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Gropper, George L. – Educational Technology, 2016
Psychological testing can serve as a prototype on which to base a data-generated approach to instructional design. In "testing batteries" tests are used to predict achievement. In the proposed approach batteries of prescriptions would be used to produce achievement. In creating "test batteries" tests are selected for their…
Descriptors: Models, Instructional Design, Instructional Materials, Correlation
Berland, Matthew; Duncan, Sean – Educational Technology, 2016
Surprisingly few empirical studies address how computational thinking works "in the wild" or how games and simulations can support developing computational thinking skills. In this article, the authors report results from a study of computational thinking (CT) as evinced through player discussions around the collaborative board game…
Descriptors: Educational Games, Play, Computation, Cooperative Learning
Stansberry, Susan L. – Educational Technology, 2016
This design case (Boling, 2010) includes the challenges, considerations, and decisions associated with the design and development of a learning space/place (Dourish, 2006; Harrison & Dourish, 1996) focused on innovative, creative, and imaginative ways to transform teaching and learning with technology. The T.E.C.H. Playground in the College of…
Descriptors: Educational Facilities Design, Educational Environment, Educational Change, Innovation
Dede, Chris – Educational Technology, 2016
Data-informed instructional methods offer tremendous promise for increasing the effectiveness of teaching, learning, and schooling. Yet-to-be-developed data science approaches have the potential to dramatically advance instruction for every student and to enhance learning for people of all ages. Next steps that emerged from a recent National…
Descriptors: Data, Evidence Based Practice, Instructional Improvement, Educational Research
Macfadyen, Leah P. – Educational Technology, 2017
Learning technologies are now commonplace in education, and generate large volumes of educational data. Scholars have argued that analytics can and should be employed to optimize learning and learning environments. This article explores what is really meant by "analytics", describes the current best-known examples of institutional…
Descriptors: Educational Research, Barriers, Higher Education, Pragmatics
Gibbons, Andrew S.; Yanchar, Stephen C. – Educational Technology, 2010
A recent literature review by Smith and Boling (2009) critically examines the received view of instructional design in educational technology. Smith and Boling conclude that the foundational literature characterizes design in a way that leads to a constrained understanding of design, especially by novices. They suggest that as a field we move…
Descriptors: Instructional Design, Educational Technology, Problem Solving, Models
Jonassen, David H., – Educational Technology, 2008
Design, including instructional design, is one of most complex and ill-structured kinds of problem solving. Historically, instructional design has been conceptualized as a linear set of phases (e.g., analysis, design, development, implementation, evaluation) that a designer progresses through. Silber (2007) has provided an alternative perspective…
Descriptors: Instructional Design, Problem Solving, Cognitive Processes, Decision Making
Rumzan, Ismael; Chowdhury, Imran; Mirza, Saudah; Idil, Raidah Shah – Educational Technology, 2010
The use of ICT in the Middle East is expanding at a fast rate; hence managers and decision makers must decide on the best learning solution for their organizations. This article describes how a small team of individuals in Jordan developed an effective learning solution to a social problem. This may provide some useful lessons for other…
Descriptors: Electronic Learning, Social Problems, Management Systems, Foreign Countries
Sloane, Sharon; Holmes, Elizabeth – Educational Technology, 2009
The authors describe the steps in the ethical decision-making process and show how employers and educators are addressing ethical gray areas using innovative simulations in order to better prepare employees and other personnel to face ethical challenges head-on. The model outlined in this article can be used as a teaching and training tool to…
Descriptors: Ethics, Educational Technology, Decision Making, Educational Games
Trentin, Guglielmo, Ed. – Educational Technology, 2008
This article discusses a possible approach to the evaluation of virtual community environments (VCE), intended as the integration of members, processes, and technologies characterizing a given community of professionals. In particular, as to the return on investment for VCE, the article supports the idea that tangible returns for the organization…
Descriptors: Educational Improvement, Web Based Instruction, Interprofessional Relationship, Outcomes of Education