogical use of these devices may contribute to learning and that they are positively perceived by students in…
Descriptors: English (Second Language), Second Language Learning, Vocabulary Development, Audience Response Systems
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Bashori, Muzakki; van Hout, Roeland; Strik, Helmer; Cucchiarini, Catia – Computer Assisted Language Learning, 2022
Foreign Language Speaking Anxiety (FLSA) is known to negatively affect the performance of foreign language learners. Among the four language skills, speaking is the most anxiety-provoking skill. We investigated the presence of FLSA in Indonesian vocational high school students and we tested whether web-based language learning might help to reduce…
Descriptors: Second Language Learning, Anxiety, Speech Skills, Linguistic Performance
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Diem Thi Ngoc Hoang; Thinh Hoang – Computer Assisted Language Learning, 2024
The purpose of this study was to investigate the possible effects of conducting regular collaborative activities via Google Docs on English academic writing skills. Utilising a mixed methods design, this study was conducted with 24 Vietnamese high school students who participated in a fully online English as a foreign language (EFL) course in…
Descriptors: English (Second Language), Second Language Learning, Academic Language, Writing Skills
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Tzu-Hua Wang; Yu Sun; Nai-Wen Huang – Computer Assisted Language Learning, 2023
This research applied a web-based dynamic assessment system, GPAM-WATA system, to help low English achievers to perform self-directed learning of junior high school English grammar. A quasi-experimental design was adopted. A total of 124 seventh graders from four classes participated in this research. Participants were randomly divided into the…
Descriptors: Foreign Countries, Junior High School Students, English (Second Language), Second Language Learning
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Tzu-Yu Tai; Howard Hao-Jan Chen – Computer Assisted Language Learning, 2024
Intelligent Personal Assistant (IPA) has emerged as a valuable tool for EFL learning by offering interactive authentic contexts. Although IPA is believed to be motivational and useful, empirical evidence is limited and contradictory, especially the efficacy of listening comprehension. Therefore, the study investigated the impact of IPA on…
Descriptors: English (Second Language), English Language Learners, Adolescents, Listening Comprehension
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Hong, Jon-Chao; Hwang, Ming-Yueh; Liu, Yi-Hsuan; Tai, Kai-Hsin – Computer Assisted Language Learning, 2022
Different types of gamification can be advantageous to enhancing students' learning. In contrast to the extant gamification literature focusing on designing reward systems and/or facilitating teachers' gamification of learning contents, this study focuses on the gamifying of learning content by students. To verify the efficacy of gamification as a…
Descriptors: Gamification, Grammar, English (Second Language), Second Language Learning
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Dashtestani, Reza; Hojatpanah, Shamimeh – Computer Assisted Language Learning, 2022
Promoting students' digital literacy has become a significant challenge for educational authorities and course designers. However, very limited attention has been directed toward junior high school students' digital literacy in the literature of computer-assisted language learning (CALL). Thus, this mixed-methods study explored junior high school…
Descriptors: Foreign Countries, Junior High School Students, English (Second Language), Second Language Learning
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Tai, Tzu-Yu; Chen, Howard Hao-Jan; Todd, Graeme – Computer Assisted Language Learning, 2022
VR technology allows learners to access simulated, immersive and interactive virtual environments to perform authentic learning activities. In particular, VR has emerged as a valuable tool for L2 learning. However, VR research has tended to pay more attention to desktop-based VR than to VR via mobile-rendered HMDs, leaving the potentials of VR…
Descriptors: Computer Simulation, Educational Technology, English (Second Language), Second Language Learning
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Lai, Kuo-Wei Kyle; Chen, Hao-Jan Howard – Computer Assisted Language Learning, 2023
Research on vocabulary acquisition in digital game-based learning has been increasing over the years, with advancements in technology giving rise to numerous learning alternatives in second language acquisition. As virtual reality gaming offers new opportunities to explore its effectiveness in language learning, it is thus important to investigate…
Descriptors: Vocabulary Development, Game Based Learning, Second Language Learning, Second Language Instruction
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Wang, Fan; Hwang, Wu-Yuin; Li, Yung-Hui; Chen, Pin-Tse; Manabe, Kinnosuke – Computer Assisted Language Learning, 2019
This study aims to integrate kinesthetic technology and collaborative learning into total physical response (TPR) and to investigate the effect of collaborative total physical response (CTPR) on English language acquisition by high school students. To accomplish this, we utilized Microsoft Kinects to develop Collaborative Kinesthetic English…
Descriptors: English (Second Language), Second Language Learning, Cooperative Learning, Kinesthetic Methods
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Hellmich, Emily A. – Computer Assisted Language Learning, 2021
Recent calls from applied linguistics and from CALL have emphasized the importance of situating the understanding and use of digital tools for language learning within layered contexts. An important component of these layered contexts is societal discourses of technology, which are multiple and far from neutral. In response to these calls, this…
Descriptors: Computer Assisted Instruction, Second Language Learning, Second Language Instruction, Student Attitudes
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Hong, Jon-Chao; Hwang, Ming-Yueh; Tai, Kai-Hsin; Lin, Pei-Hsin – Computer Assisted Language Learning, 2021
Remote association requires players to use their mental transformation to identify objects' relationships by activating knowledge application. A Chinese Remote Association game was designed (example question: [characters omitted], where the answer is [character omitted]) to explore learners' cognitive and affective effects, and then eighth grade…
Descriptors: Computer Games, Grade 8, Telecommunications, Handheld Devices
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Selcuk, Hasan; Jones, Jane; Vonkova, Hana – Computer Assisted Language Learning, 2021
Web-based collaborative writing (CW) has been widely used in the field of English as a foreign language (EFL) during the last decade. Previous studies have mainly focused on how online platforms have facilitated the CW process for EFL learners, how web-based CW has shown progress in EFL learners' writing development, and how EFL learners in groups…
Descriptors: Group Dynamics, Leaders, Web Based Instruction, Writing Instruction
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